Age | Commit message (Collapse) | Author |
|
|
|
If the children are higher than the layout height,
they should still be partially visible.
|
|
Closes #34.
|
|
|
|
Positioners actually have another use case -- centering widgets.
Centering is not possible with just x/y as it also needs
the widget and the height.
This reverts commit 5b23e672.
|
|
|
|
EmptyInventory parameters
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
It was a bit buggy.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The padding can now be set separately for each
direction, and the painters now support tiling
the texture in addition to stretching it.
|
|
Thanks @vini2003!
|
|
It now uses a glScissor instead of a depth hack.
I tested it with the config GUI, and it seems to work.
|
|
Closes #30. Closes #31.
|
|
|
|
|
|
Related to #24.
|
|
Closes #17.
|
|
Closes #28 and fixes #29.
|
|
|
|
|
|
|
|
|
|
|
|
- Cleaned up the class
- Placed fields/constructors/methods in a sensible order
- Removed unnecessary whitespace
(Why was there a blank line inside of if statements?)
- Deprecated the (width, height) constructors. The sizing wasn't implemented.
- Added accessors for labels.
- Made onToggle a Consumer<Boolean>, so the toggle value can be accessed in the handler.
|
|
|
|
|
|
|
|
|
|
Add text click and hover event support for WLabel
|
|
|
|
|
|
|
|
|
|
Slider updates
|
|
|