package gtPlusPlus.core.fluids; import static gregtech.api.enums.Mods.GTPlusPlus; import static gtPlusPlus.core.block.ModBlocks.blockFluidSludge; import static gtPlusPlus.core.block.ModBlocks.fluidSludge; import net.minecraft.block.material.Material; import net.minecraftforge.fluids.FluidRegistry; import cpw.mods.fml.common.registry.GameRegistry; import gtPlusPlus.core.block.general.fluids.BlockFluidSludge; public class FluidRegistryHandler { // Fluids /** * * Luminosity .setLuminosity(luminosity) How much light does the fluid emit. Default: 0, Lava uses 15 Density * .setDensity(density) How dense is the fluid, the only effect is whether or not a fluid replaces another fluid * when they flow into each other. Default: 1000, the density of water at 4 degrees Celsius in kg/m³ Temperature * .setTemperature(temp) How hot, or cold is the fluid. Has currently no effect. Default: 295, the "normal" room * temperature in degrees Kelvin, this is approximately 72°F or 22°C. Viscosity .setViscosity(viscosity) How thick * the fluid is. Determines how fast it flows. Default: 1000 for water, lava uses 6000 Is Gaseous * .setGaseous(boolean) Indicates if the fluid is gaseous. Used for rendering. Default: false * */ public static void registerFluids() { run(); } private static void run() { fluidSludge(); } private static void fluidSludge() { // testFluid fluidSludge.setLuminosity(8); fluidSludge.setDensity(8196); fluidSludge.setTemperature(295); fluidSludge.setViscosity(3000); fluidSludge.setGaseous(false); fluidSludge.setUnlocalizedName("fluid.sludge"); FluidRegistry.registerFluid(fluidSludge); blockFluidSludge = new BlockFluidSludge(fluidSludge, Material.cactus).setBlockName("fluidBlockSludge"); GameRegistry.registerBlock( blockFluidSludge, GTPlusPlus.ID + "_" + blockFluidSludge.getUnlocalizedName() .substring(5)); fluidSludge.setUnlocalizedName(blockFluidSludge.getUnlocalizedName()); } }