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-rw-r--r--src/main/java/io/github/cottonmc/cotton/gui/client/BackgroundPainter.java28
-rw-r--r--src/main/java/io/github/cottonmc/cotton/gui/client/NinePatch.java28
-rw-r--r--src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java187
-rw-r--r--src/main/java/io/github/cottonmc/cotton/gui/client/modmenu/WKirbSprite.java2
-rw-r--r--src/main/java/io/github/cottonmc/cotton/gui/widget/WBar.java20
-rw-r--r--src/main/java/io/github/cottonmc/cotton/gui/widget/WButton.java4
-rw-r--r--src/main/java/io/github/cottonmc/cotton/gui/widget/WLabeledSlider.java12
-rw-r--r--src/main/java/io/github/cottonmc/cotton/gui/widget/WScrollBar.java22
-rw-r--r--src/main/java/io/github/cottonmc/cotton/gui/widget/WSlider.java16
-rw-r--r--src/main/java/io/github/cottonmc/cotton/gui/widget/WSprite.java15
-rw-r--r--src/main/java/io/github/cottonmc/cotton/gui/widget/WTextField.java6
-rw-r--r--src/main/java/io/github/cottonmc/cotton/gui/widget/WTiledSprite.java4
-rw-r--r--src/main/java/io/github/cottonmc/cotton/gui/widget/WToggleButton.java4
-rw-r--r--src/main/java/io/github/cottonmc/cotton/gui/widget/icon/TextureIcon.java2
14 files changed, 179 insertions, 171 deletions
diff --git a/src/main/java/io/github/cottonmc/cotton/gui/client/BackgroundPainter.java b/src/main/java/io/github/cottonmc/cotton/gui/client/BackgroundPainter.java
index a847629..e3e25f0 100644
--- a/src/main/java/io/github/cottonmc/cotton/gui/client/BackgroundPainter.java
+++ b/src/main/java/io/github/cottonmc/cotton/gui/client/BackgroundPainter.java
@@ -43,7 +43,7 @@ public interface BackgroundPainter {
*/
public static BackgroundPainter SLOT = (matrices, left, top, panel) -> {
if (!(panel instanceof WItemSlot)) {
- ScreenDrawing.drawBeveledPanel(left-1, top-1, panel.getWidth()+2, panel.getHeight()+2, 0xB8000000, 0x4C000000, 0xB8FFFFFF);
+ ScreenDrawing.drawBeveledPanel(matrices, left-1, top-1, panel.getWidth()+2, panel.getHeight()+2, 0xB8000000, 0x4C000000, 0xB8FFFFFF);
} else {
WItemSlot slot = (WItemSlot)panel;
for(int x = 0; x < slot.getWidth()/18; ++x) {
@@ -54,26 +54,26 @@ public interface BackgroundPainter {
//this will cause a slightly discolored bottom border on vanilla backgrounds but it's necessary for color support, it shouldn't be *too* visible unless you're looking for it
int hi = 0xB8FFFFFF;
if (slot.isBigSlot()) {
- ScreenDrawing.drawBeveledPanel((x * 18) + left - 4, (y * 18) + top - 4, 26, 26,
+ ScreenDrawing.drawBeveledPanel(matrices, (x * 18) + left - 4, (y * 18) + top - 4, 26, 26,
lo, bg, hi);
if (slot.getFocusedSlot() == index) {
int sx = (x * 18) + left - 4;
int sy = (y * 18) + top - 4;
- ScreenDrawing.coloredRect(sx, sy, 26, 1, 0xFF_FFFFA0);
- ScreenDrawing.coloredRect(sx, sy + 1, 1, 26 - 1, 0xFF_FFFFA0);
- ScreenDrawing.coloredRect(sx + 26 - 1, sy + 1, 1, 26 - 1, 0xFF_FFFFA0);
- ScreenDrawing.coloredRect(sx + 1, sy + 26 - 1, 26 - 1, 1, 0xFF_FFFFA0);
+ ScreenDrawing.coloredRect(matrices, sx, sy, 26, 1, 0xFF_FFFFA0);
+ ScreenDrawing.coloredRect(matrices, sx, sy + 1, 1, 26 - 1, 0xFF_FFFFA0);
+ ScreenDrawing.coloredRect(matrices, sx + 26 - 1, sy + 1, 1, 26 - 1, 0xFF_FFFFA0);
+ ScreenDrawing.coloredRect(matrices, sx + 1, sy + 26 - 1, 26 - 1, 1, 0xFF_FFFFA0);
}
} else {
- ScreenDrawing.drawBeveledPanel((x * 18) + left, (y * 18) + top, 16+2, 16+2,
+ ScreenDrawing.drawBeveledPanel(matrices, (x * 18) + left, (y * 18) + top, 16+2, 16+2,
lo, bg, hi);
if (slot.getFocusedSlot() == index) {
int sx = (x * 18) + left;
int sy = (y * 18) + top;
- ScreenDrawing.coloredRect(sx, sy, 18, 1, 0xFF_FFFFA0);
- ScreenDrawing.coloredRect(sx, sy + 1, 1, 18 - 1, 0xFF_FFFFA0);
- ScreenDrawing.coloredRect(sx + 18 - 1, sy + 1, 1, 18 - 1, 0xFF_FFFFA0);
- ScreenDrawing.coloredRect(sx + 1, sy + 18 - 1, 18 - 1, 1, 0xFF_FFFFA0);
+ ScreenDrawing.coloredRect(matrices, sx, sy, 18, 1, 0xFF_FFFFA0);
+ ScreenDrawing.coloredRect(matrices, sx, sy + 1, 1, 18 - 1, 0xFF_FFFFA0);
+ ScreenDrawing.coloredRect(matrices, sx + 18 - 1, sy + 1, 1, 18 - 1, 0xFF_FFFFA0);
+ ScreenDrawing.coloredRect(matrices, sx + 1, sy + 18 - 1, 18 - 1, 1, 0xFF_FFFFA0);
}
}
}
@@ -86,11 +86,11 @@ public interface BackgroundPainter {
*
* @param panelColor the panel background color
* @return a colorful gui panel painter
- * @see ScreenDrawing#drawGuiPanel(int, int, int, int, int)
+ * @see ScreenDrawing#drawGuiPanel(MatrixStack, int, int, int, int, int)
*/
public static BackgroundPainter createColorful(int panelColor) {
return (matrices, left, top, panel) -> {
- ScreenDrawing.drawGuiPanel(left-8, top-8, panel.getWidth()+16, panel.getHeight()+16, panelColor);
+ ScreenDrawing.drawGuiPanel(matrices, left-8, top-8, panel.getWidth()+16, panel.getHeight()+16, panelColor);
};
}
@@ -106,7 +106,7 @@ public interface BackgroundPainter {
int shadowColor = ScreenDrawing.multiplyColor(panelColor, 1.0f - contrast);
int hilightColor = ScreenDrawing.multiplyColor(panelColor, 1.0f + contrast);
- ScreenDrawing.drawGuiPanel(left-8, top-8, panel.getWidth()+16, panel.getHeight()+16, shadowColor, panelColor, hilightColor, 0xFF000000);
+ ScreenDrawing.drawGuiPanel(matrices, left-8, top-8, panel.getWidth()+16, panel.getHeight()+16, shadowColor, panelColor, hilightColor, 0xFF000000);
};
}
diff --git a/src/main/java/io/github/cottonmc/cotton/gui/client/NinePatch.java b/src/main/java/io/github/cottonmc/cotton/gui/client/NinePatch.java
index cdc657e..0375d8d 100644
--- a/src/main/java/io/github/cottonmc/cotton/gui/client/NinePatch.java
+++ b/src/main/java/io/github/cottonmc/cotton/gui/client/NinePatch.java
@@ -181,10 +181,10 @@ public class NinePatch implements BackgroundPainter {
