aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/com/anthonyhilyard/iceberg/util/GuiHelper.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/main/java/com/anthonyhilyard/iceberg/util/GuiHelper.java')
-rw-r--r--src/main/java/com/anthonyhilyard/iceberg/util/GuiHelper.java43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/main/java/com/anthonyhilyard/iceberg/util/GuiHelper.java b/src/main/java/com/anthonyhilyard/iceberg/util/GuiHelper.java
new file mode 100644
index 0000000..4325ebe
--- /dev/null
+++ b/src/main/java/com/anthonyhilyard/iceberg/util/GuiHelper.java
@@ -0,0 +1,43 @@
+package com.anthonyhilyard.iceberg.util;
+
+import org.lwjgl.opengl.GL11;
+import com.mojang.blaze3d.systems.RenderSystem;
+import net.minecraft.client.renderer.BufferBuilder;
+import net.minecraft.client.renderer.Tessellator;
+import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
+import net.minecraft.util.math.vector.Matrix4f;
+
+public class GuiHelper
+{
+ @SuppressWarnings("deprecation")
+ public static void drawGradientRectHorizontal(Matrix4f mat, int zLevel, int left, int top, int right, int bottom, int startColor, int endColor)
+ {
+ float startAlpha = (float)(startColor >> 24 & 255) / 255.0F;
+ float startRed = (float)(startColor >> 16 & 255) / 255.0F;
+ float startGreen = (float)(startColor >> 8 & 255) / 255.0F;
+ float startBlue = (float)(startColor & 255) / 255.0F;
+ float endAlpha = (float)(endColor >> 24 & 255) / 255.0F;
+ float endRed = (float)(endColor >> 16 & 255) / 255.0F;
+ float endGreen = (float)(endColor >> 8 & 255) / 255.0F;
+ float endBlue = (float)(endColor & 255) / 255.0F;
+
+ RenderSystem.enableDepthTest();
+ RenderSystem.disableTexture();
+ RenderSystem.enableBlend();
+ RenderSystem.defaultBlendFunc();
+ RenderSystem.shadeModel(GL11.GL_SMOOTH);
+
+ Tessellator tessellator = Tessellator.getInstance();
+ BufferBuilder buffer = tessellator.getBuilder();
+ buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
+ buffer.vertex(mat, right, top, zLevel).color( endRed, endGreen, endBlue, endAlpha).endVertex();
+ buffer.vertex(mat, left, top, zLevel).color(startRed, startGreen, startBlue, startAlpha).endVertex();
+ buffer.vertex(mat, left, bottom, zLevel).color(startRed, startGreen, startBlue, startAlpha).endVertex();
+ buffer.vertex(mat, right, bottom, zLevel).color( endRed, endGreen, endBlue, endAlpha).endVertex();
+ tessellator.end();
+
+ RenderSystem.shadeModel(GL11.GL_FLAT);
+ RenderSystem.disableBlend();
+ RenderSystem.enableTexture();
+ }
+}