package kubatech.loaders; import static gregtech.api.enums.Mods.ThaumicBases; import kubatech.api.enums.EIGModes; import kubatech.tileentity.gregtech.multiblock.eigbuckets.EIGFlowerBucket; import kubatech.tileentity.gregtech.multiblock.eigbuckets.EIGIC2Bucket; import kubatech.tileentity.gregtech.multiblock.eigbuckets.EIGRainbowCactusBucket; import kubatech.tileentity.gregtech.multiblock.eigbuckets.EIGSeedBucket; import kubatech.tileentity.gregtech.multiblock.eigbuckets.EIGStemBucket; public class EIGBucketLoader { public static void LoadEIGBuckets() { // IC2 buckets EIGModes.IC2.addLowPriorityFactory(EIGIC2Bucket.factory); // Regular Mode Buckets if (ThaumicBases.isModLoaded()) { EIGModes.Normal.addLowPriorityFactory(EIGRainbowCactusBucket.factory); } EIGModes.Normal.addLowPriorityFactory(EIGFlowerBucket.factory); EIGModes.Normal.addLowPriorityFactory(EIGStemBucket.factory); EIGModes.Normal.addLowPriorityFactory(EIGSeedBucket.factory); } }