* Changing T one number down will buff the EIG twice, as well as changing it up will nerf the EIG twice
* (That is because accelerators are imperfectly scaled in game LV = 2x, MV = 4x, ...)
*/
public static final int EIG_BALANCE_IC2_ACCELERATOR_TIER = VoltageIndex.IV;
public static final int EIG_BALANCE_REGULAR_MODE_MIN_TIER = VoltageIndex.EV;
public static final int EIG_BALANCE_IC2_MODE_MIN_TIER = EIG_BALANCE_IC2_ACCELERATOR_TIER + 1;
public static final double EIG_BALANCE_MAX_FERTILIZER_BOOST = 4.0d;
public static final int EIG_BALANCE_WEED_EX_USAGE_BEGINS_AT = 1000;
public static final int EIG_BALANCE_WATER_USAGE_PER_SEED = 1000;
private static final Fluid WEEDEX_FLUID = Materials.WeedEX9000.mFluid;
private static final LinkedList