package gregtech.loaders.postload.chains; import gregtech.api.enums.GT_Values; import gregtech.api.enums.ItemList; import gregtech.api.enums.Materials; import gregtech.api.enums.OrePrefixes; import gregtech.api.util.GT_ModHandler; import gregtech.api.util.GT_OreDictUnificator; import net.minecraft.item.ItemStack; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidRegistry; import net.minecraftforge.fluids.FluidStack; public class GT_NaniteChain { public static void run() { ItemStack aUVTierLens = GT_ModHandler.getModItem("dreamcraft", "item.MysteriousCrystalLens", 0); ItemStack aUHVTierLens = GT_ModHandler.getModItem("dreamcraft", "item.ChromaticLens", 0); ItemStack aUEVTierLens = GT_ModHandler.getModItem("dreamcraft", "item.RadoxPolymerLens", 0); ItemStack aUIVTierLens = ItemList.EnergisedTesseract.get(0); ItemStack aUMVTierLens = GT_OreDictUnificator.get(OrePrefixes.lens, Materials.Dilithium, 0, false); // Carbon Nanite Recipe Before Nano Forge Fluid solderIndalloy = FluidRegistry.getFluid("molten.indalloy140") != null ? FluidRegistry.getFluid("molten.indalloy140") : FluidRegistry.getFluid("molten.solderingalloy"); GT_Values.RA.addAssemblylineRecipe( Materials.Carbon.getNanite(1), 3600 * 20, new Object[] { ItemList.Hull_UV.get(16), Materials.Carbon.getNanite(16), ItemList.Field_Generator_ZPM.get(16), ItemList.Conveyor_Module_UV.get(16), ItemList.Electric_Motor_UV.get(32), new Object[] {OrePrefixes.circuit.get(Materials.Master), 16}, GT_OreDictUnificator.get(OrePrefixes.wireGt08, Materials.Naquadah, 32) }, new FluidStack[] { new FluidStack(solderIndalloy, 144 * 32), Materials.HSSS.getMolten(144L * 32), Materials.Osmiridium.getMolten(144L * 16) }, ItemList.NanoForge.get(1), 2400 * 20, (int) GT_Values.VP[7]); GT_Values.RA.addAssemblylineRecipe( ItemList.Circuit_Crystalmainframe.get(1), 144000, new Object[] { new Object[] {OrePrefixes.circuit.get(Materials.SuperconductorUHV), 16}, ItemList.Robot_Arm_UV.get(16), ItemList.Circuit_Chip_Stemcell.get(32), GT_OreDictUnificator.get(OrePrefixes.ring, Materials.NaquadahAlloy, 32), GT_OreDictUnificator.get(OrePrefixes.stick, Materials.NaquadahAlloy, 16), Materials.Carbon.getDust(64) }, new FluidStack[] {Materials.UUMatter.getFluid(10000), new FluidStack(solderIndalloy, 144 * 32)}, Materials.Carbon.getNanite(2), 50 * 20, (int) GT_Values.VP[8]); /* * General Rules for making nanite recipes: * 1. Never make a nanite that takes a long time to make and only gives 1, just to be consumed. * 2. Nanites meant to be consumed should either have a short duration or a big output. * 3. Nanites which aren't consumed should have a long duration and output less than 16. * 4. Nanites should always take UUM as a fluid and a lot of power to make. */ // Carbon Nanites - Used to make more Nano Forge Controllers GT_Values.RA.addNanoForgeRecipe( new ItemStack[] { aUVTierLens, GT_ModHandler.getModItem("bartworks", "bw.werkstoffblockscasingadvanced.01", 8, 31776), ItemList.Circuit_Chip_SoC.get(64) }, new FluidStack[] {Materials.UUMatter.getFluid(200000)}, new ItemStack[] { Materials.Carbon.getNanite(64), }, null, null, 500 * 20, 10000000, 1); // Silver Nanites - Used in Tier 2 PCB Factory to improve board production GT_Values.RA.addNanoForgeRecipe( new ItemStack[] {aUEVTierLens, Materials.Silver.getBlocks(8), ItemList.Circuit_Chip_SoC.get(16)}, new FluidStack[] {Materials.UUMatter.getFluid(200000)}, new ItemStack[] {Materials.Silver.getNanite(1)}, null, null, 750 * 20, 10000000, 2); // Neutronium Nanites - Used to upgrade the Nano Forge to Tier 2 GT_Values.RA.addNanoForgeRecipe( new ItemStack[] { aUHVTierLens, Materials.Neutronium.getBlocks(8), ItemList.Circuit_Chip_SoC2.get(64), ItemList.Circuit_Chip_SoC2.get(32) }, new FluidStack[] {Materials.UUMatter.getFluid(200000)}, new ItemStack[] {Materials.Neutronium.getNanite(1)}, null, null, 100 * 20, 100000000, 1); // Gold Nanites - Used in Tier 3 PCB Factory to improve board production GT_Values.RA.addNanoForgeRecipe( new ItemStack[] {aUMVTierLens, Materials.Gold.getBlocks(8), ItemList.Circuit_Chip_SoC.get(16)}, new FluidStack[] {Materials.UUMatter.getFluid(300000)}, new ItemStack[] {Materials.Gold.getNanite(1)}, null, null, 1000 * 20, 100000000, 3); // Transcendent Metal Nanites - Used to upgrade the Nano Forge to Tier 3 GT_Values.RA.addNanoForgeRecipe( new ItemStack[] { aUIVTierLens, Materials.TranscendentMetal.getBlocks(8), ItemList.Circuit_Chip_SoC2.get(64), ItemList.Circuit_Chip_SoC2.get(64), ItemList.Circuit_Chip_SoC2.get(64) }, new FluidStack[] {Materials.UUMatter.getFluid(2000000)}, new ItemStack[] {Materials.TranscendentMetal.getNanite(1)}, null, null, 750 * 20, 1000000000, 2); } }