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author | Juuxel <6596629+Juuxel@users.noreply.github.com> | 2020-12-21 17:04:31 +0200 |
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committer | Juuxel <6596629+Juuxel@users.noreply.github.com> | 2020-12-21 17:04:31 +0200 |
commit | ea894bba3b8056740af61635139023ccf0756ded (patch) | |
tree | bfdc69f9636394802eb87d5a3acb576a8b1e0a1e /src/main/resources/assets | |
parent | 788176dcaa49ced35e9f441a820410bcd4f09cfe (diff) | |
download | LibGui-ea894bba3b8056740af61635139023ccf0756ded.tar.gz LibGui-ea894bba3b8056740af61635139023ccf0756ded.tar.bz2 LibGui-ea894bba3b8056740af61635139023ccf0756ded.zip |
Fix dedicated server crashing when trying to load ClientPlayerEntity3.3.1
Apparently having a client-only-typed field referenced in a lambda body
can be dangerous, so I moved the packet registration to the client
init class.
Diffstat (limited to 'src/main/resources/assets')
0 files changed, 0 insertions, 0 deletions