package tectech.thing.gui; import static tectech.Reference.MODID; import java.util.stream.Collectors; import java.util.stream.IntStream; import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; import com.gtnewhorizons.modularui.api.drawable.UITexture; @SuppressWarnings("SimplifyStreamApiCallChains") public class TecTechUITextures { public static final AdaptableUITexture BACKGROUND_SCREEN_BLUE = AdaptableUITexture .of(MODID, "gui/background/screen_blue", 90, 72, 2); public static final UITexture BACKGROUND_SCREEN_BLUE_PARAMETRIZER_TXT = UITexture .fullImage(MODID, "gui/background/screen_blue_parametrizer_txt"); public static final UITexture BACKGROUND_SCREEN_BLUE_NO_INVENTORY = UITexture .fullImage(MODID, "gui/background/screen_blue_no_inventory"); public static final UITexture BACKGROUND_STAR = UITexture.fullImage(MODID, "gui/background/star"); public static final UITexture BACKGROUND_GLOW_ORANGE = UITexture.fullImage(MODID, "gui/background/orange_glow"); public static final UITexture BACKGROUND_GLOW_PURPLE = UITexture.fullImage(MODID, "gui/background/purple_glow"); public static final UITexture BACKGROUND_GLOW_BLUE = UITexture.fullImage(MODID, "gui/background/blue_glow"); public static final UITexture BACKGROUND_GLOW_GREEN = UITexture.fullImage(MODID, "gui/background/green_glow"); public static final UITexture BACKGROUND_GLOW_RED = UITexture.fullImage(MODID, "gui/background/red_glow"); public static final UITexture BACKGROUND_GLOW_WHITE = UITexture.fullImage(MODID, "gui/background/white_glow"); public static final UITexture BACKGROUND_GLOW_WHITE_HALF = UITexture .fullImage(MODID, "gui/background/white_glow_half"); public static final UITexture BACKGROUND_GLOW_RAINBOW = UITexture.fullImage(MODID, "gui/background/rainbow_glow"); public static final UITexture BACKGROUND_SPACE = UITexture.fullImage(MODID, "gui/background/space"); public static final UITexture BUTTON_STANDARD_16x16 = UITexture.fullImage(MODID, "gui/button/standard_16x16"); public static final UITexture BUTTON_STANDARD_LIGHT_16x16 = UITexture .fullImage(MODID, "gui/button/standard_light_16x16"); public static final UITexture BUTTON_CELESTIAL_32x32 = UITexture.fullImage(MODID, "gui/button/celestial"); public static final UITexture BUTTON_SPACE_32x16 = UITexture.fullImage(MODID, "gui/button/purple"); public static final UITexture BUTTON_SPACE_PRESSED_32x16 = UITexture.fullImage(MODID, "gui/button/purple_pressed"); public static final UITexture BUTTON_BOXED_CHECKMARK_18x18 = UITexture .fullImage(MODID, "gui/button/boxed_checkmark"); public static final UITexture BUTTON_BOXED_EXCLAMATION_POINT_18x18 = UITexture .fullImage(MODID, "gui/button/boxed_exclamation_point"); public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_DISABLED = UITexture .fullImage(MODID, "gui/overlay_button/power_switch_disabled"); public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_OFF = UITexture .fullImage(MODID, "gui/overlay_button/power_switch_off"); public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_ON = UITexture .fullImage(MODID, "gui/overlay_button/power_switch_on"); public static final UITexture OVERLAY_BUTTON_HEAT_OFF = UITexture.fullImage(MODID, "gui/overlay_button/heat_off"); public static final UITexture OVERLAY_BUTTON_HEAT_ON = UITexture.fullImage(MODID, "gui/overlay_button/heat_on"); public static final UITexture[] OVERLAY_BUTTON_UNCERTAINTY = IntStream.range(0, 16) .mapToObj(i -> UITexture.fullImage(MODID, "gui/overlay_button/uncertainty/" + i)) .collect(Collectors.toList()) .toArray(new