diff options
author | Juuxel <6596629+Juuxel@users.noreply.github.com> | 2021-03-31 00:38:17 +0300 |
---|---|---|
committer | Juuxel <6596629+Juuxel@users.noreply.github.com> | 2021-03-31 00:38:17 +0300 |
commit | cec9dad5893df373bfd1fe07818b7c4c262dc391 (patch) | |
tree | b153a0cc3d4d17700c44712f3360a99d4224f4df | |
parent | 25b51fef036e4b3237512addf02082380956b468 (diff) | |
download | LibGui-cec9dad5893df373bfd1fe07818b7c4c262dc391.tar.gz LibGui-cec9dad5893df373bfd1fe07818b7c4c262dc391.tar.bz2 LibGui-cec9dad5893df373bfd1fe07818b7c4c262dc391.zip |
Backport LibGui.isDarkMode and MatrixStack overloads of ScreenDrawing rects
3 files changed, 371 insertions, 1 deletions
diff --git a/src/main/java/io/github/cottonmc/cotton/gui/client/LibGui.java b/src/main/java/io/github/cottonmc/cotton/gui/client/LibGui.java new file mode 100644 index 0000000..4be9c29 --- /dev/null +++ b/src/main/java/io/github/cottonmc/cotton/gui/client/LibGui.java @@ -0,0 +1,20 @@ +package io.github.cottonmc.cotton.gui.client; + +/** + * This class provides access to LibGui configuration and other global data. + * + * @since 3.4.0 + */ +public final class LibGui { + private LibGui() { + } + + /** + * Returns whether LibGui is running in dark mode and widgets should use dark theming. + * + * @return true if widgets should use dark theming, false otherwise + */ + public static boolean isDarkMode() { + return LibGuiClient.config.darkMode; + } +} diff --git a/src/main/java/io/github/cottonmc/cotton/gui/client/LibGuiClient.java b/src/main/java/io/github/cottonmc/cotton/gui/client/LibGuiClient.java index 80fa414..2c49933 100644 --- a/src/main/java/io/github/cottonmc/cotton/gui/client/LibGuiClient.java +++ b/src/main/java/io/github/cottonmc/cotton/gui/client/LibGuiClient.java @@ -13,11 +13,17 @@ import io.github.cottonmc.cotton.gui.impl.ScreenNetworkingImpl; import io.github.cottonmc.jankson.JanksonFactory; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; +import org.jetbrains.annotations.ApiStatus; import java.io.File; import java.io.FileOutputStream; import java.nio.charset.StandardCharsets; +/** + * @deprecated Replaced by {@link LibGui}. + */ +@Deprecated +@ApiStatus.ScheduledForRemoval(inVersion = "4.0.0") public class LibGuiClient implements ClientModInitializer { public static final Logger logger = LogManager.getLogger(); public static final String MODID = "libgui"; diff --git a/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java b/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java index f31a046..a9e3ec9 100644 --- a/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java +++ b/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java @@ -9,9 +9,11 @@ import net.minecraft.client.render.VertexFormats; import net.minecraft.client.util.math.MatrixStack; import net.minecraft.text.OrderedText; import net.minecraft.util.Identifier; +import net.minecraft.util.math.Matrix4f; import io.github.cottonmc.cotton.gui.widget.data.HorizontalAlignment; import io.github.cottonmc.cotton.gui.widget.data.Texture; +import org.jetbrains.annotations.ApiStatus; import org.lwjgl.opengl.GL11; /** @@ -29,7 +31,10 @@ public class ScreenDrawing { * @param height the height of the box on-screen * @param texture the Identifier for the texture * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint + * @deprecated Replaced by the overload taking a {@link MatrixStack}. */ + @Deprecated + @ApiStatus.ScheduledForRemoval(inVersion = "4.0.0") public static void texturedRect(int x, int y, int width, int height, Identifier texture, int color) { texturedRect(x, y, width, height, texture, 0, 0, 1, 1, color, 1.0f); } @@ -45,7 +50,10 @@ public class ScreenDrawing { * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint * @param opacity opacity of the drawn texture. (0f is fully opaque and 1f is fully visible) * @since 2.0.0 + * @deprecated Replaced by the overload taking a {@link MatrixStack}. */ + @Deprecated + @ApiStatus.ScheduledForRemoval(inVersion = "4.0.0") public static void texturedRect(int x, int y, int width, int height, Identifier texture, int color, float opacity) { texturedRect(x, y, width, height, texture, 