package gregtech.common.covers;

import gregtech.api.interfaces.tileentity.ICoverable;
import gregtech.api.util.GT_CoverBehavior;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.fluids.Fluid;

public class GT_Cover_Screen
        extends GT_CoverBehavior {
    public float getBlastProofLevel(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
        return 20.0F;
    }

    public boolean letsRedstoneGoIn(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
        return false;
    }

    public boolean letsRedstoneGoOut(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
        return false;
    }

    public boolean letsEnergyIn(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
        return false;
    }

    public boolean letsEnergyOut(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
        return false;
    }

    public boolean letsFluidIn(byte aSide, int aCoverID, int aCoverVariable, Fluid aFluid, ICoverable aTileEntity) {
        return false;
    }

    public boolean letsFluidOut(byte aSide, int aCoverID, int aCoverVariable, Fluid aFluid, ICoverable aTileEntity) {
        return false;
    }

    public boolean letsItemsIn(byte aSide, int aCoverID, int aCoverVariable, int aSlot, ICoverable aTileEntity) {
        return false;
    }

    public boolean letsItemsOut(byte aSide, int aCoverID, int aCoverVariable, int aSlot, ICoverable aTileEntity) {
        return false;
    }

    public boolean isGUIClickable(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
        return true;
    }

    public boolean manipulatesSidedRedstoneOutput(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
        return false;
    }

    public boolean onCoverRightclick(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity, EntityPlayer aPlayer, float aX, float aY, float aZ) {
        return false;
    }

    public boolean onCoverRemoval(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity, boolean aForced) {
        return true;
    }

    public int doCoverThings(byte aSide, byte aInputRedstone, int aCoverID, int aCoverVariable, ICoverable aTileEntity, long aTimer) {
        return 0;
    }
}