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authorJuuxel <6596629+Juuxel@users.noreply.github.com>2020-01-26 16:34:35 +0200
committerJuuxel <6596629+Juuxel@users.noreply.github.com>2020-01-26 16:34:35 +0200
commit4127f58f05488037a590fd29b38bdf654e02a7d5 (patch)
tree275a71bfc861fdbe8fd62766b67fe533962c4c4f
parent6cb43704d06df2177e188c090a652f7e4f80a661 (diff)
downloadLibGui-4127f58f05488037a590fd29b38bdf654e02a7d5.tar.gz
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ScreenDrawing javadocs
-rw-r--r--src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java162
1 files changed, 127 insertions, 35 deletions
diff --git a/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java b/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java
index 6caadcd..0cfac29 100644
--- a/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java
+++ b/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java
@@ -18,19 +18,43 @@ import net.minecraft.util.Identifier;
*/
public class ScreenDrawing {
private ScreenDrawing() {}
-
+
+ /**
+ * Draws a textured rectangle.
+ *
+ * @param x the x coordinate of the box on-screen
+ * @param y the y coordinate of the box on-screen
+ * @param width the width of the box on-screen
+ * @param height the height of the box on-screen
+ * @param texture the Identifier for the texture
+ * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint
+ */
public static void texturedRect(int x, int y, int width, int height, Identifier texture, int color) {
texturedRect(x, y, width, height, texture, 0, 0, 1, 1, color);
}
-
+
+ /**
+ * Draws a textured rectangle.
+ *
+ * @param x the x coordinate of the box on-screen
+ * @param y the y coordinate of the box on-screen
+ * @param width the width of the box on-screen
+ * @param height the height of the box on-screen
+ * @param texture the Identifier for the texture
+ * @param u1 the left edge of the texture
+ * @param v1 the top edge of the texture
+ * @param u2 the right edge of the texture
+ * @param v2 the bottom edge of the texture
+ * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint
+ */
public static void texturedRect(int x, int y, int width, int height, Identifier texture, float u1, float v1, float u2, float v2, int color) {
MinecraftClient.getInstance().getTextureManager().bindTexture(texture);
-
+
//float scale = 0.00390625F;
-
+
if (width <= 0) width = 1;
if (height <= 0) height = 1;
-
+
float r = (color >> 16 & 255) / 255.0F;
float g = (color >> 8 & 255) / 255.0F;
float b = (color & 255) / 255.0F;
@@ -49,9 +73,11 @@ public class ScreenDrawing {
//GlStateManager.enableTexture2D();
RenderSystem.disableBlend();
}
-
+
/**
- * If the texture is 256x256, this draws the texture at one pixel per texel.
+ * Draws a textured rectangle with UV values based on the width and height.
+ *
+ * <p>If the texture is 256x256, this draws the texture at one pixel per texel.
* @param x the x coordinate of the box on-screen
* @param y the y coordinate of the box on-screen
* @param width the width of the box on-screen
@@ -65,18 +91,30 @@ public class ScreenDrawing {
float px = 1/256f;
texturedRect(x, y, width, height, texture, textureX*px, textureY*px, (textureX+width)*px, (textureY+height)*px, color);
}
-
+
+ /**
+ * Draws a textured rectangle with UV values based on the width and height.
+ *
+ * <p>If the texture is 256x256, this draws the texture at one pixel per texel.
+ *
+ * @param left the x coordinate of the box on-screen
+ * @param top the y coordinate of the box on-screen
+ * @param width the width of the box on-screen
+ * @param height the height of the box on-screen
+ * @param texture the Identifier for the texture
+ * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint
+ */
public static void texturedGuiRect(int left, int top, int width, int height, Identifier texture, int color) {
texturedGuiRect(left, top, width, height, texture, 0, 0, color);
}
-
+
/**
* Draws an untextured rectangle of the specified RGB color.
