package gtPlusPlus.xmod.eio.material; import gtPlusPlus.core.material.*; import gtPlusPlus.core.material.state.MaterialState; public class MaterialEIO { public static final Material SOULARIUM = new Material( "Soularium", // Material Name MaterialState.SOLID, // State new short[] { 95, 90, 54, 0 }, // Material Colour 10, // Melting Point in C 10, 10, 10, false, // Uses Blast furnace? false, // Generates a cell // Material Stacks with Percentage of required elements. new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().GOLD, 1), new MaterialStack(NONMATERIAL.SOULSAND, 1) }); public static final Material CONDUCTIVE_IRON = new Material( "Conductive Iron", // Material Name MaterialState.SOLID, // State new short[] { 164, 109, 100, 0 }, // Material Colour 10, // Melting Point in C 10, 10, 10, false, // Uses Blast furnace? false, // Generates a cell // Material Stacks with Percentage of required elements. new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().IRON, 1), new MaterialStack(NONMATERIAL.REDSTONE, 1) }); public static final Material PULSATING_IRON = new Material( "Pulsating Iron", // Material Name MaterialState.SOLID, // State new short[] { 50, 91, 21, 0 }, // Material Colour 10, // Melting Point in C 10, 10, 10, false, // Uses Blast furnace? false, // Generates a cell // Material Stacks with Percentage of required elements. new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().IRON, 1), new MaterialStack(NONMATERIAL.ENDERPEARL, 1) }); public static final Material ELECTRICAL_STEEL = new Material( "Electrical Steel", // Material Name MaterialState.SOLID, // State new short[] { 194, 194, 194, 0 }, // Material Colour 10, // Melting Point in C 10, 10, 10, true, // Uses Blast furnace? false, // Generates a cell // Material Stacks with Percentage of required elements. new MaterialStack[] { new MaterialStack(ALLOY.STEEL, 3), new MaterialStack(ELEMENT.getInstance().SILICON, 1) }); public static final Material ENERGETIC_ALLOY = new Material( "Energetic Alloy", // Material Name MaterialState.SOLID, // State new short[] { 252, 151, 45, 0 }, // Material Colour 10, // Melting Point in C 10, 10, 10, true, // Uses Blast furnace? false, // Generates a cell // Material Stacks with Percentage of required elements. new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().GOLD, 1), new MaterialStack(NONMATERIAL.REDSTONE, 1), new MaterialStack(NONMATERIAL.GLOWSTONE, 1) }); public static final Material VIBRANT_ALLOY = new Material( "Vibrant Alloy", // Material Name MaterialState.SOLID, // State new short[] { 204, 242, 142, 0 }, // Material Colour 10, // Melting Point in C 10, 10, 10, true, // Uses Blast furnace? false, // Generates a cell // Material Stacks with Percentage of required elements. new MaterialStack[] { new MaterialStack(ENERGETIC_ALLOY, 1), new MaterialStack(NONMATERIAL.ENDERPEARL, 1) }); public static final Material REDSTONE_ALLOY = new Material( "Redstone Alloy", // Material Name MaterialState.SOLID, // State new short[] { 178, 34, 34, 0 }, // Material Colour 10, // Melting Point in C 10, 10, 10, false, // Uses Blast furnace? false, // Generates a cell // Material Stacks with Percentage of required elements. new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().SILICON, 1), new MaterialStack(NONMATERIAL.REDSTONE, 1) }); }