0, 0, 1, 1, color, opacity); } @@ -63,7 +71,10 @@ public class ScreenDrawing { * @param u2 the right edge of the texture * @param v2 the bottom edge of the texture * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint + * @deprecated Replaced by the overload taking a {@link MatrixStack}. */ + @Deprecated + @ApiStatus.ScheduledForRemoval(inVersion = "4.0.0") public static void texturedRect(int x, int y, int width, int height, Identifier texture, float u1, float v1, float u2, float v2, int color) { texturedRect(x, y, width, height, texture, u1, v1, u2, v2, color, 1.0f); } @@ -78,7 +89,10 @@ public class ScreenDrawing { * @param texture the texture * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint * @since 3.0.0 + * @deprecated Replaced by the overload taking a {@link MatrixStack}. */ + @Deprecated + @ApiStatus.ScheduledForRemoval(inVersion = "4.0.0") public static void texturedRect(int x, int y, int width, int height, Texture texture, int color) { texturedRect(x, y, width, height, texture, color, 1.0f); } @@ -94,7 +108,10 @@ public class ScreenDrawing { * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint * @param opacity opacity of the drawn texture. (0f is fully opaque and 1f is fully visible) * @since 3.0.0 + * @deprecated Replaced by the overload taking a {@link MatrixStack}. */ + @Deprecated + @ApiStatus.ScheduledForRemoval(inVersion = "4.0.0") public static void texturedRect(int x, int y, int width, int height, Texture texture, int color, float opacity) { texturedRect(x, y, width, height, texture.image, texture.u1, texture.v1, texture.u2, texture.v2, color, opacity); } @@ -114,7 +131,10 @@ public class ScreenDrawing { * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint * @param opacity opacity of the drawn texture. (0f is fully opaque and 1f is fully visible) * @since 2.0.0 + * @deprecated Replaced by the overload taking a {@link MatrixStack}. */ + @Deprecated + @ApiStatus.ScheduledForRemoval(inVersion = "4.0.0") public static void texturedRect(int x, int y, int width, int height, Identifier texture, float u1, float v1, float u2, float v2, int color, float opacity) { MinecraftClient.getInstance().getTextureManager().bindTexture(texture); @@ -153,7 +173,10 @@ public class ScreenDrawing { * @param textureX the x offset into the texture * @param textureY the y offset into the texture * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint + * @deprecated Replaced by the overload taking a {@link MatrixStack}. */ + @Deprecated + @ApiStatus.ScheduledForRemoval(inVersion = "4.0.0") public static void texturedGuiRect(int x, int y, int width, int height, Identifier texture, int textureX, int textureY, int color) { float px = 1/256f; texturedRect(x, y, width, height, texture, textureX*px, textureY*px, (textureX+width)*px, (textureY+height)*px, color); @@ -170,14 +193,20 @@ public class ScreenDrawing { * @param height the height of the box on-screen * @param texture the Identifier for the texture * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint + * @deprecated Replaced by the overload taking a {@link MatrixStack}. */ + @Deprecated + @ApiStatus.ScheduledForRemoval(inVersion = "4.0.0") public static void texturedGuiRect(int left, int top, int width, int height, Identifier texture, int color) { texturedGuiRect(left, top, width, height, texture, 0, 0, color); } /** * Draws an untextured rectangle of the specified RGB color. + * @deprecated Replaced by the overload taking a {@link MatrixStack}. */ + @Deprecated + @ApiStatus.ScheduledForRemoval(inVersion = "4.0.0") public static void coloredRect(int left, int top, int width, int height, int color) { if (width <= 0) width = 1; if (height <= 0) height = 1; @@ -201,6 +230,11 @@ public class ScreenDrawing { RenderSystem.disableBlend(); } + /** + * @deprecated Replaced by {@link Scissors}. + */ + @Deprecated + @ApiStatus.ScheduledForRemoval(inVersion = "4.0.0") public static void maskedRect(Identifier mask, Identifier texture, int left, int top, int width, int height) { @@ -260,9 +294,12 @@ public class ScreenDrawing { * @param y the Y position of the panel * @param width the