*/
public static void coloredRect(int left, int top, int width, int height, int color) {
if (width <= 0) width = 1;
if (height <= 0) height = 1;
-
+
float a = (color >> 24 & 255) / 255.0F;
float r = (color >> 16 & 255) / 255.0F;
float g = (color >> 8 & 255) / 255.0F;
@@ -96,17 +134,17 @@ public class ScreenDrawing {
RenderSystem.enableTexture();
RenderSystem.disableBlend();
}
-
+
public static void maskedRect(Identifier mask, Identifier texture, int left, int top, int width, int height) {
-
-
+
+
texturedRect(left, top, width, height, mask, 0, 0, 1, 1, 0xFFFFFFFF); //TODO: 7 Z
-
+
RenderSystem.enableDepthTest();
RenderSystem.depthFunc(GL11.GL_EQUAL);
-
+
texturedRect(left, top, width, height, texture, 0, 0, 1, 1, 0xFFFFFFFF); //, 7);
-
+
RenderSystem.depthFunc(GL11.GL_LESS);
RenderSystem.disableDepthTest();
}
@@ -148,25 +186,51 @@ public class ScreenDrawing {
public static void rect(Fluid fluid, int left, int top, int width, int height, int color) {
rect(fluid, left, top, width, height, 0, 0, 16, 16, color);
}*/
-
+
/**
* Draws a beveled, round rectangle that is substantially similar to default Minecraft UI panels.
+ *
+ * @param x the X position of the panel
+ * @param y the Y position of the panel
+ * @param width the width of the panel
+ * @param height the height of the panel
*/
public static void drawGuiPanel(int x, int y, int width, int height) {
if (LibGuiClient.config.darkMode) drawGuiPanel(x, y, width, height, 0xFF0B0B0B, 0xFF2F2F2F, 0xFF414141, 0xFF000000);
else drawGuiPanel(x, y, width, height, 0xFF555555, 0xFFC6C6C6, 0xFFFFFFFF, 0xFF000000);
}
-
+
+ /**
+ * Draws a beveled, round, and colored rectangle that is substantially similar to default Minecraft UI panels.
+ *
+ * @param x the X position of the panel
+ * @param y the Y position of the panel
+ * @param width the width of the panel
+ * @param height the height of the panel
+ * @param panelColor the panel ARGB color
+ */
public static void drawGuiPanel(int x, int y, int width, int height, int panelColor) {
int shadowColor = multiplyColor(panelColor, 0.50f);
int hilightColor = multiplyColor(panelColor, 1.25f);
-
+
drawGuiPanel(x, y, width, height, shadowColor, panelColor, hilightColor, 0xFF000000);
}
-
+
+ /**
+ * Draws a beveled, round rectangle with custom edge colors that is substantially similar to default Minecraft UI panels.
+ *
+ * @param x the X position of the panel
+ * @param y the Y position of the panel
+ * @param width the width of the panel
+ * @param height the height of the panel
+ * @param shadow the bottom/right shadow ARGB color
+ * @param panel the center ARGB color
+ * @param hilight the top/left hilight ARGB color
+ * @param outline the outline ARGB color
+ */
public static void drawGuiPanel(int x, int y, int width, int height, int shadow, int panel, int hilight, int outline) {
coloredRect(x + 3, y + 3, width - 6, height - 6, panel); //Main panel area
-
+
coloredRect(x + 2, y + 1, width - 4, 2, hilight); //Top hilight
coloredRect(x + 2, y + height - 3, width - 4, 2, shadow); //Bottom shadow
coloredRect(x + 1, y + 2, 2, height - 4, hilight); //Left hilight
@@ -175,7 +239,7 @@ public class ScreenDrawing {
coloredRect(x + 2, y + height - 3, 1, 1, panel); //Bottomleft non-hilight/non-shadow transition pixel
coloredRect(x + 3, y + 3, 1, 1, hilight); //Topleft round hilight pixel
coloredRect(x + width - 4, y + height - 4, 1, 1, shadow); //Bottomright round shadow pixel
-
+
coloredRect(x + 2, y, width - 4, 1, outline); //Top outline
coloredRect(x, y + 2, 1, height - 4, outline); //Left outline
coloredRect(x + width - 1, y + 2, 1, height - 4, outline); //Right outline
@@ -192,14 +256,14 @@ public class ScreenDrawing {
public static void drawBeveledPanel(int x, int y) {
drawBeveledPanel(x, y, 18, 18, 0xFF373737, 0xFF8b8b8b, 0xFFFFFFFF);
}
-
+
/**
* Draws a default-color recessed itemslot panel of variable size
*/
public static void drawBeveledPanel(int x, int y, int width, int height) {
drawBeveledPanel(x, y, width, height, 0xFF373737, 0xFF8b8b8b, 0xFFFFFFFF);
}
-
+
/**
* Draws a generalized-case beveled panel. Can be inset or outset depending on arguments.
