package gregtech.common.misc; import static gregtech.common.misc.GlobalVariableStorage.GlobalEnergy; import java.math.BigInteger; import java.util.UUID; import gregtech.api.interfaces.tileentity.IGregTechTileEntity; import gregtech.common.misc.spaceprojects.SpaceProjectManager; public class WirelessNetworkManager { private WirelessNetworkManager() {} public static void strongCheckOrAddUser(UUID user_uuid) { SpaceProjectManager.checkOrCreateTeam(user_uuid); if (!GlobalEnergy.containsKey(user_uuid)) { GlobalEnergy.put(SpaceProjectManager.getLeader(user_uuid), BigInteger.ZERO); } } // ------------------------------------------------------------------------------------ // Add EU to the users global energy. You can enter a negative number to subtract it. // If the value goes below 0 it will return false and not perform the operation. // BigIntegers have much slower operations than longs/ints. You should call these methods // as infrequently as possible and bulk store values to add to the global map. public static boolean addEUToGlobalEnergyMap(UUID user_uuid, BigInteger EU) { // Mark the data as dirty and in need of saving. try { GlobalEnergyWorldSavedData.INSTANCE.markDirty(); } catch (Exception exception) { System.out.println("COULD NOT MARK GLOBAL ENERGY AS DIRTY IN ADD EU"); exception.printStackTrace(); } // Get the team UUID. Users are by default in a team with a UUID equal to their player UUID. UUID teamUUID = SpaceProjectManager.getLeader(user_uuid); // Get the teams total energy stored. If they are not in the map, return 0 EU. BigInteger totalEU = GlobalEnergy.getOrDefault(teamUUID, BigInteger.ZERO); totalEU = totalEU.add(EU); // If there is sufficient EU then complete the operation and return true. if (totalEU.signum() >= 0) { GlobalEnergy.put(teamUUID, totalEU); return true; } // There is insufficient EU so cancel the operation and return false. return false; } public static boolean addEUToGlobalEnergyMap(UUID user_uuid, long EU) { return addEUToGlobalEnergyMap(user_uuid, BigInteger.valueOf(EU)); } public static boolean addEUToGlobalEnergyMap(UUID user_uuid, int EU) { return addEUToGlobalEnergyMap(user_uuid, BigInteger.valueOf(EU)); } // ------------------------------------------------------------------------------------ public static BigInteger getUserEU(UUID user_uuid) { return GlobalEnergy.getOrDefault(SpaceProjectManager.getLeader(user_uuid), BigInteger.ZERO); } // This overwrites the EU in the network. Only use this if you are absolutely sure you know what you are doing. public static void setUserEU(UUID user_uuid, BigInteger EU) { // Mark the data as dirty and in need of saving. try { GlobalEnergyWorldSavedData.INSTANCE.markDirty(); } catch (Exception exception) { System.out.println("COULD NOT MARK GLOBAL ENERGY AS DIRTY IN SET EU"); exception.printStackTrace(); } GlobalEnergy.put(SpaceProjectManager.getLeader(user_uuid), EU); } public static void clearGlobalEnergyInformationMaps() { // Do not use this unless you are 100% certain you know what you are doing. GlobalEnergy.clear(); } public static UUID processInitialSettings(final IGregTechTileEntity machine) { // UUID and username of the owner. final UUID UUID = machine.getOwnerUuid(); SpaceProjectManager.checkOrCreateTeam(UUID); return UUID; } }