package tileentities; import java.util.ArrayList; import blocks.Block_TFFTCasing; import blocks.Block_TFFTStorageFieldBlockT1; import blocks.Block_TFFTStorageFieldBlockT2; import blocks.Block_TFFTStorageFieldBlockT3; import blocks.Block_TFFTStorageFieldBlockT4; import gregtech.api.enums.Textures.BlockIcons; import gregtech.api.gui.GT_GUIContainer_MultiMachine; import gregtech.api.interfaces.ITexture; import gregtech.api.interfaces.metatileentity.IMetaTileEntity; import gregtech.api.interfaces.tileentity.IGregTechTileEntity; import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_Hatch_Input; import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_Hatch_Output; import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_MultiBlockBase; import gregtech.api.objects.GT_RenderedTexture; import gregtech.api.util.GT_Utility; import net.minecraft.block.Block; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.ChatComponentText; import net.minecraft.util.EnumChatFormatting; import net.minecraftforge.common.util.ForgeDirection; import net.minecraftforge.fluids.FluidStack; import util.Vector3i; import util.Vector3ic; public class GTMTE_FluidMultiStorage extends GT_MetaTileEntity_MultiBlockBase { private final String glassNameAE2 = "tile.appliedenergistics2.BlockQuartzGlass"; private final String glassNameStained = "tile.stainedGlass"; private final Block CASING = Block_TFFTCasing.getInstance(); private final Block STORAGE_FIELD1 = Block_TFFTStorageFieldBlockT1.getInstance(); private final Block STORAGE_FIELD2 = Block_TFFTStorageFieldBlockT2.getInstance(); private final Block STORAGE_FIELD3 = Block_TFFTStorageFieldBlockT3.getInstance(); private final Block STORAGE_FIELD4 = Block_TFFTStorageFieldBlockT4.getInstance(); private final int CASING_TEXTURE_ID = 176; private final ArrayList fluidList = new ArrayList<>(); private int capacityPerFluid = 0; private int runningCost = 0; private boolean doVoidExcess = false; public GTMTE_FluidMultiStorage(int aID, String aName, String aNameRegional) { super(aID, aName, aNameRegional); } public GTMTE_FluidMultiStorage(String aName) { super(aName); } @Override public IMetaTileEntity newMetaEntity(IGregTechTileEntity var1) { return new GTMTE_FluidMultiStorage(super.mName); } @Override public String[] getDescription() { return new String[] { "High-Tech fluid tank that can hold up to 25 different fluids", "Has 1/25th of the total capacity as capacity for each fluid", "Rightclicking the controller with a screwdriver will turn on excess voiding", "Fluid storage amount and running cost depends on the storage field blocks used", "Tier I: 500,000L per block, 0.5EU/t", "Tier II: 4,000,000L per block, 1EU/t", "Tier III: 16,000,000L per block, 2EU/t", "Tier IV: 64,000,000L per block, 4EU/t", "------------------------------------------", "Note on hatch locking:", "Use an integrated circuit in the GUI slot to limit which fluid is outputted", "The number of a stored fluid can be obtained through the Tricorder.", "------------------------------------------", "Dimensions: 5x9x5 (WxHxL)", "Structure:", " Controller: Top center", " Energy Hatch: Any top or bottom casing", " Inner 3x7x3 tube are Storage Field Blocks", " Outer 5x7x5 glass shell is AE2 Quartz Glass or Vanilla Stained Glass", " Maintenance Hatch: Any top or bottom casing", " I/O Hatches: Instead of any casing or glass, have to touch storage field" }; } @Override public ITexture[] getTexture(IGregTechTileEntity aBaseMetaTileEntity, byte aSide, byte aFacing, byte aColorIndex, boolean aActive, boolean aRedstone) { return aSide == aFacing ? new ITexture[]{BlockIcons.casingTexturePages[1][48], new GT_RenderedTexture(aActive ? BlockIcons.OVERLAY_FRONT_LARGE_CHEMICAL_REACTOR_ACTIVE : BlockIcons.OVERLAY_FRONT_LARGE_CHEMICAL_REACTOR)} : new ITexture[]{BlockIcons.casingTexturePages[1][48]}; } public Object getClientGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity) { return new GT_GUIContainer_MultiMachine(aPlayerInventory, aBaseMetaTileEntity, this.getLocalName(), "MultiblockDisplay.png"); } @Override public boolean isCorrectMachinePart(ItemStack var1) { return true; } @Override public boolean checkRecipe(ItemStack guiSlotItem) { this.mEfficiency = 10000 - (this.getIdealStatus() - this.getRepairStatus()) * 1000; this.mEfficiencyIncrease = 10000; this.mEUt = runningCost; super.mMaxProgresstime = 10; // Suck in fluids