package com.anthonyhilyard.iceberg.events; import net.minecraft.entity.Entity; import net.minecraft.fluid.Fluid; import net.minecraftforge.event.entity.EntityEvent; public class EntityFluidEvent extends EntityEvent { private final Fluid fluid; private EntityFluidEvent(Entity entity, Fluid fluid) { super(entity); this.fluid = fluid; } public Fluid getFluid() { return fluid; } /** * This event is fired when an entity enters a fluid to at least eye-level. * If this is a player, they will see the "submerged in fluid" effect at this point. *
* This event is not {@link net.minecraftforge.eventbus.api.Cancelable}.
*
* This event does not have a result. {@link HasResult}
*
* This event is fired on the {@link MinecraftForge#EVENT_BUS}. */ public static class Entered extends EntityFluidEvent { public Entered(Entity entity, Fluid fluid) { super(entity, fluid); } } /** * This event is fired when an entity was previously submerged in a fluid to at least eye-level and no longer are. * If this is a player, they will no longer see the "submerged in fluid" effect at this point. *
* This event is not {@link net.minecraftforge.eventbus.api.Cancelable}.
*
* This event does not have a result. {@link HasResult}
*
* This event is fired on the {@link MinecraftForge#EVENT_BUS}. */ public static class Exited extends EntityFluidEvent { public Exited(Entity entity, Fluid fluid) { super(entity, fluid); } } }