UITexture[0]); public static final UITexture OVERLAY_BUTTON_SAFE_VOID_DISABLED = UITexture .fullImage(MODID, "gui/overlay_button/safe_void_disabled"); public static final UITexture OVERLAY_BUTTON_SAFE_VOID_OFF = UITexture .fullImage(MODID, "gui/overlay_button/safe_void_off"); public static final UITexture OVERLAY_BUTTON_SAFE_VOID_ON = UITexture .fullImage(MODID, "gui/overlay_button/safe_void_on"); public static final UITexture OVERLAY_BUTTON_POWER_PASS_DISABLED = UITexture .fullImage(MODID, "gui/overlay_button/power_pass_disabled"); public static final UITexture OVERLAY_BUTTON_POWER_PASS_OFF = UITexture .fullImage(MODID, "gui/overlay_button/power_pass_off"); public static final UITexture OVERLAY_BUTTON_POWER_PASS_ON = UITexture .fullImage(MODID, "gui/overlay_button/power_pass_on"); public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_ID = UITexture .fullImage(MODID, "gui/overlay_button/parametrizer_id"); public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_0 = UITexture .fullImage(MODID, "gui/overlay_button/parametrizer_0"); public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_1 = UITexture .fullImage(MODID, "gui/overlay_button/parametrizer_1"); public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_X = UITexture .fullImage(MODID, "gui/overlay_button/parametrizer_x"); public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_S = UITexture .fullImage(MODID, "gui/overlay_button/parametrizer_s"); public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_T = UITexture .fullImage(MODID, "gui/overlay_button/parametrizer_t"); public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_C = UITexture .fullImage(MODID, "gui/overlay_button/parametrizer_c"); public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_IF = UITexture .fullImage(MODID, "gui/overlay_button/parametrizer_if"); public static final UITexture OVERLAY_BUTTON_ARROW_BLUE_UP = UITexture .fullImage(MODID, "gui/overlay_button/arrow_blue_up"); public static final UITexture OVERLAY_BUTTON_BATTERY_ON = UITexture .fullImage(MODID, "gui/overlay_button/battery_on"); public static final UITexture OVERLAY_BUTTON_BATTERY_OFF = UITexture .fullImage(MODID, "gui/overlay_button/battery_off"); public static final UITexture OVERLAY_BUTTON_FLAG = UITexture.fullImage(MODID, "gui/overlay_button/flag"); public static final UITexture OVERLAY_BUTTON_HEART = UITexture.fullImage(MODID, "gui/overlay_button/heart"); public static final UITexture OVERLAY_BUTTON_RAINBOW_SPIRAL = UITexture .fullImage(MODID, "gui/overlay_button/rainbow_spiral"); public static final UITexture OVERLAY_BUTTON_RAINBOW_SPIRAL_OFF = UITexture .fullImage(MODID, "gui/overlay_button/rainbow_spiral_off"); public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION = UITexture .fullImage(MODID, "gui/overlay_button/input_separation_on"); public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF = UITexture .fullImage(MODID, "gui/overlay_button/input_separation_off"); public static final UITexture OVERLAY_BUTTON_BATCH_MODE = UITexture .fullImage(MODID, "gui/overlay_button/batch_mode_on"); public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF = UITexture .fullImage(MODID, "gui/overlay_button/batch_mode_off"); public static final UITexture OVERLAY_BUTTON_LOAF_MODE = UITexture .fullImage(MODID, "gui/overlay_button/loaf_mode_on"); public static final UITexture OVERLAY_BUTTON_LOAF_MODE_OFF = UITexture .fullImage(MODID, "gui/overlay_button/loaf_mode_off"); public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED = UITexture .fullImage(MODID, "gui/overlay_button/recipe_locked"); public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED = UITexture .fullImage(MODID, "gui/overlay_button/recipe_unlocked"); public static final UITexture OVERLAY_BUTTON_VOIDING_OFF = UITexture .fullImage(MODID, "gui/overlay_button/voiding_disabled"); public static final UITexture OVERLAY_BUTTON_VOIDING_ITEMS = UITexture .fullImage(MODID, "gui/overlay_button/voiding_items"); public static final UITexture OVERLAY_BUTTON_VOIDING_FLUIDS = UITexture .fullImage(MODID, "gui/overlay_button/voiding_fluids"); public static final UITexture OVERLAY_BUTTON_VOIDING_BOTH = UITexture .fullImage(MODID, "gui/overlay_button/voiding_both"); public static final UITexture OVERLAY_BUTTON_STRUCTURE_CHECK = UITexture .fullImage(MODID, "gui/overlay_button/structure_check_on"); public static final UITexture OVERLAY_BUTTON_STRUCTURE_CHECK_OFF = UITexture .fullImage(MODID, "gui/overlay_button/structure_check_off"); public static final UITexture OVERLAY_BUTTON_FURNACE_MODE = UITexture .fullImage(MODID, "gui/overlay_button/furnace_mode_on"); public static final UITexture OVERLAY_BUTTON_FURNACE_MODE_OFF = UITexture .fullImage(MODID, "gui/overlay_button/furnace_mode_off"); public static final UITexture OVERLAY_BUTTON_STATISTICS = UITexture .fullImage(MODID, "gui/overlay_button/statistics"); public static final UITexture OVERLAY_CYCLIC_BLUE = UITexture.fullImage(MODID, "gui/overlay_button/cyclic_blue"); public static final UITexture OVERLAY_EJECTION_LOCKED = UITexture .fullImage(MODID, "gui/overlay_button/eject_disabled"); public static final UITexture OVERLAY_EJECTION_ON = UITexture.fullImage(MODID, "gui/overlay_button/eject"); public static final UITexture OVERLAY_SLOT_RACK = UITexture.fullImage(MODID, "gui/overlay_slot/rack"); public static final UITexture OVERLAY_SLOT_MESH = UITexture.fullImage(MODID, "gui/overlay_slot/mesh"); public static final UITexture PROGRESSBAR_RESEARCH_STATION_1 = UITexture .fullImage(MODID, "gui/progressbar/research_station_1"); public static final UITexture PROGRESSBAR_RESEARCH_STATION_2 = UITexture .fullImage(MODID, "gui/progressbar/research_station_2"); public static final UITexture PROGRESSBAR_RESEARCH_STATION_3 = UITexture .fullImage(MODID, "gui/progressbar/research_station_3"); public static final UITexture PROGRESSBAR_GODFORGE_PLASMA = UITexture .fullImage(MODID, "gui/progressbar/godforge_plasma"); public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_BACKGROUND = UITexture .fullImage(MODID, "gui/progressbar/godforge_progressbar_background"); public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_BLUE = UITexture .fullImage(MODID, "gui/progressbar/godforge_progressbar_blue"); public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_RED = UITexture .fullImage(MODID, "gui/progressbar/godforge_progressbar_red"); public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_PURPLE = UITexture .fullImage(MODID, "gui/progressbar/godforge_progressbar_purple"); public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_RAINBOW = UITexture .fullImage(MODID, "gui/progressbar/godforge_progressbar_rainbow"); public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_BLUE_INVERTED = UITexture .fullImage(MODID, "gui/progressbar/godforge_progressbar_blue_inverted"); public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_RED_INVERTED = UITexture .fullImage(MODID, "gui/progressbar/godforge_progressbar_red_inverted"); public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_PURPLE_INVERTED = UITexture .fullImage(MODID, "gui/progressbar/godforge_progressbar_purple_inverted"); public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_RAINBOW_INVERTED = UITexture .fullImage(MODID, "gui/progressbar/godforge_progressbar_rainbow_inverted"); public static final UITexture PICTURE_TECTECH_LOGO = UITexture.fullImage(MODID, "gui/picture/tectech_logo"); public static final UITexture PICTURE_TECTECH_LOGO_DARK = UITexture .fullImage(MODID, "gui/picture/tectech_logo_dark"); public static final UITexture PICTURE_GODFORGE_LOGO = UITexture.fullImage(MODID, "gui/picture/gorge_logo"); public static final UITexture PICTURE_RACK_LARGE = UITexture.fullImage(MODID, "gui/picture/rack_large"); public static final UITexture PICTURE_HEAT_SINK = UITexture.fullImage(MODID, "gui/picture/heat_sink"); public static final UITexture PICTURE_UNCERTAINTY_MONITOR = UITexture .fullImage(MODID, "gui/picture/uncertainty/monitor"); public static final UITexture PICTURE_UNCERTAINTY_INDICATOR = UITexture .fullImage(MODID, "gui/picture/uncertainty/indicator"); public static final UITexture PICTURE_UNCERTAINTY_SELECTED = UITexture .fullImage(MODID, "gui/picture/uncertainty/selected"); public static final UITexture[] PICTURE_UNCERTAINTY_VALID = IntStream.range(0, 9) .mapToObj(i -> UITexture.fullImage(MODID, "gui/picture/uncertainty/valid_" + i)) .collect(Collectors.toList()) .toArray(new UITexture[0]); public static final UITexture[] PICTURE_UNCERTAINTY_INVALID = IntStream.range(0, 9) .mapToObj(i -> UITexture.fullImage(MODID, "gui/picture/uncertainty/invalid_" + i)) .collect(Collectors.toList()) .toArray(new UITexture[0]); public static final UITexture PICTURE_HEAT_SINK_SMALL = UITexture.fullImage(MODID, "gui/picture/heat_sink_small"); public static final UITexture PICTURE_HEAT_SINK_16x8 = UITexture.fullImage(MODID, "gui/picture/heat_sink_16x8"); public static final UITexture PICTURE_PARAMETER_BLANK = UITexture.fullImage(MODID, "gui/picture/parameter_blank"); public static final UITexture[] PICTURE_PARAMETER_BLUE = IntStream.range(0, 20) .mapToObj(i -> UITexture.partly(MODID, "gui/picture/parameter_blue", 158, 4, i * 8, 0, i * 8 + 6, 4)) .collect(Collectors.toList()) .toArray(new UITexture[0]); public static final UITexture[] PICTURE_PARAMETER_CYAN = IntStream.range(0, 20) .mapToObj(i -> UITexture.partly(MODID, "gui/picture/parameter_cyan", 158, 4, i * 8, 0, i * 8 + 6, 4)) .collect(Collectors.toList()) .toArray(new UITexture[0]); public static final UITexture[] PICTURE_PARAMETER_GREEN = IntStream.range(0, 20) .mapToObj(i -> UITexture.partly(MODID, "gui/picture/parameter_green", 158, 4, i * 8, 0, i * 8 + 6, 4)) .collect(Collectors.toList()) .toArray(new UITexture[0]); public static final UITexture[] PICTURE_PARAMETER_ORANGE = IntStream.range(0, 20) .mapToObj(i -> UITexture.partly(MODID, "gui/picture/parameter_orange", 158, 4, i * 8, 0, i * 8 + 6, 4)) .collect(Collectors.toList()) .toArray(new UITexture[0]); public static final UITexture[] PICTURE_PARAMETER_RED = IntStream.range(0, 20) .mapToObj(i -> UITexture.partly(MODID, "gui/picture/parameter_red", 158, 4, i * 8, 0, i * 8 + 6, 4)) .collect(Collectors.toList()) .toArray(new UITexture[0]); public static final UITexture PICTURE_PARAMETER_GRAY = UITexture.fullImage(MODID, "gui/picture/parameter_gray"); public static final UITexture PICTURE_UNCERTAINTY_MONITOR_MULTIMACHINE = UITexture .fullImage(MODID, "gui/picture/uncertainty/monitor_multimachine"); public