; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Ticked", "class": "AngryDev", "language": "GDScript", "path": "res://riot/angrydev.gd" }, { "base": "Area2D", "class": "BaseBuyable", "language": "GDScript", "path": "res://lib/base_buyable.gd" }, { "base": "Ticked", "class": "BuildingInterface", "language": "GDScript", "path": "res://lib/building_interface.gd" }, { "base": "Area2D", "class": "ClickableArea", "language": "GDScript", "path": "res://lib/clickable_area.gd" }, { "base": "KinematicBody2D", "class": "Manager", "language": "GDScript", "path": "res://riot/manager.gd" }, { "base": "Node2D", "class": "Ticked", "language": "GDScript", "path": "res://lib/ticked.gd" }, { "base": "Label", "class": "TutorialPopup", "language": "GDScript", "path": "res://tutorial/popup.gd" }, { "base": "BuildingInterface", "class": "UpgradeInterface", "language": "GDScript", "path": "res://lib/upgrade_interface.gd" } ] _global_script_class_icons={ "AngryDev": "", "BaseBuyable": "", "BuildingInterface": "", "ClickableArea": "", "Manager": "", "Ticked": "", "TutorialPopup": "", "UpgradeInterface": "" } [application] config/name="LDJam46" run/main_scene="res://MainScene.tscn" config/icon="res://assets/coffeeIcon.png" [autoload] SaveState="*res://save_state.gd" [display] window/size/resizable=false [rendering] quality/driver/driver_name="GLES2" vram_compression/import_etc=true vram_compression/import_etc2=false environment/default_environment="res://default_env.tres"