float uv2 = 1.0f - cornerUv;
Mode mode = this.mode != null ? this.mode : MetadataLoader.INSTANCE.getProperties(texture).getMode();
- ScreenDrawing.texturedRect(left, top, cornerSize, cornerSize, texture, 0, 0, uv1, uv1, 0xFF_FFFFFF);
- ScreenDrawing.texturedRect(x2, top, cornerSize, cornerSize, texture, uv2, 0, 1, uv1, 0xFF_FFFFFF);
- ScreenDrawing.texturedRect(left, y2, cornerSize, cornerSize, texture, 0, uv2, uv1, 1, 0xFF_FFFFFF);
- ScreenDrawing.texturedRect(x2, y2, cornerSize, cornerSize, texture, uv2, uv2, 1, 1, 0xFF_FFFFFF);
+ ScreenDrawing.texturedRect(matrices, left, top, cornerSize, cornerSize, texture, 0, 0, uv1, uv1, 0xFF_FFFFFF);
+ ScreenDrawing.texturedRect(matrices, x2, top, cornerSize, cornerSize, texture, uv2, 0, 1, uv1, 0xFF_FFFFFF);
+ ScreenDrawing.texturedRect(matrices, left, y2, cornerSize, cornerSize, texture, 0, uv2, uv1, 1, 0xFF_FFFFFF);
+ ScreenDrawing.texturedRect(matrices, x2, y2, cornerSize, cornerSize, texture, uv2, uv2, 1, 1, 0xFF_FFFFFF);
if (mode == Mode.TILING) {
int tileSize = (int) (cornerSize / cornerUv - 2 * cornerSize);
@@ -197,8 +197,8 @@ public class NinePatch implements BackgroundPainter {
int tileWidth = Math.min(widthLeft, tileSize);
float uo = (tileSize - tileWidth) * px; // Used to remove unnecessary pixels on the X axis
- ScreenDrawing.texturedRect(x1 + i * tileSize, top, tileWidth, cornerSize, texture, uv1, 0, uv2 - uo, uv1, 0xFF_FFFFFF);
- ScreenDrawing.texturedRect(x1 + i * tileSize, y2, tileWidth, cornerSize, texture, uv1, uv2, uv2 - uo, 1, 0xFF_FFFFFF);
+ ScreenDrawing.texturedRect(matrices, x1 + i * tileSize, top, tileWidth, cornerSize, texture, uv1, 0, uv2 - uo, uv1, 0xFF_FFFFFF);
+ ScreenDrawing.texturedRect(matrices, x1 + i * tileSize, y2, tileWidth, cornerSize, texture, uv1, uv2, uv2 - uo, 1, 0xFF_FFFFFF);
// Reset the height left each time the Y is looped
heightLeft = height - 2 * cornerSize;
@@ -207,21 +207,21 @@ public class NinePatch implements BackgroundPainter {
int tileHeight = Math.min(heightLeft, tileSize);
float vo = (tileSize - tileHeight) * px; // Used to remove unnecessary pixels on the Y axis
- ScreenDrawing.texturedRect(left, y1 + j * tileSize, cornerSize, tileHeight, texture, 0, uv1, uv1, uv2 - vo, 0xFF_FFFFFF);
- ScreenDrawing.texturedRect(x2, y1 + j * tileSize, cornerSize, tileHeight, texture, uv2, uv1, 1, uv2 - vo, 0xFF_FFFFFF);
+ ScreenDrawing.texturedRect(matrices, left, y1 + j * tileSize, cornerSize, tileHeight, texture, 0, uv1, uv1, uv2 - vo, 0xFF_FFFFFF);
+ ScreenDrawing.texturedRect(matrices, x2, y1 + j * tileSize, cornerSize, tileHeight, texture, uv2, uv1, 1, uv2 - vo, 0xFF_FFFFFF);
- ScreenDrawing.texturedRect(x1 + i * tileSize, y1 + j * tileSize, tileWidth, tileHeight, texture, uv1, uv1, uv2 - uo, uv2 - vo, 0xFF_FFFFFF);
+ ScreenDrawing.texturedRect(matrices, x1 + i * tileSize, y1 + j * tileSize, tileWidth, tileHeight, texture, uv1, uv1, uv2 - uo, uv2 - vo, 0xFF_FFFFFF);
heightLeft -= tileSize;
}
widthLeft -= tileSize;
}
} else {
- ScreenDrawing.texturedRect(x1, top, width - 2 * cornerSize, cornerSize, texture, uv1, 0, uv2, uv1, 0xFF_FFFFFF);
- ScreenDrawing.texturedRect(left, y1, cornerSize, height - 2 * cornerSize, texture, 0, uv1, uv1, uv2, 0xFF_FFFFFF);
- ScreenDrawing.texturedRect(x1, y2, width - 2 * cornerSize, cornerSize, texture, uv1, uv2, uv2, 1, 0xFF_FFFFFF);
- ScreenDrawing.texturedRect(x2, y1, cornerSize, height - 2 * cornerSize, texture, uv2, uv1, 1, uv2, 0xFF_FFFFFF);
+ ScreenDrawing.texturedRect(matrices, x1, top, width - 2 * cornerSize, cornerSize, texture, uv1, 0, uv2, uv1, 0xFF_FFFFFF);
+ ScreenDrawing.texturedRect(matrices, left, y1, cornerSize, height - 2 * cornerSize, texture, 0, uv1, uv1, uv2, 0xFF_FFFFFF);
+ ScreenDrawing.texturedRect(matrices, x1, y2, width - 2 * cornerSize, cornerSize, texture, uv1, uv2, uv2, 1, 0xFF_FFFFFF);
+ ScreenDrawing.texturedRect(matrices, x2, y1, cornerSize, height - 2 * cornerSize, texture, uv2, uv1, 1, uv2, 0xFF_FFFFFF);
- ScreenDrawing.texturedRect(x1, y1, width - 2 * cornerSize, height - 2 * cornerSize, texture, uv1, uv1, uv2, uv2, 0xFF_FFFFFF);
+ ScreenDrawing.texturedRect(matrices, x1, y1, width - 2 * cornerSize, height - 2 * cornerSize, texture, uv1, uv1, uv2, uv2, 0xFF_FFFFFF);
}
}
diff --git a/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java b/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java
index 410840d..0d6aca0 100644
--- a/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java
+++ b/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java
@@ -12,6 +12,9 @@ import net.minecraft.util.Identifier;
import io.github.cottonmc.cotton.gui.widget.data.HorizontalAlignment;
import io.github.cottonmc.cotton.gui.widget.data.Texture;
+
+import net.minecraft.util.math.Matrix4f;
+
import org.lwjgl.opengl.GL11;
/**
@@ -23,6 +26,7 @@ public class ScreenDrawing {
/**
* Draws a textured rectangle.
*
+ * @param matrices the rendering matrix stack
* @param x the x coordinate of the box on-screen
* @param y the y coordinate of the box on-screen
* @param width the width of the box on-screen
@@ -30,13 +34,14 @@ public class ScreenDrawing {
* @param texture the Identifier for the texture
* @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint
*/
- public static void texturedRect(int x, int y, int width, int height, Identifier texture, int color) {
- texturedRect(x, y, width, height, texture, 0, 0, 1, 1, color, 1.0f);
+ public static void texturedRect(MatrixStack matrices, int x, int y, int width, int height, Identifier texture, int color) {
+ texturedRect(matrices, x, y, width, height, texture, 0, 0, 1, 1, color, 1.0f);
}
/**
* Draws a textured rectangle.