static final UITexture PICTURE_UPGRADE_CONNECTOR_PURPLE = UITexture .fullImage(MODID, "gui/picture/connector_purple"); public static final UITexture PICTURE_UPGRADE_CONNECTOR_GREEN = UITexture .fullImage(MODID, "gui/picture/connector_green"); public static final UITexture PICTURE_UPGRADE_CONNECTOR_ORANGE = UITexture .fullImage(MODID, "gui/picture/connector_orange"); public static final UITexture PICTURE_UPGRADE_CONNECTOR_BLUE = UITexture .fullImage(MODID, "gui/picture/connector_blue"); public static final UITexture PICTURE_UPGRADE_CONNECTOR_RED = UITexture .fullImage(MODID, "gui/picture/connector_red"); public static final UITexture PICTURE_UPGRADE_CONNECTOR_PURPLE_OPAQUE = UITexture .fullImage(MODID, "gui/picture/connector_purple_opaque"); public static final UITexture PICTURE_UPGRADE_CONNECTOR_GREEN_OPAQUE = UITexture .fullImage(MODID, "gui/picture/connector_green_opaque"); public static final UITexture PICTURE_UPGRADE_CONNECTOR_ORANGE_OPAQUE = UITexture .fullImage(MODID, "gui/picture/connector_orange_opaque"); public static final UITexture PICTURE_UPGRADE_CONNECTOR_BLUE_OPAQUE = UITexture .fullImage(MODID, "gui/picture/connector_blue_opaque"); public static final UITexture PICTURE_UPGRADE_CONNECTOR_RED_OPAQUE = UITexture .fullImage(MODID, "gui/picture/connector_red_opaque"); public static final UITexture SLOT_OUTLINE_GREEN = UITexture.fullImage(MODID, "gui/picture/green_selector"); public static final UITexture UNSELECTED_OPTION = UITexture.fullImage(MODID, "gui/picture/unselected_option"); public static final UITexture GREEN_CHECKMARK_11x9 = UITexture.fullImage(MODID, "gui/picture/green_checkmark"); public static final UITexture PICTURE_GODFORGE_MILESTONE_CHARGE = UITexture .fullImage(MODID, "gui/picture/milestone_charge"); public static final UITexture PICTURE_GODFORGE_MILESTONE_CONVERSION = UITexture .fullImage(MODID, "gui/picture/milestone_conversion"); public static final UITexture PICTURE_GODFORGE_MILESTONE_CATALYST = UITexture .fullImage(MODID, "gui/picture/milestone_catalyst"); public static final UITexture PICTURE_GODFORGE_MILESTONE_COMPOSITION = UITexture .fullImage(MODID, "gui/picture/milestone_composition"); public static final UITexture PICTURE_GODFORGE_THANKS = UITexture.fullImage(MODID, "gui/picture/thanks"); public static final UITexture PICTURE_GODFORGE_MILESTONE_CHARGE_GLOW = UITexture .fullImage(MODID, "gui/picture/milestone_charge_glow"); public static final UITexture PICTURE_GODFORGE_MILESTONE_CONVERSION_GLOW = UITexture .fullImage(MODID, "gui/picture/milestone_conversion_glow"); public static final UITexture PICTURE_GODFORGE_MILESTONE_CATALYST_GLOW = UITexture .fullImage(MODID, "gui/picture/milestone_catalyst_glow"); public static final UITexture PICTURE_GODFORGE_MILESTONE_COMPOSITION_GLOW = UITexture .fullImage(MODID, "gui/picture/milestone_composition_glow"); public static final UITexture PICTURE_OVERLAY_BLUE = UITexture.fullImage(MODID, "gui/picture/overlay_blue"); public static final UITexture PICTURE_OVERLAY_ORANGE = UITexture.fullImage(MODID, "gui/picture/overlay_orange"); public static final UITexture PICTURE_OVERLAY_GREEN = UITexture.fullImage(MODID, "gui/picture/overlay_green"); public static final UITexture PICTURE_OVERLAY_PURPLE = UITexture.fullImage(MODID, "gui/picture/overlay_purple"); public static final UITexture PICTURE_OVERLAY_RED = UITexture.fullImage(MODID, "gui/picture/overlay_red"); public static final UITexture PICTURE_RAINBOW_SQUARE = UITexture.fullImage(MODID, "gui/picture/rainbow_square"); }