package kubatech; import cpw.mods.fml.common.eventhandler.SubscribeEvent; import cpw.mods.fml.common.gameevent.PlayerEvent; import kubatech.network.LoadConfigPacket; import net.minecraft.entity.player.EntityPlayerMP; public class FMLEventHandler { // Gets fired only server-sided @SubscribeEvent public void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) { if (!(event.player instanceof EntityPlayerMP)) return; kubatech.info("Sending config to " + event.player.getDisplayName()); kubatech.NETWORK.sendTo(LoadConfigPacket.instance, (EntityPlayerMP) event.player); } }