*
+ * @param matrices the rendering matrix stack
* @param x the x coordinate of the box on-screen
* @param y the y coordinate of the box on-screen
* @param width the width of the box on-screen
@@ -46,13 +51,14 @@ public class ScreenDrawing {
* @param opacity opacity of the drawn texture. (0f is fully opaque and 1f is fully visible)
* @since 2.0.0
*/
- public static void texturedRect(int x, int y, int width, int height, Identifier texture, int color, float opacity) {
- texturedRect(x, y, width, height, texture, 0, 0, 1, 1, color, opacity);
+ public static void texturedRect(MatrixStack matrices, int x, int y, int width, int height, Identifier texture, int color, float opacity) {
+ texturedRect(matrices, x, y, width, height, texture, 0, 0, 1, 1, color, opacity);
}
/**
* Draws a textured rectangle.
*
+ * @param matrices the rendering matrix stack
* @param x the x coordinate of the box on-screen
* @param y the y coordinate of the box on-screen
* @param width the width of the box on-screen
@@ -64,13 +70,14 @@ public class ScreenDrawing {
* @param v2 the bottom edge of the texture
* @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint
*/
- public static void texturedRect(int x, int y, int width, int height, Identifier texture, float u1, float v1, float u2, float v2, int color) {
- texturedRect(x, y, width, height, texture, u1, v1, u2, v2, color, 1.0f);
+ public static void texturedRect(MatrixStack matrices, int x, int y, int width, int height, Identifier texture, float u1, float v1, float u2, float v2, int color) {
+ texturedRect(matrices, x, y, width, height, texture, u1, v1, u2, v2, color, 1.0f);
}
/**
* Draws a textured rectangle.
*
+ * @param matrices the rendering matrix stack
* @param x the x coordinate of the box on-screen
* @param y the y coordinate of the box on-screen
* @param width the width of the box on-screen
@@ -79,13 +86,14 @@ public class ScreenDrawing {
* @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint
* @since 3.0.0
*/
- public static void texturedRect(int x, int y, int width, int height, Texture texture, int color) {
- texturedRect(x, y, width, height, texture, color, 1.0f);
+ public static void texturedRect(MatrixStack matrices, int x, int y, int width, int height, Texture texture, int color) {
+ texturedRect(matrices, x, y, width, height, texture, color, 1.0f);
}
/**
* Draws a textured rectangle.
*
+ * @param matrices the rendering matrix stack
* @param x the x coordinate of the box on-screen
* @param y the y coordinate of the box on-screen
* @param width the width of the box on-screen
@@ -95,13 +103,14 @@ public class ScreenDrawing {
* @param opacity opacity of the drawn texture. (0f is fully opaque and 1f is fully visible)
* @since 3.0.0
*/
- public static void texturedRect(int x, int y, int width, int height, Texture texture, int color, float opacity) {
- texturedRect(x, y, width, height, texture.image, texture.u1, texture.v1, texture.u2, texture.v2, color, opacity);
+ public static void texturedRect(MatrixStack matrices, int x, int y, int width, int height, Texture texture, int color, float opacity) {
+ texturedRect(matrices, x, y, width, height, texture.image, texture.u1, texture.v1, texture.u2, texture.v2, color, opacity);
}
/**
* Draws a textured rectangle.
*
+ * @param matrices the rendering matrix stack
* @param x the x coordinate of the box on-screen
* @param y the y coordinate of the box on-screen
* @param width the width of the box on-screen
@@ -115,7 +124,7 @@ public class ScreenDrawing {
* @param opacity opacity of the drawn texture. (0f is fully opaque and 1f is fully visible)
* @since 2.0.0
*/
- public static void texturedRect(int x, int y, int width, int height, Identifier texture, float u1, float v1, float u2, float v2, int color, float opacity) {
+ public static void texturedRect(MatrixStack matrices, int x, int y, int width, int height, Identifier texture, float u1, float v1, float u2, float v2, int color, float opacity) {
MinecraftClient.getInstance().getTextureManager().bindTexture(texture);
//float scale = 0.00390625F;
@@ -128,14 +137,15 @@ public class ScreenDrawing {
float b = (color & 255) / 255.0F;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
+ Matrix4f model = matrices.peek().getModel();
RenderSystem.enableBlend();
//GlStateManager.disableTexture2D();
RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ZERO);
buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR_TEXTURE); //I thought GL_QUADS was deprecated but okay, sure.
- buffer.vertex(x, y + height, 0).color(r, g, b, opacity).texture(u1, v2).next();
- buffer.vertex(x + width, y + height, 0).color(r, g, b, opacity).texture(u2, v2).next();
- buffer.vertex(x + width, y, 0).color(r, g, b, opacity).texture(u2, v1).next();
- buffer.vertex(x, y, 0).color(r, g, b, opacity).texture(u1, v1).next();
+ buffer.vertex(model, x, y + height, 0).color(r, g, b, opacity).texture(u1, v2).next();
+ buffer.vertex(model, x + width, y + height, 0).color(r, g, b, opacity).texture(u2, v2).next();
+ buffer.vertex(model, x + width, y, 0).color(r, g, b, opacity).texture(u2, v1).next();
+ buffer.vertex(model, x, y, 0).color(r, g, b, opacity).texture(u1, v1).next();
tessellator.draw();
//GlStateManager.enableTexture2D();
RenderSystem.disableBlend();
@@ -145,6 +155,8 @@ public class ScreenDrawing {
* Draws a textured rectangle with UV values based on the width and height.
*
* <p>If the texture is 256x256, this draws the texture at one pixel per texel.
+ *
+ * @param matrices the rendering matrix stack
* @param x the x coordinate of the box on-screen
* @param y the y coordinate of the box on-screen
* @param width the width of the box on-screen
@@ -154,9 +166,9 @@ public class ScreenDrawing {
* @param textureY the y offset into the texture
* @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint
*/
- public static void texturedGuiRect(int x, int y, int width, int height, Identifier texture, int textureX, int textureY, int color) {
+ public static void texturedGuiRect(MatrixStack matrices, int x, int y, int width, int height, Identifier texture, int textureX, int textureY, int color) {
float px = 1/256f;
- texturedRect(x, y, width, height, texture, textureX*px, textureY*px, (textureX+width)*px, (textureY+height)*px, color);
+ texturedRect(matrices, x, y, width, height, texture, textureX*px, textureY*px, (textureX+width)*px, (textureY+height)*px, color);
}
/**
@@ -164,21 +176,22 @@ public class ScreenDrawing {
*
* <p>If the texture is 256x256, this draws the texture at one pixel per texel.
*
- * @param left the x coordinate of the box on-screen
- * @param top the y coordinate of the box on-screen
- * @param width the width of the box on-screen
- * @param height the height of the box on-screen
- * @param texture the Identifier for the texture
- * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint
+ * @param matrices the rendering matrix stack
+ * @param left the x coordinate of the box on-screen
+ * @param top the y coordinate of the box on-screen
+ * @param width the width of the box on-screen
+ * @param height the height of the box on-screen
+ * @param texture the Identifier for the texture
+ * @param color a color to tint the texture. This can be transparent! Use 0xFF_FFFFFF if you don't want a color tint
*/
- public static void texturedGuiRect(int left, int top, int width, int height, Identifier texture, int color) {
- texturedGuiRect(left, top, width, height, texture, 0, 0, color);
+ public static void texturedGuiRect(MatrixStack matrices, int left, int top, int width, int height, Identifier texture, int color) {
+ texturedGuiRect(matrices, left, top, width, height, texture, 0, 0, color);
}
/**
* Draws an untextured rectangle of the specified RGB color.
