package gtPlusPlus.xmod.gregtech.api.interfaces.internal; import java.util.List; import net.minecraft.block.Block; import net.minecraft.enchantment.Enchantment; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.DamageSource; import net.minecraftforge.event.world.BlockEvent; import gregtech.api.interfaces.IIconContainer; import gregtech.api.items.MetaGeneratedTool; import gtPlusPlus.xmod.gregtech.api.items.GTMetaTool; /** * The Stats for GT Tools. Not including any Material Modifiers. *

* And this is supposed to not have any ItemStack Parameters as these are generic Stats. */ public interface IToolStats extends gregtech.api.interfaces.IToolStats { /** * Called when aPlayer crafts this Tool */ @Override void onToolCrafted(ItemStack aStack, EntityPlayer aPlayer); /** * Called when this gets added to a Tool Item */ void onStatsAddedToTool(GTMetaTool gregtech_MetaTool, int aID); /** * @return Damage the Tool receives when breaking a Block. 100 is one Damage Point (or 100 EU). */ @Override int getToolDamagePerBlockBreak(); /** * @return Damage the Tool receives when converting the drops of a Block. 100 is one Damage Point (or 100 EU). */ @Override int getToolDamagePerDropConversion(); /** * @return Damage the Tool receives when being used as Container Item. 100 is one use, however it is usually 8 times * more than normal. */ @Override int getToolDamagePerContainerCraft(); /** * @return Damage the Tool receives when being used as Weapon, 200 is the normal Value, 100 for actual Weapons. */ @Override int getToolDamagePerEntityAttack(); /** * @return Basic Quality of the Tool, 0 is normal. If increased, it will increase the general quality of all Tools * of this Type. Decreasing is also possible. */ @Override int getBaseQuality(); /** * @return The Damage Bonus for this Type of Tool against Mobs. 1.0F is normal punch. */ @Override float getBaseDamage(); /** * @return This gets the Hurt Resistance time for Entities getting hit. (always does 1 as minimum) */ @Override int getHurtResistanceTime(int aOriginalHurtResistance, Entity aEntity); /** * @return This is a multiplier for the Tool Speed. 1.0F = no special Speed. */ @Override float getSpeedMultiplier(); /** * @return This is a multiplier for the Tool Speed. 1.0F = no special Durability. */ @Override float getMaxDurabilityMultiplier(); @Override DamageSource getDamageSource(EntityLivingBase aPlayer, Entity aEntity); @Override String getMiningSound(); @Override String getCraftingSound(); @Override String getEntityHitSound(); @Override String getBreakingSound(); @Override Enchantment[] getEnchantments(ItemStack aStack); @Override int[] getEnchantmentLevels(ItemStack aStack); /** * @return If this Tool can be used for blocking Damage like a Sword. */ @Override boolean canBlock(); /** * @return If this Tool can be used as an RC Crowbar. */ @Override boolean isCrowbar(); /** * @return If this Tool can be used as an BC Wrench. */ @Override boolean isWrench(); /** * @return If this Tool can be used as Weapon i.e. if that is the main purpose. */ @Override boolean isWeapon(); /** * @return If this Tool is a Ranged Weapon. Return false at isWeapon unless you have a Blade attached to your * Bow/Gun or something */ @Override boolean isRangedWeapon(); /** * @return If this Tool can be used as Weapon i.e. if that is the main purpose. */ @Override boolean isMiningTool(); /** * aBlock.getHarvestTool(aMetaData) can return the following Values for example. "axe", "pickaxe", "sword", * "shovel", "hoe", "grafter", "saw", "wrench", "crowbar", "file", "hammer", "plow", "plunger", "scoop", * "screwdriver", "sense", "scythe", "softhammer", "cutter", "plasmatorch" * * @return If this is a minable Block. Tool Quality checks (like Diamond Tier or something) are separate from this * check. */ @Override boolean isMinableBlock(Block aBlock, byte aMetaData); /** * This lets you modify the Drop List, when this type of Tool has been used. * * @return the Amount of modified Items. */ @Override int convertBlockDrops(List aDrops, ItemStack aStack, EntityPlayer aPlayer, Block aBlock, int aX, int aY, int aZ, byte aMetaData, int aFortune, boolean aSilkTouch, BlockEvent.HarvestDropsEvent aEvent); /** * @return Returns a broken Version of the Item. */ @Override ItemStack getBrokenItem(ItemStack aStack); /** * @return the Damage actually done to the Mob. */ @Override float getNormalDamageAgainstEntity(float aOriginalDamage, Entity aEntity, ItemStack aStack, EntityPlayer aPlayer); /** * @return the Damage actually done to the Mob. */ @Override float getMagicDamageAgainstEntity(float aOriginalDamage, Entity aEntity, ItemStack aStack, EntityPlayer aPlayer); @Override IIconContainer getIcon(boolean aIsToolHead, ItemStack aStack); @Override short[] getRGBa(boolean aIsToolHead, ItemStack aStack); /** * Called when this gets added to a Tool Item */ @Override void onStatsAddedToTool(MetaGeneratedTool aItem, int aID); }