width of the panel * @param height the height of the panel + * @deprecated Replaced by the overload taking a {@link MatrixStack}. */ + @Deprecated + @ApiStatus.ScheduledForRemoval(inVersion = "4.0.0") public static void drawGuiPanel(int x, int y, int width, int height) { - if (LibGuiClient.config.darkMode) drawGuiPanel(x, y, width, height, 0xFF0B0B0B, 0xFF2F2F2F, 0xFF414141, 0xFF000000); + if (LibGui.isDarkMode()) drawGuiPanel(x, y, width, height, 0xFF0B0B0B, 0xFF2F2F2F, 0xFF414141, 0xFF000000); else drawGuiPanel(x, y, width, height, 0xFF555555, 0xFFC6C6C6, 0xFFFFFFFF, 0xFF000000); } @@ -274,7 +311,10 @@ public class ScreenDrawing { * @param width the width of the panel * @param height the height of the panel * @param panelColor the panel ARGB color + * @deprecated Replaced by the overload taking a {@link MatrixStack}. */ + @Deprecated + @ApiStatus.ScheduledForRemoval(inVersion = "4.0.0") public static void drawGuiPanel(int x, int y, int width, int height, int panelColor) { int shadowColor = multiplyColor(panelColor, 0.50f); int hilightColor = multiplyColor(panelColor, 1.25f); @@ -293,7 +333,10 @@ public class ScreenDrawing { * @param panel the center ARGB color * @param hilight the top/left hilight ARGB color * @param outline the outline ARGB color + * @deprecated Replaced by the overload taking a {@link MatrixStack}. */ + @Deprecated + @ApiStatus.ScheduledForRemoval(inVersion = "4.0.0") public static void drawGuiPanel(int x, int y, int width, int height, int shadow, int panel, int hilight, int outline) { coloredRect(x + 3, y + 3, width - 6, height - 6, panel); //Main panel area @@ -318,14 +361,20 @@ public class ScreenDrawing { /** * Draws a default-sized recessed itemslot panel + * @deprecated Replaced by the overload taking a {@link MatrixStack}. */ + @Deprecated + @ApiStatus.ScheduledForRemoval(inVersion = "4.0.0") public static void drawBeveledPanel(int x, int y) { drawBeveledPanel(x, y, 18, 18, 0xFF373737, 0xFF8b8b8b, 0xFFFFFFFF); } /** * Draws a default-color recessed itemslot panel of variable size + * @deprecated Replaced by the overload taking a {@link MatrixStack}. */ + @Deprecated + @ApiStatus.ScheduledForRemoval(inVersion = "4.0.0") public static void drawBeveledPanel(int x, int y, int width, int height) { drawBeveledPanel(x, y, width, height, 0xFF373737, 0xFF8b8b8b, 0xFFFFFFFF); } @@ -339,7 +388,10 @@ public class ScreenDrawing { * @param topleft color of the top/left bevel * @param panel color of the panel area * @param bottomright color of the bottom/right bevel + * @deprecated Replaced by the overload taking a {@link MatrixStack}. */ + @Deprecated + @ApiStatus.ScheduledForRemoval(inVersion = "4.0.0") public static void drawBeveledPanel(int x, int y, int width, int height, int topleft, int panel, int bottomright) { coloredRect(x, y, width, height, panel); //Center panel coloredRect(x, y, width - 1, 1, topleft); //Top shadow @@ -349,6 +401,298 @@ public class ScreenDrawing { } /** + * Draws a textured rectangle. + * + * @param matrices the rendering matrix stack + * @param x the x coordinate of the box on-screen + * @param y the y coordinate of the box on-screen + * @param width the width of the box on-screen + * @param height the height of the box on-screen + * @param texture the Identifier for the texture + * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint + */ + public static void texturedRect(MatrixStack matrices, int x, int y, int width, int height, Identifier texture, int color) { + texturedRect(matrices, x, y, width, height, texture, 0, 0, 1, 1, color, 1.0f); + } + + /** + * Draws a textured rectangle. + * + * @param matrices the rendering matrix stack + * @param x the x coordinate of the box on-screen + * @param y the y coordinate of the box on-screen + * @param width the width of the box on-screen + * @param height the height of the box on-screen + * @param texture the Identifier for the texture + * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint + * @param opacity opacity of the drawn texture. (0f is fully opaque and 1f is fully visible) + * @since 2.0.0 + */ + public static void texturedRect(MatrixStack matrices, int