final ArrayList storedFluids = super.getStoredFluids(); if(storedFluids.size() > 0) { for(FluidStack fluidStack : storedFluids) { // check if fluid is already in the tank boolean foundFluid = false; for(FluidStack fs : fluidList) { if(GT_Utility.areFluidsEqual(fluidStack, fs)) { // figure out how much can be input final int possibleInput = Math.min(capacityPerFluid - fs.amount, fluidStack.amount); fs.amount += possibleInput; final FluidStack tempStack = fluidStack.copy(); tempStack.amount = possibleInput; super.depleteInput(tempStack); foundFluid = true; break; } } if(foundFluid) { continue; } // fluid wasn't already in the tank - allocate new if(fluidList.size() < 25) { System.out.println("added " + fluidStack.getUnlocalizedName() + " to new stack"); final FluidStack drainStack = fluidStack.copy(); drainStack.amount = fluidStack.amount; super.depleteInput(drainStack); fluidList.add(drainStack); } } // void excess if that is turned on if(doVoidExcess) { for(GT_MetaTileEntity_Hatch_Input inputHatch : super.mInputHatches) { inputHatch.setDrainableStack(null); } } } // Push out fluids if(guiSlotItem != null && guiSlotItem.getUnlocalizedName().equals("gt.integrated_circuit")) { final int config = guiSlotItem.getItemDamage(); final FluidStack storedFluid = fluidList.get(config); if(storedFluid == null) { return true; } // figure out how much can be output int possibleOutput = 0; for(GT_MetaTileEntity_Hatch_Output outputHatch : super.mOutputHatches) { if(outputHatch.isFluidLocked() && outputHatch.getLockedFluidName().equals(storedFluid.getUnlocalizedName())) { possibleOutput += outputHatch.getCapacity() - outputHatch.getFluidAmount(); }else if (outputHatch.getFluid() != null && outputHatch.getFluid().getUnlocalizedName().equals(storedFluid.getUnlocalizedName())) { possibleOutput += outputHatch.getCapacity() - outputHatch.getFluidAmount(); } else if (outputHatch.getFluid() == null) { possibleOutput += outputHatch.getCapacity() - outputHatch.getFluidAmount(); } } // output as much as possible possibleOutput = Math.min(possibleOutput, storedFluid.amount); final FluidStack tempStack = storedFluid.copy(); tempStack.amount = possibleOutput; super.addOutput(tempStack); storedFluid.amount -= possibleOutput; // remove fluid from the tank if it has amount of zero if(storedFluid.amount < 1) { fluidList.remove(config); } } else { for(FluidStack storedFluid : fluidList) { // figure out how much can be output int possibleOutput = 0; for(GT_MetaTileEntity_Hatch_Output outputHatch : super.mOutputHatches) { if(outputHatch.isFluidLocked() && outputHatch.getLockedFluidName().equals(storedFluid.getUnlocalizedName())) { possibleOutput += outputHatch.getCapacity() - outputHatch.getFluidAmount(); }else if (outputHatch.getFluid() != null && outputHatch.getFluid().getUnlocalizedName().equals(storedFluid.getUnlocalizedName())) { possibleOutput += outputHatch.getCapacity() - outputHatch.getFluidAmount(); } else if (outputHatch.getFluid() == null) { possibleOutput += outputHatch.getCapacity() - outputHatch.getFluidAmount(); } } // output as much as possible possibleOutput = Math.min(possibleOutput, storedFluid.amount); final FluidStack tempStack = storedFluid.copy(); tempStack.amount = possibleOutput; super.addOutput(tempStack); storedFluid.amount -= possibleOutput; // remove fluid from the tank if it has amount of zero if(storedFluid.amount < 1) { fluidList.remove(storedFluid); } } } return true; } public Vector3ic rotateOffsetVector(Vector3ic forgeDirection, int x, int y, int z) { final Vector3i offset = new Vector3i(); // either direction on z-axis if(forgeDirection.x() == 0 && forgeDirection.z() == -1) { offset.x = x; offset.y = y; offset.z = z; } if(forgeDirection.x() == 0 && forgeDirection.z() == 1) { offset.x = -x; offset.y = y; offset.z = -z; } // either direction on x-axis if(forgeDirection.x() == -1 && forgeDirection.z() == 0) { offset.x = z; offset.y = y; offset.z = -x; } if(forgeDirection.x() == 1 && forgeDirection.z() == 0) { offset.x = -z; offset.y = y; offset.z = x; } // either direction on y-axis if(forgeDirection.y() == -1) { offset.x = x; offset.y = z; offset.z = y; } return offset; } @Override public boolean checkMachine(IGregTechTileEntity thisController, ItemStack guiSlotItem) { // Figure out the vector for the direction the back face of the controller is facing final Vector3ic forgeDirection = new