*/
- public static void coloredRect(int left, int top, int width, int height, int color) {
+ public static void coloredRect(MatrixStack matrices, int left, int top, int width, int height, int color) {
if (width <= 0) width = 1;
if (height <= 0) height = 1;
@@ -188,33 +201,20 @@ public class ScreenDrawing {
float b = (color & 255) / 255.0F;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
+ Matrix4f model = matrices.peek().getModel();
RenderSystem.enableBlend();
RenderSystem.disableTexture();
RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ZERO);
buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR); //I thought GL_QUADS was deprecated but okay, sure.
- buffer.vertex(left, top + height, 0.0D).color(r, g, b, a).next();
- buffer.vertex(left + width, top + height, 0.0D).color(r, g, b, a).next();
- buffer.vertex(left + width, top, 0.0D).color(r, g, b, a).next();
- buffer.vertex(left, top, 0.0D).color(r, g, b, a).next();
+ buffer.vertex(model, left, top + height, 0).color(r, g, b, a).next();
+ buffer.vertex(model, left + width, top + height, 0).color(r, g, b, a).next();
+ buffer.vertex(model, left + width, top, 0).color(r, g, b, a).next();
+ buffer.vertex(model, left, top, 0).color(r, g, b, a).next();
tessellator.draw();
RenderSystem.enableTexture();
RenderSystem.disableBlend();
}
- public static void maskedRect(Identifier mask, Identifier texture, int left, int top, int width, int height) {
-
-
- texturedRect(left, top, width, height, mask, 0, 0, 1, 1, 0xFFFFFFFF); //TODO: 7 Z
-
- RenderSystem.enableDepthTest();
- RenderSystem.depthFunc(GL11.GL_EQUAL);
-
- texturedRect(left, top, width, height, texture, 0, 0, 1, 1, 0xFFFFFFFF); //, 7);
-
- RenderSystem.depthFunc(GL11.GL_LESS);
- RenderSystem.disableDepthTest();
- }
-
/**
* Draws a rectangle for a Fluid, because fluids are tough.
*/
@@ -256,82 +256,87 @@ public class ScreenDrawing {
/**
* Draws a beveled, round rectangle that is substantially similar to default Minecraft UI panels.
*
- * @param x the X position of the panel
- * @param y the Y position of the panel
- * @param width the width of the panel
- * @param height the height of the panel
+ * @param matrices the rendering matrix stack
+ * @param x the X position of the panel
+ * @param y the Y position of the panel
+ * @param width the width of the panel
+ * @param height the height of the panel
*/
- public static void drawGuiPanel(int x, int y, int width, int height) {
- if (LibGui.isDarkMode()) drawGuiPanel(x, y, width, height, 0xFF0B0B0B, 0xFF2F2F2F, 0xFF414141, 0xFF000000);
- else drawGuiPanel(x, y, width, height, 0xFF555555, 0xFFC6C6C6, 0xFFFFFFFF, 0xFF000000);
+ public static void drawGuiPanel(MatrixStack matrices, int x, int y, int width, int height) {
+ if (LibGui.isDarkMode()) drawGuiPanel(matrices, x, y, width, height, 0xFF0B0B0B, 0xFF2F2F2F, 0xFF414141, 0xFF000000);
+ else drawGuiPanel(matrices, x, y, width, height, 0xFF555555, 0xFFC6C6C6, 0xFFFFFFFF, 0xFF000000);
}
/**
* Draws a beveled, round, and colored rectangle that is substantially similar to default Minecraft UI panels.
*
+ * @param matrices the rendering matrix stack
* @param x the X position of the panel
* @param y the Y position of the panel
* @param width the width of the panel
* @param height the height of the panel
* @param panelColor the panel ARGB color
*/
- public static void drawGuiPanel(int x, int y, int width, int height, int panelColor) {
+ public static void drawGuiPanel(MatrixStack matrices, int x, int y, int width, int height, int panelColor) {
int shadowColor = multiplyColor(panelColor, 0.50f);
int hilightColor = multiplyColor(panelColor, 1.25f);
- drawGuiPanel(x, y, width, height, shadowColor, panelColor, hilightColor, 0xFF000000);
+ drawGuiPanel(matrices, x, y, width, height, shadowColor, panelColor, hilightColor, 0xFF000000);
}
/**
* Draws a beveled, round rectangle with custom edge colors that is substantially similar to default Minecraft UI panels.
*
- * @param x the X position of the panel
- * @param y the Y position of the panel
- * @param width the width of the panel
- * @param height the height of the panel
- * @param shadow the bottom/right shadow ARGB color
- * @param panel the center ARGB color
- * @param hilight the top/left hilight ARGB color
- * @param outline the outline ARGB color
+ * @param matrices the rendering matrix stack
+ * @param x the X position of the panel
+ * @param y the Y position of the panel
+ * @param width the width of the panel
+ * @param height the height of the panel
+ * @param shadow the bottom/right shadow ARGB color
+ * @param panel the center ARGB color
+ * @param hilight the top/left hilight ARGB color
+ * @param outline the outline ARGB color
*/
- public static void drawGuiPanel(int x, int y, int width, int height, int shadow, int panel, int hilight, int outline) {
- coloredRect(x + 3, y + 3, width - 6, height - 6, panel); //Main panel area
-
- coloredRect(x + 2, y + 1, width - 4, 2, hilight); //Top hilight
- coloredRect(x + 2, y + height - 3, width - 4, 2, shadow); //Bottom shadow
- coloredRect(x + 1, y + 2, 2, height - 4, hilight); //Left hilight
- coloredRect(x + width - 3, y + 2, 2, height - 4, shadow); //Right shadow
- coloredRect(x + width - 3, y + 2, 1, 1, panel); //Topright non-hilight/non-shadow transition pixel
- coloredRect(x + 2, y + height - 3, 1, 1, panel); //Bottomleft non-hilight/non-shadow transition pixel
- coloredRect(x + 3, y + 3, 1, 1, hilight); //Topleft round hilight pixel
- coloredRect(x + width - 4, y + height - 4, 1, 1, shadow); //Bottomright round shadow pixel
-
- coloredRect(x + 2, y, width - 4, 1, outline); //Top outline
- coloredRect(x, y + 2, 1, height - 4, outline); //Left outline
- coloredRect(x + width - 1, y + 2, 1, height - 4, outline); //Right outline
- coloredRect(x + 2, y + height - 1, width - 4, 1, outline); //Bottom outline
- coloredRect(x + 1, y + 1, 1, 1, outline); //Topleft round pixel
- coloredRect(x + 1, y + height - 2, 1, 1, outline); //Bottomleft round pixel
- coloredRect(x + width - 2, y + 1, 1, 1, outline); //Topright round pixel
- coloredRect(x + width - 2, y + height - 2, 1, 1, outline); //Bottomright round pixel
