package gtPlusPlus.core.entity.projectile; import java.util.List; import net.minecraft.block.Block; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.projectile.EntityFireball; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public abstract class EntityToxinball extends EntityFireball { protected int entityX = -1; protected int entityY = -1; protected int entityZ = -1; private Block block; private boolean inGround; private int ticksAlive; private int ticksInAir; public EntityToxinball(World world) { super(world); this.setSize(1.0F, 1.0F); } @Override protected void entityInit() {} /** * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge * length * 64 * renderDistanceWeight Args: distance */ @Override @SideOnly(Side.CLIENT) public boolean isInRangeToRenderDist(double p_70112_1_) { double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D; d1 *= 64.0D; return p_70112_1_ < d1 * d1; } public EntityToxinball(World world, double x, double y, double z, double f1, double f2, double f3) { super(world); this.setSize(1.0F, 1.0F); this.setLocationAndAngles(x, y, z, this.rotationYaw, this.rotationPitch); this.setPosition(x, y, z); double d6 = MathHelper.sqrt_double(f1 * f1 + f2 * f2 + f3 * f3); this.accelerationX = f1 / d6 * 0.1D; this.accelerationY = f2 / d6 * 0.1D; this.accelerationZ = f3 / d6 * 0.1D; } public EntityToxinball(World world, EntityLivingBase entity, double x, double y, double z) { super(world); this.shootingEntity = entity; this.setSize(1.0F, 1.0F); this.setLocationAndAngles(entity.posX, entity.posY, entity.posZ, entity.rotationYaw, entity.rotationPitch); this.setPosition(this.entityX, this.entityY, this.entityZ); this.yOffset = 0.0F; this.motionX = this.motionY = this.motionZ = 0.0D; x += this.rand.nextGaussian() * 0.4D; y += this.rand.nextGaussian() * 0.4D; z += this.rand.nextGaussian() * 0.4D; double d3 = MathHelper.sqrt_double(x * x + y * y + z * z); this.accelerationX = x / d3 * 0.1D; this.accelerationY = y / d3 * 0.1D; this.accelerationZ = z / d3 * 0.1D; } /** * Called to update the entity's position/logic. */ @Override public void onUpdate() { if (!this.worldObj.isRemote && (this.shootingEntity != null && this.shootingEntity.isDead || !this.worldObj.blockExists(this.entityX, this.entityY, this.entityZ))) { this.setDead(); } else { super.onUpdate(); this.setFire(1); if (this.inGround) { if (this.worldObj.getBlock(this.entityX, this.entityY, this.entityZ) == this.block) { ++this.ticksAlive; if (this.ticksAlive == 600) { this.setDead(); } return; } this.inGround = false; this.motionX *= this.rand.nextFloat() * 0.2F; this.motionY *= this.rand.nextFloat() * 0.2F; this.motionZ *= this.rand.nextFloat() * 0.2F; this.ticksAlive = 0; this.ticksInAir = 0; } else { ++this.ticksInAir; } Vec3 vec3 = Vec3.createVectorHelper(this.entityX, this.entityY, this.entityZ); Vec3 vec31 = Vec3.createVectorHelper( this.entityX + this.motionX, this.entityY + this.motionY, this.entityZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec3, vec31); vec3 = Vec3.createVectorHelper(this.entityX, this.entityY, this.entityZ); vec31 = Vec3.createVectorHelper( this.entityX + this.motionX, this.entityY + this.motionY, this.entityZ + this.motionZ); if (movingobjectposition != null) { vec31 = Vec3.createVectorHelper( movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List list = this.worldObj.getEntitiesWithinAABBExcludingEntity( this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ) .expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; for (Object o : list) { Entity entity1 = (Entity) o; if (entity1.canBeCollidedWith() && (!entity1.isEntityEqual(this.shootingEntity) || this.ticksInAir >= 25)) { float f = 0.3F; AxisAlignedBB axisalignedbb = entity1.boundingBox.expand(f, f, f); MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec3, vec31); if (movingobjectposition1 != null) { double d1 = vec3.distanceTo(movingobjectposition1.hitVec); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null) { this.onImpact(movingobjectposition); } this.entityX += this.motionX; this.entityY += this.motionY; this.entityZ += this.motionZ; float f1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float) (Math.atan2(this.motionZ, this.motionX) * 180.0D / Math.PI) + 90.0F; for (this.rotationPitch = (float) (Math.atan2(f1, this.motionY) * 180.0D / Math.PI) - 90.0F; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {} while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f2 = this.getMotionFactor(); if (this.isInWater()) { for (int j = 0; j < 4; ++j) { float f3 = 0.25F; this.worldObj.spawnParticle( "bubble", this.entityX - this.motionX * f3, this.entityY - this.motionY * f3, this.entityZ - this.motionZ * f3, this.motionX, this.motionY, this.motionZ); } f2 = 0.8F; } this.motionX += this.accelerationX; this.motionY += this.accelerationY; this.motionZ += this.accelerationZ; this.motionX *= f2; this.motionY *= f2; this.motionZ *= f2; this.worldObj.spawnParticle("smoke", this.entityX, this.entityY + 0.5D, this.entityZ, 0.0D, 0.0D, 0.0D); this.setPosition(this.entityX, this.entityY, this.entityZ); } } /** * Return the motion factor for this projectile. The factor is multiplied by the original motion. */ @Override protected float getMotionFactor() { return 0.95F; } /** * Called when this EntityFireball hits a block or entity. */ @Override protected abstract void onImpact(MovingObjectPosition p_70227_1_); /** * (abstract) Protected helper method to write subclass entity data to NBT. */ @Override public void writeEntityToNBT(NBTTagCompound aTag) { aTag.setShort("xTile", (short) this.entityX); aTag.setShort("yTile", (short) this.entityY); aTag.setShort("zTile", (short) this.entityZ); aTag.setByte("inTile", (byte) Block.getIdFromBlock(this.block)); aTag.setByte("inGround", (byte) (this.inGround ? 1 : 0)); aTag.setTag("direction", this.newDoubleNBTList(this.motionX, this.motionY, this.motionZ)); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ @Override public void readEntityFromNBT(NBTTagCompound aTag) { this.entityX = aTag.getShort("xTile"); this.entityY = aTag.getShort("yTile"); this.entityZ = aTag.getShort("zTile"); this.block = Block.getBlockById(aTag.getByte("inTile") & 255); this.inGround = aTag.getByte("inGround") == 1; if (aTag.hasKey("direction", 9)) { NBTTagList nbttaglist = aTag.getTagList("direction", 6); this.motionX = nbttaglist.func_150309_d(0); this.motionY = nbttaglist.func_150309_d(1); this.motionZ = nbttaglist.func_150309_d(2); } else { this.setDead(); } } /** * Returns true if other Entities should be prevented from moving through this Entity. */ @Override public boolean canBeCollidedWith() { return true; } @Override public float getCollisionBorderSize() { return 1.0F; } /** * Called when the entity is attacked. */ @Override public boolean attackEntityFrom(DamageSource damage, float p_70097_2_) { if (this.isEntityInvulnerable()) { return false; } else { this.setBeenAttacked(); if (damage.getEntity() != null) { Vec3 vec3 = damage.getEntity() .getLookVec(); if (vec3 != null) { this.motionX = vec3.xCoord; this.motionY = vec3.yCoord; this.motionZ = vec3.zCoord; this.accelerationX = this.motionX * 0.1D; this.accelerationY = this.motionY * 0.1D; this.accelerationZ = this.motionZ * 0.1D; } if (damage.getEntity() instanceof EntityLivingBase) { this.shootingEntity = (EntityLivingBase) damage.getEntity(); } return true; } else { return false; } } } @Override @SideOnly(Side.CLIENT) public float getShadowSize() { return 0.0F; } /** * Gets how bright this entity is. */ @Override public float getBrightness(float p_70013_1_) { return 1.0F; } @Override @SideOnly(Side.CLIENT) public int getBrightnessForRender(float p_70070_1_) { return 15728880; } }