Vector3i( ForgeDirection.getOrientation(thisController.getBackFacing()).offsetX, ForgeDirection.getOrientation(thisController.getBackFacing()).offsetY, ForgeDirection.getOrientation(thisController.getBackFacing()).offsetZ ); int minCasingAmount = 20; boolean formationChecklist = true; // if this is still true at the end, machine is good to go :) float runningCostAcc = 0; double fluidCapacityAcc = 0; // Front slice for(int X = -2; X <= 2; X++) { for(int Y = -2; Y <= 2; Y++) { if(X == 0 && Y == 0) { continue; // is controller } // Get next TE final Vector3ic offset = rotateOffsetVector(forgeDirection, X, Y, 0); IGregTechTileEntity currentTE = thisController.getIGregTechTileEntityOffset(offset.x(), offset.y(), offset.z()); // Fluid hatches should touch the storage field. // Maintenance/Energy hatch can go anywhere if(X > -2 && X < 2 && Y > -2 && Y < 2) { if (!super.addMaintenanceToMachineList(currentTE, CASING_TEXTURE_ID) && !super.addInputToMachineList(currentTE, CASING_TEXTURE_ID) && !super.addOutputToMachineList(currentTE, CASING_TEXTURE_ID) && !super.addEnergyInputToMachineList(currentTE, CASING_TEXTURE_ID)) { // If it's not a hatch, is it the right casing for this machine? Check block and block meta. if (thisController.getBlockOffset(offset.x(), offset.y(), offset.z()) == CASING) { // Seems to be valid casing. Decrement counter. minCasingAmount--; } else { formationChecklist = false; } } } else { if (!super.addMaintenanceToMachineList(currentTE, CASING_TEXTURE_ID) && !super.addEnergyInputToMachineList(currentTE, CASING_TEXTURE_ID)) { // If it's not a hatch, is it the right casing for this machine? Check block and block meta. if (thisController.getBlockOffset(offset.x(), offset.y(), offset.z()) == CASING) { // Seems to be valid casing. Decrement counter. minCasingAmount--; } else { formationChecklist = false; } } } } } // Middle three slices for(int X = -2; X <= 2; X++) { for(int Y = -2; Y <= 2; Y++) { for(int Z = -1; Z >= -7; Z--) { final Vector3ic offset = rotateOffsetVector(forgeDirection, X, Y, Z); if(X > -2 && X < 2 && Y > -2 && Y < 2) { if(thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName() .equals(STORAGE_FIELD1.getUnlocalizedName())) { runningCostAcc += 0.5f; fluidCapacityAcc += 500000.0f; } else if(thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName() .equals(STORAGE_FIELD2.getUnlocalizedName())) { runningCostAcc += 1.0f; fluidCapacityAcc += 4000000.0f; } else if(thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName() .equals(STORAGE_FIELD3.getUnlocalizedName())) { runningCostAcc += 2.0f; fluidCapacityAcc += 16000000.0f; } else if(thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName() .equals(STORAGE_FIELD4.getUnlocalizedName())) { runningCostAcc += 4.0f; fluidCapacityAcc += 64000000.0f; } else { formationChecklist = false; } continue; } // Get next TE IGregTechTileEntity currentTE = thisController.getIGregTechTileEntityOffset(offset.x(), offset.y(), offset.z());// x, y ,z // Corner allows only glass or casings if(X == -2 && Y == -2 || X == 2 && Y == 2 || X == -2 && Y == 2 || X == 2 && Y == -2) { if(!(thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName().equals(glassNameAE2) || thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName().equals(glassNameStained) || thisController.getBlockOffset(offset.x(), offset.y(), offset.z()) == CASING)) { formationChecklist = false; // do nothing yet } } else { // Tries to add TE as either of those kinds of hatches. // The number is the texture index number for the texture that needs to be painted over the hatch texture (TAE for GT++) if ( !super.addInputToMachineList(currentTE, CASING_TEXTURE_ID) && !super.addOutputToMachineList(currentTE, CASING_TEXTURE_ID)) { // If it's not a hatch, is it the right casing for this machine? Check block and block meta. if (thisController.getBlockOffset(offset.x(), offset.y(), offset.z()) == CASING) { // Seems to be valid casing. Decrement counter. minCasingAmount--; } else if (thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName().equals(glassNameAE2) || thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName().equals(glassNameStained)) { // do nothing lol } else { formationChecklist = false; } } } } } } // Front slice for(int X = -2; X <= 2; X++) { for(int Y = -2; Y <= 2; Y++) { // Get next TE final Vector3ic offset = rotateOffsetVector(forgeDirection, X, Y, -8); IGregTechTileEntity