From a24222da0c88df8907b3e2f9187a02293e864dfa Mon Sep 17 00:00:00 2001 From: Juuxel <6596629+Juuxel@users.noreply.github.com> Date: Sun, 15 Dec 2019 18:41:22 +0200 Subject: Fix ScreenDrawing, verbump --- gradle.properties | 2 +- src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/gradle.properties b/gradle.properties index 3bb175f..cdb0d5e 100644 --- a/gradle.properties +++ b/gradle.properties @@ -8,7 +8,7 @@ org.gradle.jvmargs=-Xmx1G loader_version=0.7.2+build.174 # Mod Properties - mod_version = 1.3.3-beta.7 + mod_version = 1.4.0-beta.1 maven_group = io.github.cottonmc archives_base_name = LibGui diff --git a/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java b/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java index e2b5c77..26cff28 100644 --- a/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java +++ b/src/main/java/io/github/cottonmc/cotton/gui/client/ScreenDrawing.java @@ -35,7 +35,7 @@ public class ScreenDrawing { BufferBuilder buffer = tessellator.getBuffer(); RenderSystem.enableBlend(); //GlStateManager.disableTexture2D(); - RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); + RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ZERO); RenderSystem.color4f(r, g, b, 1.0f); buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION_TEXTURE); //I thought GL_QUADS was deprecated but okay, sure. buffer.vertex(x, y + height, 0).texture(u1, v2).next(); @@ -82,7 +82,7 @@ public class ScreenDrawing { BufferBuilder buffer = tessellator.getBuffer(); RenderSystem.enableBlend(); RenderSystem.disableTexture(); - RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); + RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ZERO); RenderSystem.color4f(r, g, b, a); buffer.begin(GL11.GL_QUADS, VertexFormats.POSITION); //I thought GL_QUADS was deprecated but okay, sure. buffer.vertex(left, top + height, 0.0D).next(); -- cgit