+ public static void drawGuiPanel(MatrixStack matrices, int x, int y, int width, int height, int shadow, int panel, int hilight, int outline) {
+ coloredRect(matrices, x + 3, y + 3, width - 6, height - 6, panel); //Main panel area
+
+ coloredRect(matrices, x + 2, y + 1, width - 4, 2, hilight); //Top hilight
+ coloredRect(matrices, x + 2, y + height - 3, width - 4, 2, shadow); //Bottom shadow
+ coloredRect(matrices, x + 1, y + 2, 2, height - 4, hilight); //Left hilight
+ coloredRect(matrices, x + width - 3, y + 2, 2, height - 4, shadow); //Right shadow
+ coloredRect(matrices, x + width - 3, y + 2, 1, 1, panel); //Topright non-hilight/non-shadow transition pixel
+ coloredRect(matrices, x + 2, y + height - 3, 1, 1, panel); //Bottomleft non-hilight/non-shadow transition pixel
+ coloredRect(matrices, x + 3, y + 3, 1, 1, hilight); //Topleft round hilight pixel
+ coloredRect(matrices, x + width - 4, y + height - 4, 1, 1, shadow); //Bottomright round shadow pixel
+
+ coloredRect(matrices, x + 2, y, width - 4, 1, outline); //Top outline
+ coloredRect(matrices, x, y + 2, 1, height - 4, outline); //Left outline
+ coloredRect(matrices, x + width - 1, y + 2, 1, height - 4, outline); //Right outline
+ coloredRect(matrices, x + 2, y + height - 1, width - 4, 1, outline); //Bottom outline
+ coloredRect(matrices, x + 1, y + 1, 1, 1, outline); //Topleft round pixel
+ coloredRect(matrices, x + 1, y + height - 2, 1, 1, outline); //Bottomleft round pixel
+ coloredRect(matrices, x + width - 2, y + 1, 1, 1, outline); //Topright round pixel
+ coloredRect(matrices, x + width - 2, y + height - 2, 1, 1, outline); //Bottomright round pixel
}
/**
* Draws a default-sized recessed itemslot panel
*/
- public static void drawBeveledPanel(int x, int y) {
- drawBeveledPanel(x, y, 18, 18, 0xFF373737, 0xFF8b8b8b, 0xFFFFFFFF);
+ public static void drawBeveledPanel(MatrixStack matrices, int x, int y) {
+ drawBeveledPanel(matrices, x, y, 18, 18, 0xFF373737, 0xFF8b8b8b, 0xFFFFFFFF);
}
/**
* Draws a default-color recessed itemslot panel of variable size
*/
- public static void drawBeveledPanel(int x, int y, int width, int height) {
- drawBeveledPanel(x, y, width, height, 0xFF373737, 0xFF8b8b8b, 0xFFFFFFFF);
+ public static void drawBeveledPanel(MatrixStack matrices, int x, int y, int width, int height) {
+ drawBeveledPanel(matrices, x, y, width, height, 0xFF373737, 0xFF8b8b8b, 0xFFFFFFFF);
}
/**
* Draws a generalized-case beveled panel. Can be inset or outset depending on arguments.
+ *
+ * @param matrices the rendering matrix stack
* @param x x coordinate of the topleft corner
* @param y y coordinate of the topleft corner
* @param width width of the panel
@@ -340,12 +345,12 @@ public class ScreenDrawing {
* @param panel color of the panel area
* @param bottomright color of the bottom/right bevel
*/
- public static void drawBeveledPanel(int x, int y, int width, int height, int topleft, int panel, int bottomright) {
- coloredRect(x, y, width, height, panel); //Center panel
- coloredRect(x, y, width - 1, 1, topleft); //Top shadow
- coloredRect(x, y + 1, 1, height - 2, topleft); //Left shadow
- coloredRect(x + width - 1, y + 1, 1, height - 1, bottomright); //Right hilight
- coloredRect(x + 1, y + height - 1, width - 1, 1, bottomright); //Bottom hilight
+ public static void drawBeveledPanel(MatrixStack matrices, int x, int y, int width, int height, int topleft, int panel, int bottomright) {
+ coloredRect(matrices, x, y, width, height, panel); //Center panel
+ coloredRect(matrices, x, y, width - 1, 1, topleft); //Top shadow
+ coloredRect(matrices, x, y + 1, 1, height - 2, topleft); //Left shadow
+ coloredRect(matrices, x + width - 1, y + 1, 1, height - 1, bottomright); //Right hilight
+ coloredRect(matrices, x + 1, y + height - 1, width - 1, 1, bottomright); //Bottom hilight
}
/**
diff --git a/src/main/java/io/github/cottonmc/cotton/gui/client/modmenu/WKirbSprite.java b/src/main/java/io/github/cottonmc/cotton/gui/client/modmenu/WKirbSprite.java
index f0300b1..2f7832d 100644
--- a/src/main/java/io/github/cottonmc/cotton/gui/client/modmenu/WKirbSprite.java
+++ b/src/main/java/io/github/cottonmc/cotton/gui/client/modmenu/WKirbSprite.java
@@ -96,7 +96,7 @@ public class WKirbSprite extends WWidget {
}
float offset = KIRB_WIDTH * currentFrame;
- ScreenDrawing.texturedRect(x, y+8, 32, 32, KIRB, offset, 0, offset+KIRB_WIDTH, 1, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, x, y+8, 32, 32, KIRB, offset, 0, offset+KIRB_WIDTH, 1, 0xFFFFFFFF);
long elapsed = now - lastFrame;
currentFrameTime += elapsed;
diff --git a/src/main/java/io/github/cottonmc/cotton/gui/widget/WBar.java b/src/main/java/io/github/cottonmc/cotton/gui/widget/WBar.java
index 13cf16b..1aea8ec 100644
--- a/src/main/java/io/github/cottonmc/cotton/gui/widget/WBar.java
+++ b/src/main/java/io/github/cottonmc/cotton/gui/widget/WBar.java
@@ -113,9 +113,9 @@ public class WBar extends WWidget {
@Override
public void paint(MatrixStack matrices, int x, int y, int mouseX, int mouseY) {
if (bg!=null) {
- ScreenDrawing.texturedRect(x, y, getWidth(), getHeight(), bg, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, x, y, getWidth(), getHeight(), bg, 0xFFFFFFFF);
} else {
- ScreenDrawing.coloredRect(x, y, getWidth(), getHeight(), ScreenDrawing.colorAtOpacity(0x000000, 0.25f));
+ ScreenDrawing.coloredRect(matrices, x, y, getWidth(), getHeight(), ScreenDrawing.colorAtOpacity(0x000000, 0.25f));
}
float percent = properties.get(field) / (float) properties.get(max);
@@ -135,25 +135,25 @@ public class WBar extends WWidget {
int top = y + getHeight();
top -= barSize;
if (bar!=null) {
- ScreenDrawing.texturedRect(left, top, getWidth(), barSize, bar.image, bar.u1, MathHelper.lerp(percent, bar.v2, bar.v1), bar.u2, bar.v2, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, left, top, getWidth(), barSize, bar.image, bar.u1, MathHelper.lerp(percent, bar.v2, bar.v1), bar.u2, bar.v2, 0xFFFFFFFF);
} else {
- ScreenDrawing.coloredRect(left, top, getWidth(), barSize, ScreenDrawing.colorAtOpacity(0xFFFFFF, 0.5f));
+ ScreenDrawing.coloredRect(matrices, left, top, getWidth(), barSize, ScreenDrawing.colorAtOpacity(0xFFFFFF, 0.5f));
}
break;
}
case RIGHT: {
if (bar!=null) {
