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author | Juuxel <6596629+Juuxel@users.noreply.github.com> | 2019-12-15 18:41:22 +0200 |
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committer | Juuxel <6596629+Juuxel@users.noreply.github.com> | 2019-12-15 18:41:22 +0200 |
commit | a24222da0c88df8907b3e2f9187a02293e864dfa (patch) | |
tree | 270bc2e8c3fd97d2fecc0d3cbc8055c2b61a6999 /src | |
parent | 20a10532885852a62ffe969ee7e2095a8f661f89 (diff) | |
download | LibGui-a24222da0c88df8907b3e2f9187a02293e864dfa.tar.gz LibGui-a24222da0c88df8907b3e2f9187a02293e864dfa.tar.bz2 LibGui-a24222da0c88df8907b3e2f9187a02293e864dfa.zip |
Fix ScreenDrawing, verbump
Diffstat (limited to 'src')
-rw-r--r-- | src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java b/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java index e2b5c77..26cff28 100644 --- a/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java +++ b/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java @@ -35,7 +35,7 @@ public class ScreenDrawing { BufferBuilder buffer = tessellator.getBuffer(); RenderSystem.enableBlend(); //GlStateManager.disableTexture2D(); - RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); + RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ZERO); RenderSystem.color4f(r, g, b, 1.0f); buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE); //I thought GL_QUADS was deprecated but okay, sure. buffer.vertex(x, y + height, 0).texture(u1, v2).next(); @@ -82,7 +82,7 @@ public class ScreenDrawing { BufferBuilder buffer = tessellator.getBuffer(); RenderSystem.enableBlend(); RenderSystem.disableTexture(); - RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); + RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ZERO); RenderSystem.color4f(r, g, b, a); buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION); //I thought GL_QUADS was deprecated but okay, sure. buffer.vertex(left, top + height, 0.0D).next(); |