package gregtech.common; import gregtech.api.GregTech_API; import gregtech.api.objects.XSTR; import gregtech.api.util.GT_Log; import gregtech.api.world.GT_Worldgen_Ore; import gregtech.common.blocks.GT_Block_Ores_Abstract; import gregtech.common.blocks.GT_TileEntity_Ores; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import java.util.ArrayList; import java.util.Collection; import java.util.Hashtable; import java.util.Random; import static gregtech.api.enums.GT_Values.debugStones; public class GT_Worldgen_Stone extends GT_Worldgen_Ore { static final double sizeConversion[] = { 1, 1, 1.333333, 1.333333, 2, 2, 2, 2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }; // Bias the sizes towards skinnier boulders, ie more "shafts" than dikes or sills. public Hashtable validStoneSeeds = new Hashtable(1024); class StoneSeeds { public boolean mExists; StoneSeeds( boolean exists ) { mExists = exists; } }; class ValidSeeds { public int mX; public int mZ; ValidSeeds( int x, int z) { this.mX = x; this.mZ = z; } }; public GT_Worldgen_Stone(String aName, boolean aDefault, Block aBlock, int aBlockMeta, int aDimensionType, int aAmount, int aSize, int aProbability, int aMinY, int aMaxY, Collection aBiomeList, boolean aAllowToGenerateinVoid) { super(aName, aDefault, aBlock, aBlockMeta, aDimensionType, aAmount, aSize, aProbability, aMinY, aMaxY, aBiomeList, aAllowToGenerateinVoid); } public boolean executeWorldgen(World aWorld, Random aRandom, String aBiome, int aDimensionType, int aChunkX, int aChunkZ, IChunkProvider aChunkGenerator, IChunkProvider aChunkProvider) { XSTR stoneRNG = new XSTR(); ArrayList stones = new ArrayList(); if ( !isGenerationAllowed(aWorld, aDimensionType, this.mDimensionType)) { return false; } if ( !(this.mBiomeList.isEmpty() || this.mBiomeList.contains(aBiome)) ) { return false; } // I think the real size of the balls is mSize/8, but the original code was difficult to understand. // Overall there will be less GT stones since they aren't spheres any more. /16 since this code uses it as a radius. double realSize = mSize/16; int windowWidth = ((int)realSize)/16 + 1; // Width of chunks to check for a potential stoneseed // Check stone seeds to see if they have been added for( int x = aChunkX/16 - windowWidth; x < (aChunkX/16 + windowWidth + 1); x++ ) { for( int z = aChunkZ/16 - windowWidth; z < (aChunkZ/16 + windowWidth + 1); z++ ) { long hash = ((long)((aWorld.provider.dimensionId & 0xffL)<<56) |( ((long)x & 0x000000000fffffffL) << 28) | ( (long)z & 0x000000000fffffffL )); if( !validStoneSeeds.containsKey(hash) ) { // Determine if RNG says to add stone at this chunk stoneRNG.setSeed((long)aWorld.getSeed() ^ hash + Math.abs(mBlockMeta) + Math.abs(mSize) + ((GregTech_API.sBlockGranites==mBlock)?(32768):(0))); //Don't judge me. Want different values for different block types if ( (this.mProbability <= 1) || (stoneRNG.nextInt(this.mProbability) == 0) ) { // Add stone at this chunk validStoneSeeds.put( hash, new StoneSeeds(true) ); // Add to generation list stones.add( new ValidSeeds(x,z) ); if (debugStones) GT_Log.out.println( "New stoneseed="+mWorldGenName+ " x="+x+ " z="+z+ " realSize="+realSize ); } else { validStoneSeeds.put( hash, new StoneSeeds(false) ); } } else { // This chunk has already been checked, check to see if a boulder exists here if( validStoneSeeds.get(hash).mExists ) { // Add to generation list stones.add( new ValidSeeds(x,z) ); } } } } boolean result = true; if (stones.size() == 0) { result = false; } // Now process each oreseed vs this requested chunk for( ; stones.size() != 0; stones.remove(0) ) { int x = stones.get(0).mX*16; int z = stones.get(0).mZ*16; stoneRNG.setSeed((long)aWorld.getSeed() ^ ((long)((aWorld.provider.dimensionId & 0xffL)<<56) |( ((long)x & 0x000000000fffffffL)<< 28) | ( (long)z & 0x000000000fffffffL )) + Math.abs(mBlockMeta) + Math.abs(mSize) + ((GregTech_API.sBlockGranites==mBlock)?