- ScreenDrawing.texturedRect(x, y, barSize, getHeight(), bar.image, bar.u1, bar.v1, MathHelper.lerp(percent, bar.u1, bar.u2), bar.v2, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, x, y, barSize, getHeight(), bar.image, bar.u1, bar.v1, MathHelper.lerp(percent, bar.u1, bar.u2), bar.v2, 0xFFFFFFFF);
} else {
- ScreenDrawing.coloredRect(x, y, barSize, getHeight(), ScreenDrawing.colorAtOpacity(0xFFFFFF, 0.5f));
+ ScreenDrawing.coloredRect(matrices, x, y, barSize, getHeight(), ScreenDrawing.colorAtOpacity(0xFFFFFF, 0.5f));
}
break;
}
case DOWN: {
if (bar!=null) {
- ScreenDrawing.texturedRect(x, y, getWidth(), barSize, bar.image, bar.u1, bar.v1, bar.u2, MathHelper.lerp(percent, bar.v1, bar.v2), 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, x, y, getWidth(), barSize, bar.image, bar.u1, bar.v1, bar.u2, MathHelper.lerp(percent, bar.v1, bar.v2), 0xFFFFFFFF);
} else {
- ScreenDrawing.coloredRect(x, y, getWidth(), barSize, ScreenDrawing.colorAtOpacity(0xFFFFFF, 0.5f));
+ ScreenDrawing.coloredRect(matrices, x, y, getWidth(), barSize, ScreenDrawing.colorAtOpacity(0xFFFFFF, 0.5f));
}
break;
}
@@ -162,9 +162,9 @@ public class WBar extends WWidget {
int top = y;
left -= barSize;
if (bar!=null) {
- ScreenDrawing.texturedRect(left, top, barSize, getHeight(), bar.image, MathHelper.lerp(percent, bar.u2, bar.u1), bar.v1, bar.u2, bar.v2, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, left, top, barSize, getHeight(), bar.image, MathHelper.lerp(percent, bar.u2, bar.u1), bar.v1, bar.u2, bar.v2, 0xFFFFFFFF);
} else {
- ScreenDrawing.coloredRect(left, top, barSize, getHeight(), ScreenDrawing.colorAtOpacity(0xFFFFFF, 0.5f));
+ ScreenDrawing.coloredRect(matrices, left, top, barSize, getHeight(), ScreenDrawing.colorAtOpacity(0xFFFFFF, 0.5f));
}
break;
}
diff --git a/src/main/java/io/github/cottonmc/cotton/gui/widget/WButton.java b/src/main/java/io/github/cottonmc/cotton/gui/widget/WButton.java
index 65dde6f..deee662 100644
--- a/src/main/java/io/github/cottonmc/cotton/gui/widget/WButton.java
+++ b/src/main/java/io/github/cottonmc/cotton/gui/widget/WButton.java
@@ -93,8 +93,8 @@ public class WButton extends WWidget {
float buttonEndLeft = (200-(getWidth()/2)) * px;
- ScreenDrawing.texturedRect(x, y, getWidth()/2, 20, AbstractButtonWidget.WIDGETS_LOCATION, buttonLeft, buttonTop, buttonLeft+buttonWidth, buttonTop+buttonHeight, 0xFFFFFFFF);
- ScreenDrawing.texturedRect(x+(getWidth()/2), y, getWidth()/2, 20, AbstractButtonWidget.WIDGETS_LOCATION, buttonEndLeft, buttonTop, 200*px, buttonTop+buttonHeight, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, x, y, getWidth()/2, 20, AbstractButtonWidget.WIDGETS_LOCATION, buttonLeft, buttonTop, buttonLeft+buttonWidth, buttonTop+buttonHeight, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, x+(getWidth()/2), y, getWidth()/2, 20, AbstractButtonWidget.WIDGETS_LOCATION, buttonEndLeft, buttonTop, 200*px, buttonTop+buttonHeight, 0xFFFFFFFF);
if (icon != null) {
icon.paint(matrices, x + 1, y + 1, 16);
diff --git a/src/main/java/io/github/cottonmc/cotton/gui/widget/WLabeledSlider.java b/src/main/java/io/github/cottonmc/cotton/gui/widget/WLabeledSlider.java
index 0c1a510..ef5391e 100644
--- a/src/main/java/io/github/cottonmc/cotton/gui/widget/WLabeledSlider.java
+++ b/src/main/java/io/github/cottonmc/cotton/gui/widget/WLabeledSlider.java
@@ -172,7 +172,7 @@ public class WLabeledSlider extends WAbstractSlider {
RenderSystem.translatef(0, height, 0);
RenderSystem.rotatef(270, 0, 0, 1);
}
- drawButton(0, 0, 0, aWidth);
+ drawButton(matrices, 0, 0, 0, aWidth);
// 1: regular, 2: hovered, 0: disabled/dragging
int thumbX = Math.round(coordToValueRatio * (value - min));
@@ -182,11 +182,11 @@ public class WLabeledSlider extends WAbstractSlider {
boolean hovering = rotMouseX >= thumbX && rotMouseX <= thumbX + thumbWidth && rotMouseY >= thumbY && rotMouseY <= thumbY + thumbHeight;
int thumbState = dragging || hovering ? 2 : 1;
- drawButton(thumbX, thumbY, thumbState, thumbWidth);
+ drawButton(matrices, thumbX, thumbY, thumbState, thumbWidth);
if (thumbState == 1 && isFocused()) {
float px = 1 / 32f;
- ScreenDrawing.texturedRect(thumbX, thumbY, thumbWidth, thumbHeight, WSlider.LIGHT_TEXTURE, 24*px, 0*px, 32*px, 20*px, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, thumbX, thumbY, thumbWidth, thumbHeight, WSlider.LIGHT_TEXTURE, 24*px, 0*px, 32*px, 20*px, 0xFFFFFFFF);
}
if (label != null) {
@@ -198,7 +198,7 @@ public class WLabeledSlider extends WAbstractSlider {
// state = 1: regular, 2: hovered, 0: disabled/dragging
@Environment(EnvType.CLIENT)
- private void drawButton(int x, int y, int state, int width) {
+ private void drawButton(MatrixStack matrices, int x, int y, int state, int width) {
float px = 1 / 256f;
float buttonLeft = 0 * px;
float buttonTop = (46 + (state * 20)) * px;
@@ -208,8 +208,8 @@ public class WLabeledSlider extends WAbstractSlider {
float buttonHeight = 20 * px;
float buttonEndLeft = (200 - halfWidth) * px;
- ScreenDrawing.texturedRect(x, y, halfWidth, 20, AbstractButtonWidget.WIDGETS_LOCATION, buttonLeft, buttonTop, buttonLeft + buttonWidth, buttonTop + buttonHeight, 0xFFFFFFFF);
- ScreenDrawing.texturedRect(x + halfWidth, y, halfWidth, 20, AbstractButtonWidget.WIDGETS_LOCATION, buttonEndLeft, buttonTop, 200 * px, buttonTop + buttonHeight, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, x, y, halfWidth, 20, AbstractButtonWidget.WIDGETS_LOCATION, buttonLeft, buttonTop, buttonLeft + buttonWidth, buttonTop + buttonHeight, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, x + halfWidth, y, halfWidth, 20, AbstractButtonWidget.WIDGETS_LOCATION, buttonEndLeft, buttonTop, 200 * px, buttonTop + buttonHeight, 0xFFFFFFFF);
}
/**
diff --git a/src/main/java/io/github/cottonmc/cotton/gui/widget/WScrollBar.java b/src/main/java/io/github/cottonmc/cotton/gui/widget/WScrollBar.java
index 812b5fe..1f97f48 100644
--- a/src/main/java/io/github/cottonmc/cotton/gui/widget/WScrollBar.java
+++ b/src/main/java/io/github/cottonmc/cotton/gui/widget/WScrollBar.java
@@ -37,9 +37,9 @@ public class WScrollBar extends WWidget {
@Override
public void paint(MatrixStack matrices, int x, int y, int mouseX, int mouseY) {
