package gtPlusPlus.xmod.eio.material; import gtPlusPlus.core.material.*; import gtPlusPlus.core.material.state.MaterialState; public class MaterialEIO { public static final Material SOULARIUM = new Material( "Soularium", //Material Name MaterialState.SOLID, //State new short[]{95,90,54, 0}, //Material Colour 10, //Melting Point in C 10, 10, 10, false, //Uses Blast furnace? false, //Generates a cell //Material Stacks with Percentage of required elements. new MaterialStack[]{ new MaterialStack(ELEMENT.getInstance().GOLD, 1), new MaterialStack(NONMATERIAL.SOULSAND, 1) }); public static final Material CONDUCTIVE_IRON = new Material( "Conductive Iron", //Material Name MaterialState.SOLID, //State new short[]{164,109,100, 0}, //Material Colour 10, //Melting Point in C 10, 10, 10, false, //Uses Blast furnace? false, //Generates a cell //Material Stacks with Percentage of required elements. new MaterialStack[]{ new MaterialStack(ELEMENT.getInstance().IRON, 1), new MaterialStack(NONMATERIAL.REDSTONE, 1) }); public static final Material PULSATING_IRON = new Material( "Pulsating Iron", //Material Name MaterialState.SOLID, //State new short[]{50,91,21, 0}, //Material Colour 10, //Melting Point in C 10, 10, 10, false, //Uses Blast furnace? false, //Generates a cell //Material Stacks with Percentage of required elements. new MaterialStack[]{ new MaterialStack(ELEMENT.getInstance().IRON, 1), new MaterialStack(NONMATERIAL.ENDERPEARL, 1) }); public static final Material ELECTRICAL_STEEL = new Material( "Electrical Steel", //Material Name MaterialState.SOLID, //State new short[]{194,194,194, 0}, //Material Colour 10, //Melting Point in C 10, 10, 10, true, //Uses Blast furnace? false, //Generates a cell //Material Stacks with Percentage of required elements. new MaterialStack[]{ new MaterialStack(ALLOY.STEEL, 3), new MaterialStack(ELEMENT.getInstance().SILICON, 1) }); public static final Material ENERGETIC_ALLOY = new Material( "Energetic Alloy", //Material Name MaterialState.SOLID, //State new short[]{252,151,45, 0}, //Material Colour 10, //Melting Point in C 10, 10, 10, true, //Uses Blast furnace? false, //Generates a cell //Material Stacks with Percentage of required elements. new MaterialStack[]{ new MaterialStack(ELEMENT.getInstance().GOLD, 1), new MaterialStack(NONMATERIAL.REDSTONE, 1), new MaterialStack(NONMATERIAL.GLOWSTONE, 1) }); public static final Material VIBRANT_ALLOY = new Material( "Vibrant Alloy", //Material Name MaterialState.SOLID, //State new short[]{204,242,142, 0}, //Material Colour 10, //Melting Point in C 10, 10, 10, true, //Uses Blast furnace? false, //Generates a cell //Material Stacks with Percentage of required elements. new MaterialStack[]{ new MaterialStack(ENERGETIC_ALLOY, 1), new MaterialStack(NONMATERIAL.ENDERPEARL, 1) }); public static final Material REDSTONE_ALLOY = new Material( "Redstone Alloy", //Material Name MaterialState.SOLID, //State new short[]{178,34,34, 0}, //Material Colour 10, //Melting Point in C 10, 10, 10, false, //Uses Blast furnace? false, //Generates a cell //Material Stacks with Percentage of required elements. new MaterialStack[]{ new MaterialStack(ELEMENT.getInstance().SILICON, 1), new MaterialStack(NONMATERIAL.REDSTONE, 1) }); }