(32768):(0))); //Don't judge me for (int i = 0; i < this.mAmount; i++) { // Not sure why you would want more than one in a chunk! Left alone though. // Locate the stoneseed XYZ. Original code would request an isAir at the seed location, causing a chunk generation request. // To reduce potential worldgen cascade, we just always try to place a ball and use the check inside the for loop to prevent // placement instead. int tX = x + stoneRNG.nextInt(16); int tY = mMinY + stoneRNG.nextInt(mMaxY - mMinY); int tZ = z + stoneRNG.nextInt(16); //Determine the XYZ sizes of the stoneseed double xSize = sizeConversion[stoneRNG.nextInt(sizeConversion.length)]; double ySize = sizeConversion[stoneRNG.nextInt(sizeConversion.length)/2]; // Skew the ySize towards the larger sizes, more long skinny pipes double zSize = sizeConversion[stoneRNG.nextInt(sizeConversion.length)]; //Equation for an ellipsoid centered around 0,0,0 // Sx, Sy, and Sz are size controls (size = 1/S_) // 1 = full size, 1.333 = 75%, 2 = 50%, 4 = 25% // (x * Sx)^2 + (y * Sy)^2 + (z * sZ)^2 <= (mSize)^2 //So, we setup the intial boundaries to be the size of the boulder plus a block in each direction int tMinX = tX-(int)(realSize/xSize-1.0); int tMaxX = tX+(int)(realSize/xSize+2.0); int tMinY = tY-(int)(realSize/ySize-1.0); int tMaxY = tY+(int)(realSize/ySize+2.0); int tMinZ = tZ-(int)(realSize/zSize-1.0); int tMaxZ = tZ+(int)(realSize/zSize+2.0); // If the (tY-ySize) of the stoneseed is air in the current chunk, mark the seed empty and move on. if(aWorld.getBlock(aChunkX + 8, tMinY, aChunkZ + 8).isAir(aWorld, aChunkX + 8, tMinY, aChunkZ + 8)) { if (debugStones) GT_Log.out.println( mWorldGenName + " tX=" + tX + " tY=" + tY + " tZ=" + tZ + " realSize=" + realSize + " xSize=" + realSize/xSize + " ySize=" + realSize/ySize + " zSize=" + realSize/zSize + " tMinY=" + tMinY + " tMaxY=" + tMaxY + " - Skipped because first requesting chunk would not contain this stone" ); long hash = ((long)((aWorld.provider.dimensionId & 0xffL)<<56) |( ((long)x & 0x000000000fffffffL) << 28) | ( (long)z & 0x000000000fffffffL )); validStoneSeeds.remove(hash); validStoneSeeds.put( hash, new StoneSeeds(false) ); } //Chop the boundaries by the parts that intersect with the current chunk int wX = Math.max( tMinX, aChunkX + 8); int eX = Math.min( tMaxX, aChunkX + 8 + 16 ); int sZ = Math.max( tMinZ, aChunkZ + 8); int nZ = Math.min( tMaxZ, aChunkZ + 8 + 16 ); if (debugStones) GT_Log.out.println( mWorldGenName + " tX=" + tX + " tY=" + tY + " tZ=" + tZ + " realSize=" + realSize + " xSize=" + realSize/xSize + " ySize=" + realSize/ySize + " zSize=" + realSize/zSize + " wX=" + wX + " eX=" + eX + " tMinY=" + tMinY + " tMaxY=" + tMaxY + " sZ=" + sZ + " nZ=" + nZ ); double rightHandSide = realSize*realSize + 1; //Precalc the right hand side for( int iY = tMinY; iY < tMaxY; iY++) { // Do placement from the bottom up layer up. Maybe better on cache usage? double yCalc = ( (double)(iY-tY)*ySize ); yCalc = yCalc * yCalc; // (y*Sy)^2 double leftHandSize = yCalc; if( leftHandSize > rightHandSide ) { continue; // If Y alone is larger than the RHS, skip the rest of the loops } for( int iX = wX; iX < eX; iX++) { double xCalc = ( (double)(iX-tX)*xSize ); xCalc = xCalc * xCalc; leftHandSize = yCalc + xCalc; if( leftHandSize > rightHandSide ) { // Again, if X and Y is larger than the RHS, skip to the next value continue; } for( int iZ = sZ; iZ < nZ; iZ++ ) { double zCalc = ( (double)(iZ-tZ)*zSize ); zCalc = zCalc * zCalc; leftHandSize = zCalc + xCalc + yCalc; if( leftHandSize > rightHandSide ) { continue; } else { // Yay! We can actually place a block now. (this part copied from original code) Block tTargetedBlock = aWorld.getBlock(iX, iY, iZ); if (tTargetedBlock instanceof GT_Block_Ores_Abstract) { TileEntity tTileEntity = aWorld.getTileEntity(iX, iY, iZ); if ((tTileEntity instanceof GT_TileEntity_Ores)) { if (tTargetedBlock != GregTech_API.sBlockOres1) { ((GT_TileEntity_Ores) tTileEntity).convertOreBlock(aWorld, iX, iY, iZ); } ((GT_TileEntity_Ores)tTileEntity).overrideOreBlockMaterial(this.mBlock, (byte) this.mBlockMeta); } } else if (((this.mAllowToGenerateinVoid) && (aWorld.getBlock(iX, iY, iZ).isAir(aWorld, iX, iY, iZ))) || ((tTargetedBlock != null) && ((tTargetedBlock.isReplaceableOreGen(aWorld, iX, iY, iZ, Blocks.stone)) || (tTargetedBlock.isReplaceableOreGen(aWorld, iX, iY, iZ, Blocks.stained_hardened_clay)) || (tTargetedBlock.isReplaceableOreGen(aWorld, iX, iY, iZ, Blocks.cobblestone)) || (tTargetedBlock.isReplaceableOreGen(aWorld, iX, iY, iZ, Blocks.end_stone)) || (tTargetedBlock.isReplaceableOreGen(aWorld, iX, iY, iZ, Blocks.netherrack)) || (tTargetedBlock.isReplaceableOreGen(aWorld, iX, iY, iZ, GregTech_API.sBlockGranites)) || (tTargetedBlock.isReplaceableOreGen(aWorld, iX, iY, iZ, GregTech_API.sBlockStones))))) { aWorld.setBlock(iX, iY, iZ, this.mBlock, this.mBlockMeta, 0); } } } } } } } return result; } }