if (LibGui.isDarkMode()) {
- ScreenDrawing.drawBeveledPanel(x, y, width, height, 0xFF_212121, 0xFF_2F2F2F, 0xFF_5D5D5D);
+ ScreenDrawing.drawBeveledPanel(matrices, x, y, width, height, 0xFF_212121, 0xFF_2F2F2F, 0xFF_5D5D5D);
} else {
- ScreenDrawing.drawBeveledPanel(x, y, width, height, 0xFF_373737, 0xFF_8B8B8B, 0xFF_FFFFFF);
+ ScreenDrawing.drawBeveledPanel(matrices, x, y, width, height, 0xFF_373737, 0xFF_8B8B8B, 0xFF_FFFFFF);
}
if (maxValue<=0) return;
@@ -79,16 +79,16 @@ public class WScrollBar extends WWidget {
}
if (axis==Axis.HORIZONTAL) {
- ScreenDrawing.drawBeveledPanel(x+1+getHandlePosition(), y+1, getHandleSize(), height-2, top, middle, bottom);
+ ScreenDrawing.drawBeveledPanel(matrices, x+1+getHandlePosition(), y+1, getHandleSize(), height-2, top, middle, bottom);
if (isFocused()) {
- drawBeveledOutline(x+1+getHandlePosition(), y+1, getHandleSize(), height-2, 0xFF_FFFFA7, 0xFF_8C8F39);
+ drawBeveledOutline(matrices, x+1+getHandlePosition(), y+1, getHandleSize(), height-2, 0xFF_FFFFA7, 0xFF_8C8F39);
}
} else {
- ScreenDrawing.drawBeveledPanel(x+1, y+1+getHandlePosition(), width-2, getHandleSize(), top, middle, bottom);
+ ScreenDrawing.drawBeveledPanel(matrices, x+1, y+1+getHandlePosition(), width-2, getHandleSize(), top, middle, bottom);
if (isFocused()) {
- drawBeveledOutline(x+1, y+1+getHandlePosition(), width-2, getHandleSize(), 0xFF_FFFFA7, 0xFF_8C8F39);
+ drawBeveledOutline(matrices, x+1, y+1+getHandlePosition(), width-2, getHandleSize(), 0xFF_FFFFA7, 0xFF_8C8F39);
}
}
}
@@ -103,11 +103,11 @@ public class WScrollBar extends WWidget {
return true;
}
- private static void drawBeveledOutline(int x, int y, int width, int height, int topleft, int bottomright) {
- ScreenDrawing.coloredRect(x, y, width, 1, topleft); //Top shadow
- ScreenDrawing.coloredRect(x, y + 1, 1, height - 1, topleft); //Left shadow
- ScreenDrawing.coloredRect(x + width - 1, y + 1, 1, height - 1, bottomright); //Right hilight
- ScreenDrawing.coloredRect(x + 1, y + height - 1, width - 1, 1, bottomright); //Bottom hilight
+ private static void drawBeveledOutline(MatrixStack matrices, int x, int y, int width, int height, int topleft, int bottomright) {
+ ScreenDrawing.coloredRect(matrices, x, y, width, 1, topleft); //Top shadow
+ ScreenDrawing.coloredRect(matrices, x, y + 1, 1, height - 1, topleft); //Left shadow
+ ScreenDrawing.coloredRect(matrices, x + width - 1, y + 1, 1, height - 1, bottomright); //Right hilight
+ ScreenDrawing.coloredRect(matrices, x + 1, y + height - 1, width - 1, 1, bottomright); //Bottom hilight
}
/**
diff --git a/src/main/java/io/github/cottonmc/cotton/gui/widget/WSlider.java b/src/main/java/io/github/cottonmc/cotton/gui/widget/WSlider.java
index 96f5fa5..a63c9cb 100644
--- a/src/main/java/io/github/cottonmc/cotton/gui/widget/WSlider.java
+++ b/src/main/java/io/github/cottonmc/cotton/gui/widget/WSlider.java
@@ -67,9 +67,9 @@ public class WSlider extends WAbstractSlider {
: Math.round(coordToValueRatio * (value - min));
thumbXOffset = 0;
- ScreenDrawing.texturedRect(trackX, y + 1, TRACK_WIDTH, 1, texture, 16*px, 0*px, 22*px, 1*px, 0xFFFFFFFF);
- ScreenDrawing.texturedRect(trackX, y + 2, TRACK_WIDTH, height - 2, texture, 16*px, 1*px, 22*px, 2*px, 0xFFFFFFFF);
- ScreenDrawing.texturedRect(trackX, y + height, TRACK_WIDTH, 1, texture, 16*px, 2*px, 22*px, 3*px, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, trackX, y + 1, TRACK_WIDTH, 1, texture, 16*px, 0*px, 22*px, 1*px, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, trackX, y + 2, TRACK_WIDTH, height - 2, texture, 16*px, 1*px, 22*px, 2*px, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, trackX, y + height, TRACK_WIDTH, 1, texture, 16*px, 2*px, 22*px, 3*px, 0xFFFFFFFF);
} else {
int trackY = y + height / 2 - TRACK_WIDTH / 2;
thumbX = direction == Direction.LEFT
@@ -78,18 +78,18 @@ public class WSlider extends WAbstractSlider {
thumbY = height / 2 - THUMB_SIZE / 2;
thumbXOffset = 8;
- ScreenDrawing.texturedRect(x, trackY, 1, TRACK_WIDTH, texture, 16*px, 3*px, 17*px, 9*px, 0xFFFFFFFF);
- ScreenDrawing.texturedRect(x + 1, trackY, width - 2, TRACK_WIDTH, texture, 17*px, 3*px, 18*px, 9*px, 0xFFFFFFFF);
- ScreenDrawing.texturedRect(x + width - 1, trackY, 1, TRACK_WIDTH, texture, 18*px, 3*px, 19*px, 9*px, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, x, trackY, 1, TRACK_WIDTH, texture, 16*px, 3*px, 17*px, 9*px, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, x + 1, trackY, width - 2, TRACK_WIDTH, texture, 17*px, 3*px, 18*px, 9*px, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, x + width - 1, trackY, 1, TRACK_WIDTH, texture, 18*px, 3*px, 19*px, 9*px, 0xFFFFFFFF);
}
// thumbState values:
// 0: default, 1: dragging, 2: hovered
int thumbState = dragging ? 1 : (mouseX >= thumbX && mouseX <= thumbX + THUMB_SIZE && mouseY >= thumbY && mouseY <= thumbY + THUMB_SIZE ? 2 : 0);
- ScreenDrawing.texturedRect(x + thumbX, y + thumbY, THUMB_SIZE, THUMB_SIZE, texture, thumbXOffset*px, 0*px + thumbState * 8*px, (thumbXOffset + 8)*px, 8*px + thumbState * 8*px, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, x + thumbX, y + thumbY, THUMB_SIZE, THUMB_SIZE, texture, thumbXOffset*px, 0*px + thumbState * 8*px, (thumbXOffset + 8)*px, 8*px + thumbState * 8*px, 0xFFFFFFFF);
if (thumbState == 0 && isFocused()) {
- ScreenDrawing.texturedRect(x + thumbX, y + thumbY, THUMB_SIZE, THUMB_SIZE, texture, 0*px, 24*px, 8*px, 32*px, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, x + thumbX, y + thumbY, THUMB_SIZE, THUMB_SIZE, texture, 0*px, 24*px, 8*px, 32*px, 0xFFFFFFFF);
}
}
}
diff --git a/src/main/java/io/github/cottonmc/cotton/gui/widget/WSprite.java b/src/main/java/io/github/cottonmc/cotton/gui/widget/WSprite.java
index 632ca6c..a17ed42 100644
--- a/src/main/java/io/github/cottonmc/cotton/gui/widget/WSprite.java
+++ b/src/main/java/io/github/cottonmc/cotton/gui/widget/WSprite.java
@@ -184,7 +184,7 @@ public class WSprite extends WWidget {
@Override
public void paint(MatrixStack matrices, int x, int y, int mouseX, int mouseY) {
if (singleImage) {
- paintFrame(x, y, frames[0]);
+ paintFrame(matrices, x, y, frames[0]);
} else {
//grab the system time at the very start of the frame.