* @param x x coordinate of the topleft corner
@@ -217,7 +281,17 @@ public class ScreenDrawing {
coloredRect(x + width - 1, y + 1, 1, height - 1, bottomright); //Right hilight
coloredRect(x + 1, y + height - 1, width - 1, 1, bottomright); //Bottom hilight
}
-
+
+ /**
+ * Draws a string with a custom alignment.
+ *
+ * @param s the string
+ * @param align the alignment of the string
+ * @param x the X position
+ * @param y the Y position
+ * @param width the width of the string, used for aligning
+ * @param color the text color
+ */
public static void drawString(String s, Alignment align, int x, int y, int width, int color) {
switch(align) {
case LEFT: {
@@ -238,7 +312,17 @@ public class ScreenDrawing {
break;
}
}
-
+
+ /**
+ * Draws a shadowed string.
+ *
+ * @param s the string
+ * @param align the alignment of the string
+ * @param x the X position
+ * @param y the Y position
+ * @param width the width of the string, used for aligning
+ * @param color the text color
+ */
public static void drawStringWithShadow(String s, Alignment align, int x, int y, int width, int color) {
switch(align) {
case LEFT: {
@@ -259,11 +343,19 @@ public class ScreenDrawing {
break;
}
}
-
+
+ /**
+ * Draws a left-aligned string.
+ *
+ * @param s the string
+ * @param x the X position
+ * @param y the Y position
+ * @param color the text color
+ */
public static void drawString(String s, int x, int y, int color) {
MinecraftClient.getInstance().textRenderer.draw(s, x, y, color);
}
-
+
/**
* @deprecated for removal; please use {@link #drawStringWithShadow(String, Alignment, int, int, int, int)}
*/
@@ -272,30 +364,30 @@ public class ScreenDrawing {
TextRenderer render = MinecraftClient.getInstance().getFontManager().getTextRenderer(MinecraftClient.DEFAULT_TEXT_RENDERER_ID);
render.drawWithShadow(s, (float)(x - render.getStringWidth(s) / 2), (float)y, color);
}
-
+
public static int colorAtOpacity(int opaque, float opacity) {
if (opacity<0.0f) opacity=0.0f;
if (opacity>1.0f) opacity=1.0f;
-
+
int a = (int)(opacity * 255.0f);
-
+
return (opaque & 0xFFFFFF) | (a << 24);
}
-
+
public static int multiplyColor(int color, float amount) {
int a = color & 0xFF000000;
float r = (color >> 16 & 255) / 255.0F;
float g = (color >> 8 & 255) / 255.0F;
float b = (color & 255) / 255.0F;
-
+
r = Math.min(r*amount, 1.0f);
g = Math.min(g*amount, 1.0f);
b = Math.min(b*amount, 1.0f);
-
+
int ir = (int)(r*255);
int ig = (int)(g*255);
int ib = (int)(b*255);
-
+
return
a |
(ir << 16) |