package gregtech.api.objects; import java.util.Random; import java.util.concurrent.atomic.AtomicLong; /* * TODO: Check the validity of the algorithm. * There is a claim that this particular implementation is not faithful to the articles it links, skewing the * distribution. */ /** * XSTR - Xorshift ThermiteRandom Modified by Bogdan-G 03.06.2016 version 0.0.4 *

* A subclass of java.util.random that implements the Xorshift random number generator *

* - it is 30% faster than the generator from Java's library - it produces random sequences of higher quality than * java.util.Random - this class also provides a clone() function *

* Usage: XSRandom rand = new XSRandom(); //Instantiation x = rand.nextInt(); //pull a random number *

* To use the class in legacy code, you may also instantiate an XSRandom object and assign it to a java.util.Random * object: java.util.Random rand = new XSRandom(); *

* for an explanation of the algorithm, see http://demesos.blogspot.com/2011/09/pseudo-random-number-generators.html * * @author Wilfried Elmenreich University of Klagenfurt/Lakeside Labs http://www.elmenreich.tk *

* This code is released under the GNU Lesser General Public License Version 3 * http://www.gnu.org/licenses/lgpl-3.0.txt */ public class XSTR extends Random { private static final long serialVersionUID = 6208727693524452904L; private long seed; private long last; private static final long GAMMA = 0x9e3779b97f4a7c15L; private static final int PROBE_INCREMENT = 0x9e3779b9; private static final long SEEDER_INCREMENT = 0xbb67ae8584caa73bL; private static final double DOUBLE_UNIT = 0x1.0p-53; // 1.0 / (1L << 53) private static final float FLOAT_UNIT = 0x1.0p-24f; // 1.0f / (1 << 24) private static final AtomicLong seedUniquifier = new AtomicLong(8682522807148012L); public static final XSTR XSTR_INSTANCE = new XSTR() { @Override public synchronized void setSeed(long seed) { if (!Thread.currentThread() .getStackTrace()[2].getClassName() .equals(Random.class.getName())) throw new NoSuchMethodError("This is meant to be shared!, leave seed state alone!"); } }; /* * MODIFIED BY: Robotia Modification: Implemented Random class seed generator */ /** * Creates a new pseudo random number generator. The seed is initialized to the current time, as if by * setSeed(System.currentTimeMillis());. */ public XSTR() { this(seedUniquifier() ^ System.nanoTime()); } private static long seedUniquifier() { // L'Ecuyer, "Tables of Linear Congruential Generators of // Different Sizes and Good Lattice Structure", 1999 for (;;) { long current = seedUniquifier.get(); long next = current * 181783497276652981L; if (seedUniquifier.compareAndSet(current, next)) { return next; } } } /** * Creates a new pseudo random number generator, starting with the specified seed, using * setSeed(seed);. * * @param seed the initial seed */ public XSTR(long seed) { this.seed = seed; } @Override public boolean nextBoolean() { return next(1) != 0; } @Override public double nextDouble() { return (((long) (next(26)) << 27) + next(27)) * DOUBLE_UNIT; } /** * Returns the current state of the seed, can be used to clone the object * * @return the current seed */ public synchronized long getSeed() { return seed; } /** * Sets the seed for this pseudo random number generator. As described above, two instances of the same random * class, starting with the same seed, produce the same results, if the same methods are called. * * @param seed the new seed */ @Override public synchronized void setSeed(long seed) { this.seed = seed; } /** * @return Returns an XSRandom object with the same state as the original */ @Override public XSTR clone() { return new XSTR(getSeed()); } /** * Implementation of George Marsaglia's Xorshift random generator that is 30% faster and better quality than the * built-in java.util.random. * * @param nbits number of bits to shift the result for * @return a random integer * @see the Xorshift article */ @Override public int next(int nbits) { long x = seed; x ^= (x << 21); x ^= (x >>> 35); x ^= (x << 4); seed = x; x &= ((1L << nbits) - 1); return (int) x; } boolean haveNextNextGaussian = false; double nextNextGaussian = 0; @Override public synchronized double nextGaussian() { // See Knuth, ACP, Section 3.4.1 Algorithm C. if (haveNextNextGaussian) { haveNextNextGaussian = false; return nextNextGaussian; } else { double v1, v2, s; do { v1 = 2 * nextDouble() - 1; // between -1 and 1 v2 = 2 * nextDouble() - 1; // between -1 and 1 s = v1 * v1 + v2 * v2; } while (s >= 1 || s == 0); double multiplier = StrictMath.sqrt(-2 * StrictMath.log(s) / s); nextNextGaussian = v2 * multiplier; haveNextNextGaussian = true; return v1 * multiplier; } } /** * Returns a pseudorandom, uniformly distributed {@code int} value between 0 (inclusive) and the specified value * (exclusive), drawn from this random number generator's sequence. The general contract of {@code nextInt} is that * one {@code int} value in the specified range is pseudorandomly generated and returned. All {@code bound} possible * {@code int} values are produced with (approximately) equal probability. The method {@code nextInt(int bound)} is * implemented by class {@code Random} as if by: * *

     *  {@code
     * public int nextInt(int bound) {
     *   if (bound <= 0)
     *     throw new IllegalArgumentException("bound must be positive");
     *
     *   if ((bound & -bound) == bound)  // i.e., bound is a power of 2
     *     return (int)((bound * (long)next(31)) >> 31);
     *
     *   int bits, val;
     *   do {
     *       bits = next(31);
     *       val = bits % bound;
     *   } while (bits - val + (bound-1) < 0);
     *   return val;
     * }}
     * 
* *

* The next method is only approximately an unbiased source of independently chosen bits. If it were a perfect * source of randomly chosen bits, then the algorithm shown would choose {@code int} values from the stated range * with perfect uniformity. *

* The algorithm is slightly tricky. It rejects values that would result in an uneven distribution (due to the fact * that 2^31 is not divisible by n). The probability of a value being rejected depends on n. The worst case is * n=2^30+1, for which the probability of a reject is 1/2, and the expected number of iterations before the loop * terminates is 2. *

* The algorithm treats the case where n is a power of two specially: it returns the correct number of high-order * bits from the underlying pseudo-random number generator. In the absence of special treatment, the correct number * of low-order bits would be returned. Linear congruential pseudo-random number generators such as the one * implemented by this class are known to have short periods in the sequence of values of their low-order bits. * Thus, this special case greatly increases the length of the sequence of values returned by successive calls to * this method if n is a small power of two. * * @param bound the upper bound (exclusive). Must be positive. * @return the next pseudorandom, uniformly distributed {@code int} value between zero (inclusive) and {@code bound} * (exclusive) from this random number generator's sequence * @throws IllegalArgumentException if bound is not positive * @since 1.2 */ @Override public int nextInt(int bound) { last = seed ^ (seed << 21); last ^= (last >>> 35); last ^= (last << 4); seed = last; int out = (int) last % bound; return (out < 0) ? -out : out; } @Override public int nextInt() { return next(32); } @Override public float nextFloat() { return next(24) * FLOAT_UNIT; } @Override public long nextLong() { // it's okay that the bottom word remains signed. return ((long) (next(32)) << 32) + next(32); } @Override public void nextBytes(byte[] bytes_arr) { for (int iba = 0, lenba = bytes_arr.length; iba < lenba;) for (int rndba = nextInt(), nba = Math.min(lenba - iba, Integer.SIZE / Byte.SIZE); nba-- > 0; rndba >>= Byte.SIZE) bytes_arr[iba++] = (byte) rndba; } }