x, int y, int width, int height, Identifier texture, int color, float opacity) { + texturedRect(matrices, x, y, width, height, texture, 0, 0, 1, 1, color, opacity); + } + + /** + * Draws a textured rectangle. + * + * @param matrices the rendering matrix stack + * @param x the x coordinate of the box on-screen + * @param y the y coordinate of the box on-screen + * @param width the width of the box on-screen + * @param height the height of the box on-screen + * @param texture the Identifier for the texture + * @param u1 the left edge of the texture + * @param v1 the top edge of the texture + * @param u2 the right edge of the texture + * @param v2 the bottom edge of the texture + * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint + */ + public static void texturedRect(MatrixStack matrices, int x, int y, int width, int height, Identifier texture, float u1, float v1, float u2, float v2, int color) { + texturedRect(matrices, x, y, width, height, texture, u1, v1, u2, v2, color, 1.0f); + } + + /** + * Draws a textured rectangle. + * + * @param matrices the rendering matrix stack + * @param x the x coordinate of the box on-screen + * @param y the y coordinate of the box on-screen + * @param width the width of the box on-screen + * @param height the height of the box on-screen + * @param texture the texture + * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint + * @since 3.0.0 + */ + public static void texturedRect(MatrixStack matrices, int x, int y, int width, int height, Texture texture, int color) { + texturedRect(matrices, x, y, width, height, texture, color, 1.0f); + } + + /** + * Draws a textured rectangle. + * + * @param matrices the rendering matrix stack + * @param x the x coordinate of the box on-screen + * @param y the y coordinate of the box on-screen + * @param width the width of the box on-screen + * @param height the height of the box on-screen + * @param texture the texture + * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint + * @param opacity opacity of the drawn texture. (0f is fully opaque and 1f is fully visible) + * @since 3.0.0 + */ + public static void texturedRect(MatrixStack matrices, int x, int y, int width, int height, Texture texture, int color, float opacity) { + texturedRect(matrices, x, y, width, height, texture.image, texture.u1, texture.v1, texture.u2, texture.v2, color, opacity); + } + + /** + * Draws a textured rectangle. + * + * @param matrices the rendering matrix stack + * @param x the x coordinate of the box on-screen + * @param y the y coordinate of the box on-screen + * @param width the width of the box on-screen + * @param height the height of the box on-screen + * @param texture the Identifier for the texture + * @param u1 the left edge of the texture + * @param v1 the top edge of the texture + * @param u2 the right edge of the texture + * @param v2 the bottom edge of the texture + * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint + * @param opacity opacity of the drawn texture. (0f is fully opaque and 1f is fully visible) + * @since 2.0.0 + */ + public static void texturedRect(MatrixStack matrices, int x, int y, int width, int height, Identifier texture, float u1, float v1, float u2, float v2, int color, float opacity) { + MinecraftClient.getInstance().getTextureManager().bindTexture(texture); + + //float scale = 0.00390625F; + + if (width <= 0) width = 1; + if (height <= 0) height = 1; + + float r = (color >> 16 & 255) / 255.0F; + float g = (color >> 8 & 255) / 255.0F; + float b = (color & 255) / 255.0F; + Tessellator tessellator = Tessellator.getInstance(); + BufferBuilder buffer = tessellator.getBuffer(); + Matrix4f model = matrices.peek().getModel(); + RenderSystem.enableBlend(); + //GlStateManager.disableTexture2D(); + RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ZERO); + buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR_TEXTURE); //I thought GL_QUADS was deprecated but okay, sure. + buffer.vertex(model, x, y + height, 0).color(r, g, b, opacity).texture(u1, v2).next(); + buffer.vertex(model, x + width, y + height, 0).color(r, g, b, opacity).texture(u2, v2).next(); + buffer.vertex(model, x + width, y, 0).color(r, g, b, opacity).texture(u2, v1).next(); + buffer.vertex(model, x, y, 0).color(r, g, b, opacity).texture(u1, v1).next(); + tessellator.draw(); + //GlStateManager.enableTexture2D(); + RenderSystem.disableBlend(); + } + + /** + * Draws a textured rectangle with UV values based on the width and height. + * + * <p>If the texture is 256x256, this draws the texture at one pixel per texel. + * + * @param matrices the rendering matrix stack + * @param x the x coordinate of the box on-screen + * @param y the y coordinate of the box on-screen + * @param width the width of the box on-screen + * @param height the height of the box on-screen + * @param texture the Identifier for the texture + * @param textureX the x offset into the texture + * @param textureY the y offset into the texture + * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint + */ + public static void texturedGuiRect(MatrixStack matrices, int x, int y, int width, int height, Identifier texture, int textureX, int textureY, int color) { + float px = 1/256f; + texturedRect(matrices, x, y, width, height, texture, textureX*px, textureY*px, (textureX+width)*px, (textureY+height)*px, color); + } + + /** + * Draws a textured rectangle with UV values based on the width and height. + * + * <p>If the texture is 256x256, this draws the texture at one pixel per texel. + * + * @param matrices the rendering matrix stack + * @param left the x coordinate of the box on-screen + * @param top the y coordinate of the box on-screen + * @param width the width of the box on-screen + * @param height the height of the box on-screen + * @param texture the Identifier for the texture + * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint + */ + public static void texturedGuiRect(MatrixStack matrices, int left, int top, int width, int height, Identifier texture, int color) { + texturedGuiRect(matrices, left, top, width, height, texture, 0, 0, color); + } + + /** + * Draws an untextured rectangle of the specified RGB color. + */ + public static void coloredRect(MatrixStack matrices, int left, int top, int width, int height, int color) { + if (width <= 0) width = 1; + if (height <= 0) height = 1; + + float a = (color >> 24 & 255) / 255.0F; + float r = (color >> 16 & 255) / 255.0F; + float g = (color >> 8 & 255) / 255.0F; + float b = (color & 255) / 255.0F; + Tessellator tessellator = Tessellator.getInstance(); + BufferBuilder buffer = tessellator.getBuffer(); + Matrix4f model = matrices.peek().getModel(); + RenderSystem.enableBlend(); + RenderSystem.disableTexture(); + RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ZERO); + buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR); //I thought GL_QUADS was deprecated but okay, sure. + buffer.vertex(model, left, top + height, 0).color(r, g, b, a).next(); + buffer.vertex(model, left + width, top + height, 0).color(r, g, b, a).next(); + buffer.vertex(model, left + width, top, 0).color(r, g, b, a).next(); + buffer.vertex(model, left, top, 0).color(r, g, b, a).next(); + tessellator.draw(); + RenderSystem.enableTexture(); + RenderSystem.disableBlend(); + } + + /** + * Draws a beveled, round rectangle that is substantially similar to default Minecraft UI panels. + * + * @param matrices the rendering matrix stack + * @param x the X position of the panel + * @param y the Y position of the panel + * @param width the width of the panel + * @param height the height of the panel + */ + public static void drawGuiPanel(MatrixStack matrices, int x, int y, int width, int height) { + if (LibGui.isDarkMode()) drawGuiPanel(matrices, x, y, width, height, 0xFF0B0B0B, 0xFF2F2F2F, 0xFF414141, 0xFF000000); + else drawGuiPanel(matrices, x, y, width, height, 0xFF555555, 0xFFC6C6C6, 0xFFFFFFFF, 0xFF000000); + } + + /** + * Draws a beveled, round, and colored rectangle that is substantially similar to default Minecraft UI panels. + * + * @param matrices the rendering matrix stack + * @param x the X position of the panel + * @param y the Y position of the panel + * @param width the width of the panel + * @param height the height of the panel + * @param