extends Node2D var progression = 0 func _unhandled_key_input(event: InputEventKey): var sc = event.scancode if progression < 2 and sc == KEY_UP: progression += 1 elif progression < 4 and sc == KEY_DOWN: progression += 1 elif (progression == 4 or progression == 6) and sc == KEY_LEFT: progression +=1 elif (progression == 5 or progression == 7) and sc == KEY_RIGHT: progression += 1 elif progression == 8 and sc == KEY_B: progression += 1 elif progression == 9 and sc == KEY_A: SaveState.bitcoin = 1000000000 SaveState.coffee = 1000000000 SaveState.coffee_beans = 1000000000 SaveState.riot_cooldown = 1000000000