package gregtech.common.render.items; import net.minecraft.client.renderer.ItemRenderer; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import net.minecraftforge.client.IItemRenderer; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidStack; import org.lwjgl.opengl.GL11; import codechicken.lib.render.TextureUtils; import gregtech.GT_Mod; import gregtech.api.interfaces.IGT_ItemWithMaterialRenderer; import gregtech.api.util.GT_Util; import gregtech.common.render.GT_RenderUtil; public class TranscendentMetalRenderer extends GT_GeneratedMaterial_Renderer { // frameIndex should not have 3 or more frames with same value (unless it's meant to be still) // otherwise the primitive linear interpolation will render the animation in a pretty sluggish way private final int[] frameIndex = new int[] { 0, 0, 0, 0, 1, 1, 2, 3, 4, 5, 7, 8, 9, 10, 12, 13, 14, 16, 17, 19, 21, 22, 24, 25, 27, 29, 30, 32, 33, 35, 36, 38, 39, 40, 42, 43, 44, 45, 46, 47, 48, 49, 50, 50, 49, 48, 47, 46, 45, 44, 43, 42, 40, 39, 38, 36, 35, 33, 32, 30, 29, 27, 25, 24, 22, 21, 19, 17, 16, 14, 13, 12, 10, 9, 8, 7, 5, 4, 3, 2, 1, 1, 0, 0, 0, 0 }; private final float[] frameRotation = new float[] { 0, 7, 14, 21, 28, 36, 43, 50, 57, 64, 72, 79, 86, 93, 100, 108, 115, 122, 129, 136, 144, 151, 158, 165, 172, 180, 187, 194, 201, 208, 216, 223, 230, 237, 244, 252, 259, 266, 273, 280, 288, 295, 302, 309, 316, 324, 331, 338, 345, 352, 360 }; private final float[] frameAlpha = new float[] { 100 / 255f, 106 / 255f, 112 / 255f, 118 / 255f, 124 / 255f, 131 / 255f, 137 / 255f, 143 / 255f, 149 / 255f, 155 / 255f, 162 / 255f, 168 / 255f, 174 / 255f, 180 / 255f, 186 / 255f, 193 / 255f, 199 / 255f, 205 / 255f, 211 / 255f, 217 / 255f, 224 / 255f, 230 / 255f, 236 / 255f, 242 / 255f, 248 / 255f, 255 / 255f, 248 / 255f, 242 / 255f, 236 / 255f, 230 / 255f, 224 / 255f, 217 / 255f, 211 / 255f, 205 / 255f, 199 / 255f, 193 / 255f, 186 / 255f, 180 / 255f, 174 / 255f, 168 / 255f, 162 / 255f, 155 / 255f, 149 / 255f, 143 / 255f, 137 / 255f, 131 / 255f, 124 / 255f, 118 / 255f, 112 / 255f, 106 / 255f, 100 / 255f }; private static float linearInterpolation(float[] controlPoints, int frameA, int frameB, float partial) { float a = controlPoints[frameA], b = controlPoints[frameB]; return a * (1 - partial) + b * partial; } @Override protected void renderRegularItem(ItemRenderType type, ItemStack aStack, IIcon icon, boolean shouldModulateColor) { GL11.glPushMatrix(); applyEffect(type, ((IGT_ItemWithMaterialRenderer) aStack.getItem()).getRGBa(aStack), shouldModulateColor); super.renderRegularItem(type, aStack, icon, false); GL11.glPopMatrix(); } @Override protected void renderContainedFluid(ItemRenderType type, FluidStack aFluidStack, IIcon fluidIcon) { GL11.glPushMatrix(); Fluid fluid = aFluidStack.getFluid(); applyEffect(type, GT_Util.getRGBaArray(fluid.getColor()), true); TextureUtils.bindAtlas(fluid.getSpriteNumber()); GL11.glDepthFunc(GL11.GL_EQUAL); if (type.equals(IItemRenderer.ItemRenderType.INVENTORY)) { GT_RenderUtil.renderItemIcon(fluidIcon, 16.0D, 0.001D, 0.0F, 0.0F, -1.0F); } else { ItemRenderer.renderItemIn2D( Tessellator.instance, fluidIcon.getMaxU(), fluidIcon.getMinV(), fluidIcon.getMinU(), fluidIcon.getMaxV(), fluidIcon.getIconWidth(), fluidIcon.getIconHeight(), 0.0625F); } GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glPopMatrix(); } @Override protected void renderItemOverlay(ItemRenderType type, IIcon overlay) { GL11.glPushMatrix(); applyEffect(type, null, false); super.renderItemOverlay(type, overlay); GL11.glPopMatrix(); } private void applyEffect(ItemRenderType type, short[] modulation, boolean shouldModulateColor) { long animationTicks = GT_Mod.gregtechproxy.getAnimationTicks(); int frameCurrent = frameIndex[(int) (animationTicks / 2 % frameIndex.length)]; int frameNext = frameIndex[(int) ((animationTicks + 2) / 2 % frameIndex.length)]; float partialTicks = GT_Mod.gregtechproxy.getPartialRenderTicks(); if ((animationTicks & 1) == 1) partialTicks = (partialTicks + 1) / 2; if (type.equals(IItemRenderer.ItemRenderType.INVENTORY)) { GL11.glTranslatef(8f, 8f, 0f); } else { GL11.glTranslatef(0.5f, 0.5f, 0.0f); } GL11.glRotatef(linearInterpolation(frameRotation, frameCurrent, frameNext, partialTicks), 0, 0, 1); if (type.equals(IItemRenderer.ItemRenderType.INVENTORY)) { GL11.glTranslatef(-8f, -8f, 0f); } else { GL11.glTranslatef(-0.5f, -0.5f, 0.0f); } if (shouldModulateColor) { GL11.glColor4f( modulation[0] / 255.0F, modulation[1] / 255.0F, modulation[2] / 255.0F, linearInterpolation(frameAlpha, frameCurrent, frameNext, partialTicks)); } else { GL11.glColor4f(1f, 1f, 1f, linearInterpolation(frameAlpha, frameCurrent, frameNext, partialTicks)); } } }