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-rw-r--r--src/main/java/com/anthonyhilyard/iceberg/util/GuiHelper.java36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/main/java/com/anthonyhilyard/iceberg/util/GuiHelper.java b/src/main/java/com/anthonyhilyard/iceberg/util/GuiHelper.java
index b87c057..73800cb 100644
--- a/src/main/java/com/anthonyhilyard/iceberg/util/GuiHelper.java
+++ b/src/main/java/com/anthonyhilyard/iceberg/util/GuiHelper.java
@@ -4,12 +4,48 @@ import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.renderer.GameRenderer;
import com.mojang.blaze3d.vertex.Tesselator;
import com.mojang.blaze3d.vertex.BufferBuilder;
+import com.mojang.blaze3d.vertex.BufferUploader;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.mojang.math.Matrix4f;
public class GuiHelper
{
+ public static void drawGradientRect(Matrix4f mat, int zLevel, int left, int top, int right, int bottom, int startColor, int endColor)
+ {
+ RenderSystem.enableDepthTest();
+ RenderSystem.disableTexture();
+ RenderSystem.enableBlend();
+ RenderSystem.defaultBlendFunc();
+ RenderSystem.setShader(GameRenderer::getPositionColorShader);
+
+ Tesselator tessellator = Tesselator.getInstance();
+ BufferBuilder bufferBuilder = tessellator.getBuilder();
+ bufferBuilder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
+ drawGradientRect(mat, bufferBuilder, left, top, right, bottom, zLevel, startColor, endColor);
+ BufferUploader.drawWithShader(bufferBuilder.end());
+
+ RenderSystem.disableBlend();
+ RenderSystem.enableTexture();
+ }
+
+ public static void drawGradientRect(Matrix4f mat, BufferBuilder bufferBuilder, int left, int top, int right, int bottom, int zLevel, int startColor, int endColor)
+ {
+ float startAlpha = (float)(startColor >> 24 & 255) / 255.0F;
+ float startRed = (float)(startColor >> 16 & 255) / 255.0F;
+ float startGreen = (float)(startColor >> 8 & 255) / 255.0F;
+ float startBlue = (float)(startColor & 255) / 255.0F;
+ float endAlpha = (float)(endColor >> 24 & 255) / 255.0F;
+ float endRed = (float)(endColor >> 16 & 255) / 255.0F;
+ float endGreen = (float)(endColor >> 8 & 255) / 255.0F;
+ float endBlue = (float)(endColor & 255) / 255.0F;
+
+ bufferBuilder.vertex(mat, right, top, zLevel).color(startRed, startGreen, startBlue, startAlpha).endVertex();
+ bufferBuilder.vertex(mat, left, top, zLevel).color(startRed, startGreen, startBlue, startAlpha).endVertex();
+ bufferBuilder.vertex(mat, left, bottom, zLevel).color( endRed, endGreen, endBlue, endAlpha).endVertex();
+ bufferBuilder.vertex(mat, right, bottom, zLevel).color( endRed, endGreen, endBlue, endAlpha).endVertex();
+ }
+
public static void drawGradientRectHorizontal(Matrix4f mat, int zLevel, int left, int top, int right, int bottom, int startColor, int endColor)
{
float startAlpha = (float)(startColor >> 24 & 255) / 255.0F;