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<title>github/LibGui.git/src/main, branch 3.3.3</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
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<entry>
<title>Update Gradle and dependencies</title>
<updated>2021-01-31T13:40:09+00:00</updated>
<author>
<name>Juuxel</name>
<email>6596629+Juuxel@users.noreply.github.com</email>
</author>
<published>2021-01-31T13:40:09+00:00</published>
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<entry>
<title>Switch overrides from Screen.init(MinecraftClient, int, int) to init()</title>
<updated>2021-01-31T13:16:10+00:00</updated>
<author>
<name>Juuxel</name>
<email>6596629+Juuxel@users.noreply.github.com</email>
</author>
<published>2021-01-31T13:16:10+00:00</published>
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<entry>
<title>Fix renderBackground behaviour being hardcoded to super</title>
<updated>2021-01-31T13:07:40+00:00</updated>
<author>
<name>Juuxel</name>
<email>6596629+Juuxel@users.noreply.github.com</email>
</author>
<published>2021-01-31T13:07:40+00:00</published>
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</entry>
<entry>
<title>Fix labeled slider rendering</title>
<updated>2020-12-23T11:40:04+00:00</updated>
<author>
<name>Juuxel</name>
<email>6596629+Juuxel@users.noreply.github.com</email>
</author>
<published>2020-12-23T11:40:04+00:00</published>
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<id>68924a2c1fa310556797ab68807b83e6f534b8fa</id>
<content type='text'>
Changed the MatrixStack translation to direct GL translation
via RenderSystem. I've already fixed this bug in the 4.0 branch
by using MatrixStacks for texture rendering, but that won't work here.
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<pre>
Changed the MatrixStack translation to direct GL translation
via RenderSystem. I've already fixed this bug in the 4.0 branch
by using MatrixStacks for texture rendering, but that won't work here.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix large slot focus border position</title>
<updated>2020-12-21T18:45:07+00:00</updated>
<author>
<name>Juuxel</name>
<email>6596629+Juuxel@users.noreply.github.com</email>
</author>
<published>2020-12-21T18:45:07+00:00</published>
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<entry>
<title>(Hackily) Fix bug with REI overlapping with LibGui screens</title>
<updated>2020-12-21T16:36:37+00:00</updated>
<author>
<name>Juuxel</name>
<email>6596629+Juuxel@users.noreply.github.com</email>
</author>
<published>2020-12-21T16:36:37+00:00</published>
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</entry>
<entry>
<title>Fix dedicated server crashing when trying to load ClientPlayerEntity</title>
<updated>2020-12-21T15:04:31+00:00</updated>
<author>
<name>Juuxel</name>
<email>6596629+Juuxel@users.noreply.github.com</email>
</author>
<published>2020-12-21T15:04:31+00:00</published>
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<id>ea894bba3b8056740af61635139023ccf0756ded</id>
<content type='text'>
Apparently having a client-only-typed field referenced in a lambda body
can be dangerous, so I moved the packet registration to the client
init class.
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<pre>
Apparently having a client-only-typed field referenced in a lambda body
can be dangerous, so I moved the packet registration to the client
init class.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add screen networking API, update to 1.16.4</title>
<updated>2020-12-17T18:08:01+00:00</updated>
<author>
<name>Juuxel</name>
<email>6596629+Juuxel@users.noreply.github.com</email>
</author>
<published>2020-12-17T18:08:01+00:00</published>
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</entry>
<entry>
<title>WScrollBar: Allow mousewheel scrolling (#90)</title>
<updated>2020-11-07T18:56:26+00:00</updated>
<author>
<name>Sturmlilie</name>
<email>jonas.kulla@alumni.fh-aachen.de</email>
</author>
<published>2020-11-07T18:56:26+00:00</published>
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<pre>
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</entry>
<entry>
<title>WScrollBar: More intuitive drag scroll threshold (#91)</title>
<updated>2020-11-07T18:56:17+00:00</updated>
<author>
<name>Sturmlilie</name>
<email>jonas.kulla@alumni.fh-aachen.de</email>
</author>
<published>2020-11-07T18:56:17+00:00</published>
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<id>079affc72f727aec82e57fa65d0fddc2aa43b15d</id>
<content type='text'>
Use the movable area (ie. scroll bar length minus
handle length) instead of just the scroll bar length.
This makes it so the handle actually feels like it's sticking
to the cursor while scrolling.</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Use the movable area (ie. scroll bar length minus
handle length) instead of just the scroll bar length.
This makes it so the handle actually feels like it's sticking
to the cursor while scrolling.</pre>
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</content>
</entry>
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