currentTE = thisController.getIGregTechTileEntityOffset(offset.x(), offset.y(), offset.z()); // Fluid hatches should touch the storage field. // Maintenance/Energy hatch can go anywhere if(X > -2 && X < 2 && Y > -2 && Y < 2) { if (!super.addMaintenanceToMachineList(currentTE, CASING_TEXTURE_ID) && !super.addInputToMachineList(currentTE, CASING_TEXTURE_ID) && !super.addOutputToMachineList(currentTE, CASING_TEXTURE_ID) && !super.addEnergyInputToMachineList(currentTE, CASING_TEXTURE_ID)) { // If it's not a hatch, is it the right casing for this machine? Check block and block meta. if (thisController.getBlockOffset(offset.x(), offset.y(), offset.z()) == CASING) { // Seems to be valid casing. Decrement counter. minCasingAmount--; } else { formationChecklist = false; } } } else { if (!super.addMaintenanceToMachineList(currentTE, CASING_TEXTURE_ID) && !super.addEnergyInputToMachineList(currentTE, CASING_TEXTURE_ID)) { // If it's not a hatch, is it the right casing for this machine? Check block and block meta. if (thisController.getBlockOffset(offset.x(), offset.y(), offset.z()) == CASING) { // Seems to be valid casing. Decrement counter. minCasingAmount--; } else { formationChecklist = false; } } } } } if(this.mEnergyHatches.size() < 1) { System.out.println("At least one energy hatch is required!"); formationChecklist = false; } if(this.mMaintenanceHatches.size() < 1) { System.out.println("You need a maintenance hatch to do maintenance."); } if(minCasingAmount > 0) { formationChecklist = false; } if(formationChecklist) { runningCost = (int) Math.round(-runningCostAcc); capacityPerFluid = (int) Math.round(fluidCapacityAcc / 25.0f); } return formationChecklist; } @Override public void onScrewdriverRightClick(byte aSide, EntityPlayer aPlayer, float aX, float aY, float aZ) { if(doVoidExcess) { doVoidExcess = false; aPlayer.addChatComponentMessage(new ChatComponentText("Auto-voiding turned off")); } else { doVoidExcess = true; aPlayer.addChatComponentMessage(new ChatComponentText("Auto-voiding turned on")); } } @Override public String[] getInfoData() { final String[] lines = new String[fluidList.size() + 7]; lines[0] = EnumChatFormatting.YELLOW + "Stored Fluids:" + EnumChatFormatting.RESET; for(int i = 0; i < fluidList.size(); i++) { lines[i + 1] = i + " - " + fluidList.get(i).getLocalizedName() + ": " + fluidList.get(i).amount + "L (" + (Math.round(100.0f * fluidList.get(i).amount / capacityPerFluid)) + "%)"; } lines[fluidList.size() + 1] = EnumChatFormatting.YELLOW + "Operational Data:" + EnumChatFormatting.RESET; lines[fluidList.size() + 2] = "Auto-voiding: " + doVoidExcess; lines[fluidList.size() + 3] = "Per-Fluid Capacity: " + capacityPerFluid + "L"; lines[fluidList.size() + 4] = "Running Cost: " + (-super.mEUt) + "EU/t"; lines[fluidList.size() + 5] = "Maintenance Status: " + ((super.getRepairStatus() == super.getIdealStatus()) ? EnumChatFormatting.GREEN + "Working perfectly" + EnumChatFormatting.RESET : EnumChatFormatting.RED + "Has Problems" + EnumChatFormatting.RESET); lines[fluidList.size() + 6] = "---------------------------------------------"; return lines; } @Override public void saveNBTData(NBTTagCompound nbt) { nbt = (nbt == null) ? new NBTTagCompound() : nbt; nbt.setInteger("capacityPerFluid", capacityPerFluid); nbt.setInteger("runningCost", runningCost); nbt.setBoolean("doVoidExcess", doVoidExcess); for(int i = 0; i < fluidList.size(); i++) { nbt.setTag("" + i, fluidList.get(i).writeToNBT(new NBTTagCompound())); } super.saveNBTData(nbt); } @Override public void loadNBTData(NBTTagCompound nbt) { nbt = (nbt == null) ? new NBTTagCompound() : nbt; capacityPerFluid = nbt.getInteger("capacityPerFluid"); runningCost = nbt.getInteger("runningCost"); doVoidExcess = nbt.getBoolean("doVoidExcess"); fluidList.clear(); for(int i = 0; i < 25; i++) { final NBTTagCompound fnbt = (NBTTagCompound) nbt.getTag("" + i); if(fnbt == null) { break; } fluidList.add(FluidStack.loadFluidStackFromNBT(fnbt)); } super.loadNBTData(nbt); } @Override public boolean isGivingInformation() { return true; } @Override public int getMaxEfficiency(ItemStack var1) { return 10000; } @Override public int getPollutionPerTick(ItemStack var1) { return 0; } @Override public int getDamageToComponent(ItemStack var1) { return 0; } @Override public boolean explodesOnComponentBreak(ItemStack var1) { return false; } }