panelColor the panel ARGB color + */ + public static void drawGuiPanel(MatrixStack matrices, int x, int y, int width, int height, int panelColor) { + int shadowColor = multiplyColor(panelColor, 0.50f); + int hilightColor = multiplyColor(panelColor, 1.25f); + + drawGuiPanel(matrices, x, y, width, height, shadowColor, panelColor, hilightColor, 0xFF000000); + } + + /** + * Draws a beveled, round rectangle with custom edge colors that is substantially similar to default Minecraft UI panels. + * + * @param matrices the rendering matrix stack + * @param x the X position of the panel + * @param y the Y position of the panel + * @param width the width of the panel + * @param height the height of the panel + * @param shadow the bottom/right shadow ARGB color + * @param panel the center ARGB color + * @param hilight the top/left hilight ARGB color + * @param outline the outline ARGB color + */ + public static void drawGuiPanel(MatrixStack matrices, int x, int y, int width, int height, int shadow, int panel, int hilight, int outline) { + coloredRect(matrices, x + 3, y + 3, width - 6, height - 6, panel); //Main panel area + + coloredRect(matrices, x + 2, y + 1, width - 4, 2, hilight); //Top hilight + coloredRect(matrices, x + 2, y + height - 3, width - 4, 2, shadow); //Bottom shadow + coloredRect(matrices, x + 1, y + 2, 2, height - 4, hilight); //Left hilight + coloredRect(matrices, x + width - 3, y + 2, 2, height - 4, shadow); //Right shadow + coloredRect(matrices, x + width - 3, y + 2, 1, 1, panel); //Topright non-hilight/non-shadow transition pixel + coloredRect(matrices, x + 2, y + height - 3, 1, 1, panel); //Bottomleft non-hilight/non-shadow transition pixel + coloredRect(matrices, x + 3, y + 3, 1, 1, hilight); //Topleft round hilight pixel + coloredRect(matrices, x + width - 4, y + height - 4, 1, 1, shadow); //Bottomright round shadow pixel + + coloredRect(matrices, x + 2, y, width - 4, 1, outline); //Top outline + coloredRect(matrices, x, y + 2, 1, height - 4, outline); //Left outline + coloredRect(matrices, x + width - 1, y + 2, 1, height - 4, outline); //Right outline + coloredRect(matrices, x + 2, y + height - 1, width - 4, 1, outline); //Bottom outline + coloredRect(matrices, x + 1, y + 1, 1, 1, outline); //Topleft round pixel + coloredRect(matrices, x + 1, y + height - 2, 1, 1, outline); //Bottomleft round pixel + coloredRect(matrices, x + width - 2, y + 1, 1, 1, outline); //Topright round pixel + coloredRect(matrices, x + width - 2, y + height - 2, 1, 1, outline); //Bottomright round pixel + } + + /** + * Draws a default-sized recessed itemslot panel + */ + public static void drawBeveledPanel(MatrixStack matrices, int x, int y) { + drawBeveledPanel(matrices, x, y, 18, 18, 0xFF373737, 0xFF8b8b8b, 0xFFFFFFFF); + } + + /** + * Draws a default-color recessed itemslot panel of variable size + */ + public static void drawBeveledPanel(MatrixStack matrices, int x, int y, int width, int height) { + drawBeveledPanel(matrices, x, y, width, height, 0xFF373737, 0xFF8b8b8b, 0xFFFFFFFF); + } + + /** + * Draws a generalized-case beveled panel. Can be inset or outset depending on arguments. + * + * @param matrices the rendering matrix stack + * @param x x coordinate of the topleft corner + * @param y y coordinate of the topleft corner + * @param width width of the panel + * @param height height of the panel + * @param topleft color of the top/left bevel + * @param panel color of the panel area + * @param bottomright color of the bottom/right bevel + */ + public static void drawBeveledPanel(MatrixStack matrices, int x, int y, int width, int height, int topleft, int panel, int bottomright) { + coloredRect(matrices, x, y, width, height, panel); //Center panel + coloredRect(matrices, x, y, width - 1, 1, topleft); //Top shadow + coloredRect(matrices, x, y + 1, 1, height - 2, topleft); //Left shadow + coloredRect(matrices, x + width - 1, y + 1, 1, height - 1, bottomright); //Right hilight + coloredRect(matrices, x + 1, y + height - 1, width - 1, 1, bottomright); //Bottom hilight + } + + /** * Draws a string with a custom alignment. * * @param matrices the rendering matrix stack |