package gtPlusPlus.core.entity.monster; import net.minecraft.entity.Entity; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.monster.EntityMob; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import gtPlusPlus.core.entity.projectile.EntityToxinballSmall; public class EntitySickBlaze extends EntityMob { /** Random offset used in floating behaviour */ private float heightOffset = 0.5F; /** ticks until heightOffset is randomized */ private int heightOffsetUpdateTime; private int field_70846_g; private final int mDataWatcherID = 30; public EntitySickBlaze(World p_i1731_1_) { super(p_i1731_1_); this.isImmuneToFire = true; this.experienceValue = 10; } @Override protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.maxHealth) .setBaseValue(20.0D); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed) .setBaseValue(1.5D); this.getEntityAttribute(SharedMonsterAttributes.attackDamage) .setBaseValue(6.0D); } @Override protected void entityInit() { super.entityInit(); this.dataWatcher.addObject(mDataWatcherID, 0); } /** * Returns the sound this mob makes while it's alive. */ @Override protected String getLivingSound() { return "mob.blaze.breathe"; } /** * Returns the sound this mob makes when it is hurt. */ @Override protected String getHurtSound() { return "mob.blaze.hit"; } /** * Returns the sound this mob makes on death. */ @Override protected String getDeathSound() { return "mob.blaze.death"; } @Override @SideOnly(Side.CLIENT) public int getBrightnessForRender(float p_70070_1_) { return 15728880; } /** * Gets how bright this entity is. */ @Override public float getBrightness(float p_70013_1_) { return p_70013_1_; } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ @Override public void onLivingUpdate() { if (!this.worldObj.isRemote) { if (this.isWet()) { this.attackEntityFrom(DamageSource.drown, 1.0F); } --this.heightOffsetUpdateTime; if (this.heightOffsetUpdateTime <= 0) { this.heightOffsetUpdateTime = 100; this.heightOffset = 0.5F + (float) this.rand.nextGaussian() * 3.0F; } if (this.getEntityToAttack() != null && this.getEntityToAttack().posY + this.getEntityToAttack() .getEyeHeight() > this.posY + this.getEyeHeight() + this.heightOffset) { this.motionY += (0.30000001192092896D - this.motionY) * 0.30000001192092896D; } } if (!this.onGround && this.motionY < 0.0D) { this.motionY *= 0.6D; } for (int i = 0; i < 2; ++i) { this.worldObj.spawnParticle( "crit", this.posX + (this.rand.nextDouble() - 0.5D) * this.width, this.posY + this.rand.nextDouble() * this.height, this.posZ + (this.rand.nextDouble() - 0.5D) * this.width, 0.0D, 0.0D, 0.0D); } super.onLivingUpdate(); } /** * Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack. */ @Override protected void attackEntity(Entity entity, float p_70785_2_) { if (this.attackTime <= 0 && p_70785_2_ < 2.0F && entity.boundingBox.maxY > this.boundingBox.minY && entity.boundingBox.minY < this.boundingBox.maxY) { this.attackTime = 20; this.attackEntityAsMob(entity); } else if (p_70785_2_ < 30.0F) { double d0 = entity.posX - this.posX; double d1 = entity.boundingBox.minY + entity.height / 2.0F - (this.posY + this.height / 2.0F); double d2 = entity.posZ - this.posZ; if (this.attackTime == 0) { ++this.field_70846_g; if (this.field_70846_g == 1) { this.attackTime = 60; } else if (this.field_70846_g <= 4) { this.attackTime = 6; } else { this.attackTime = 100; this.field_70846_g = 0; } if (this.field_70846_g > 1) { float f1 = MathHelper.sqrt_float(p_70785_2_) * 0.5F; this.worldObj.playAuxSFXAtEntity(null, 1009, (int) this.posX, (int) this.posY, (int) this.posZ, 0); for (int i = 0; i < 1; ++i) { EntityToxinballSmall entitysmalltoxinball = new EntityToxinballSmall( this.worldObj, this, d0 + this.rand.nextGaussian() * f1, d1, d2 + this.rand.nextGaussian() * f1); entitysmalltoxinball.posY = this.posY + this.height / 2.0F + 0.5D; this.worldObj.spawnEntityInWorld(entitysmalltoxinball); } } } this.rotationYaw = (float) (Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F; this.hasAttacked = true; } } /** * Called when the mob is falling. Calculates and applies fall damage. */ @Override protected void fall(float p_70069_1_) {} @Override protected Item getDropItem() { return Items.slime_ball; } /** * Returns true if the entity is on fire. Used by render to add the fire effect on rendering. */ @Override public boolean isBurning() { return false; } /** * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param * par2 - Level of Looting used to kill this mob. */ @Override protected void dropFewItems(boolean p_70628_1_, int p_70628_2_) { if (p_70628_1_) { int j = this.rand.nextInt(2 + p_70628_2_); for (int k = 0; k < j; ++k) { this.dropItem(getDropItem(), 1); } } } /** * Checks to make sure the light is not too bright where the mob is spawning */ @Override protected boolean isValidLightLevel() { return true; } @Override public int getMaxSpawnedInChunk() { return 8; } }