package com.anthonyhilyard.iceberg.util; import org.lwjgl.opengl.GL11; import com.mojang.blaze3d.systems.RenderSystem; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.util.math.vector.Matrix4f; public class GuiHelper { @SuppressWarnings("deprecation") public static void drawGradientRectHorizontal(Matrix4f mat, int zLevel, int left, int top, int right, int bottom, int startColor, int endColor) { float startAlpha = (float)(startColor >> 24 & 255) / 255.0F; float startRed = (float)(startColor >> 16 & 255) / 255.0F; float startGreen = (float)(startColor >> 8 & 255) / 255.0F; float startBlue = (float)(startColor & 255) / 255.0F; float endAlpha = (float)(endColor >> 24 & 255) / 255.0F; float endRed = (float)(endColor >> 16 & 255) / 255.0F; float endGreen = (float)(endColor >> 8 & 255) / 255.0F; float endBlue = (float)(endColor & 255) / 255.0F; RenderSystem.enableDepthTest(); RenderSystem.disableTexture(); RenderSystem.enableBlend(); RenderSystem.defaultBlendFunc(); RenderSystem.shadeModel(GL11.GL_SMOOTH); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuilder(); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR); buffer.vertex(mat, right, top, zLevel).color( endRed, endGreen, endBlue, endAlpha).endVertex(); buffer.vertex(mat, left, top, zLevel).color(startRed, startGreen, startBlue, startAlpha).endVertex(); buffer.vertex(mat, left, bottom, zLevel).color(startRed, startGreen, startBlue, startAlpha).endVertex(); buffer.vertex(mat, right, bottom, zLevel).color( endRed, endGreen, endBlue, endAlpha).endVertex(); tessellator.end(); RenderSystem.shadeModel(GL11.GL_FLAT); RenderSystem.disableBlend(); RenderSystem.enableTexture(); } }