long now = System.nanoTime() / 1_000_000L;
@@ -194,7 +194,7 @@ public class WSprite extends WWidget {
if (!inBounds) currentFrame = 0;
//assemble and draw the frame calculated last iteration.
Texture currentFrameTex = frames[currentFrame];
- paintFrame(x, y, currentFrameTex);
+ paintFrame(matrices, x, y, currentFrameTex);
//calculate how much time has elapsed since the last animation change, and change the frame if necessary.
long elapsed = now - lastFrame;
@@ -216,12 +216,13 @@ public class WSprite extends WWidget {
/**
* Paints a single frame for this sprite.
*
- * @param x the X coordinate to draw it at
- * @param y the Y coordinate to draw it at
- * @param texture the texture to draw
+ * @param matrices the rendering matrix stack
+ * @param x the X coordinate to draw it at
+ * @param y the Y coordinate to draw it at
+ * @param texture the texture to draw
*/
@Environment(EnvType.CLIENT)
- protected void paintFrame(int x, int y, Texture texture) {
- ScreenDrawing.texturedRect(x, y, getWidth(), getHeight(), texture, tint);
+ protected void paintFrame(MatrixStack matrices, int x, int y, Texture texture) {
+ ScreenDrawing.texturedRect(matrices, x, y, getWidth(), getHeight(), texture, tint);
}
}
diff --git a/src/main/java/io/github/cottonmc/cotton/gui/widget/WTextField.java b/src/main/java/io/github/cottonmc/cotton/gui/widget/WTextField.java
index 8ff03cf..e4f36de 100644
--- a/src/main/java/io/github/cottonmc/cotton/gui/widget/WTextField.java
+++ b/src/main/java/io/github/cottonmc/cotton/gui/widget/WTextField.java
@@ -314,8 +314,8 @@ public class WTextField extends WWidget {
if (this.font==null) this.font = MinecraftClient.getInstance().textRenderer;
int borderColor = (this.isFocused()) ? 0xFF_FFFFA0 : 0xFF_A0A0A0;
- ScreenDrawing.coloredRect(x-1, y-1, width+2, height+2, borderColor);
- ScreenDrawing.coloredRect(x, y, width, height, 0xFF000000);
+ ScreenDrawing.coloredRect(matrices, x-1, y-1, width+2, height+2, borderColor);
+ ScreenDrawing.coloredRect(matrices, x, y, width, height, 0xFF000000);
int textColor = this.editable ? this.enabledColor : this.uneditableColor;
@@ -369,7 +369,7 @@ public class WTextField extends WWidget {
//} else {
// caretLoc = textX+caretLoc-1;
//}
- ScreenDrawing.coloredRect(preCursorAdvance-1, textY-2, 1, 12, 0xFFD0D0D0);
+ ScreenDrawing.coloredRect(matrices, preCursorAdvance-1, textY-2, 1, 12, 0xFFD0D0D0);
//if (boolean_3) {
// int var10001 = int_7 - 1;
// var10002 = int_9 + 1;
diff --git a/src/main/java/io/github/cottonmc/cotton/gui/widget/WTiledSprite.java b/src/main/java/io/github/cottonmc/cotton/gui/widget/WTiledSprite.java
index 5750636..0ab9d7c 100644
--- a/src/main/java/io/github/cottonmc/cotton/gui/widget/WTiledSprite.java
+++ b/src/main/java/io/github/cottonmc/cotton/gui/widget/WTiledSprite.java
@@ -2,6 +2,7 @@ package io.github.cottonmc.cotton.gui.widget;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
+import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.util.Identifier;
import io.github.cottonmc.cotton.gui.client.ScreenDrawing;
@@ -129,13 +130,14 @@ public class WTiledSprite extends WSprite {
@Environment(EnvType.CLIENT)
@Override
- public void paintFrame(int x, int y, Texture texture) {
+ public void paintFrame(MatrixStack matrices, int x, int y, Texture texture) {
// Y Direction (down)
for (int tileYOffset = 0; tileYOffset < height; tileYOffset += tileHeight) {
// X Direction (right)
for (int tileXOffset = 0; tileXOffset < width; tileXOffset += tileWidth) {
// draw the texture
ScreenDrawing.texturedRect(
+ matrices,
// at the correct position using tileXOffset and tileYOffset
x + tileXOffset, y + tileYOffset,
// but using the set tileWidth and tileHeight instead of the full height and
diff --git a/src/main/java/io/github/cottonmc/cotton/gui/widget/WToggleButton.java b/src/main/java/io/github/cottonmc/cotton/gui/widget/WToggleButton.java
index 1a88ece..2f3cfc7 100644
--- a/src/main/java/io/github/cottonmc/cotton/gui/widget/WToggleButton.java
+++ b/src/main/java/io/github/cottonmc/cotton/gui/widget/WToggleButton.java
@@ -101,9 +101,9 @@ public class WToggleButton extends WWidget {
@Environment(EnvType.CLIENT)
@Override
public void paint(MatrixStack matrices, int x, int y, int mouseX, int mouseY) {
- ScreenDrawing.texturedRect(x, y, 18, 18, isOn ? onImage : offImage, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, x, y, 18, 18, isOn ? onImage : offImage, 0xFFFFFFFF);
if (isFocused()) {
- ScreenDrawing.texturedRect(x, y, 18, 18, focusImage, 0xFFFFFFFF);
+ ScreenDrawing.texturedRect(matrices, x, y, 18, 18, focusImage, 0xFFFFFFFF);
}
if (label!=null) {
diff --git a/src/main/java/io/github/cottonmc/cotton/gui/widget/icon/TextureIcon.java b/src/main/java/io/github/cottonmc/cotton/gui/widget/icon/TextureIcon.java
index 18cf4c3..acc3ce5 100644
--- a/src/main/java/io/github/cottonmc/cotton/gui/widget/icon/TextureIcon.java
+++ b/src/main/java/io/github/cottonmc/cotton/gui/widget/icon/TextureIcon.java
@@ -80,6 +80,6 @@ public class TextureIcon implements Icon {
@Environment(EnvType.CLIENT)
@Override
public void paint(MatrixStack matrices, int x, int y, int size) {
- ScreenDrawing.texturedRect(x, y, size, size, texture, color, opacity);
+ ScreenDrawing.texturedRect(matrices, x, y, size, size, texture, color, opacity);
}
}