Age | Commit message (Collapse) | Author |
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It was a bit buggy.
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The padding can now be set separately for each
direction, and the painters now support tiling
the texture in addition to stretching it.
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Thanks @vini2003!
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It now uses a glScissor instead of a depth hack.
I tested it with the config GUI, and it seems to work.
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Closes #30. Closes #31.
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Related to #24.
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Closes #17.
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Closes #28 and fixes #29.
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- Cleaned up the class
- Placed fields/constructors/methods in a sensible order
- Removed unnecessary whitespace
(Why was there a blank line inside of if statements?)
- Deprecated the (width, height) constructors. The sizing wasn't implemented.
- Added accessors for labels.
- Made onToggle a Consumer<Boolean>, so the toggle value can be accessed in the handler.
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Add text click and hover event support for WLabel
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Slider updates
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Mouse scrolling event
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- WIP dark mode textures for simple sliders
- Vertical/rotated labeled sliders
- Text alignment for slider labels
- Add missing getters for nicer Kotlin usage
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