/* * Copyright (C) 2021 - 2023 Elytrium * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ package net.elytrium.limboauth; import java.nio.charset.StandardCharsets; import java.security.MessageDigest; import java.security.NoSuchAlgorithmException; import java.security.SecureRandom; import java.util.List; import java.util.Random; import net.elytrium.commons.config.ConfigSerializer; import net.elytrium.commons.config.YamlConfig; import net.elytrium.commons.kyori.serialization.Serializers; import net.elytrium.limboapi.api.chunk.Dimension; import net.elytrium.limboapi.api.file.BuiltInWorldFileType; import net.elytrium.limboapi.api.player.GameMode; import net.elytrium.limboauth.command.CommandPermissionState; import net.elytrium.limboauth.dependencies.DatabaseLibrary; import net.elytrium.limboauth.migration.MigrationHash; import net.kyori.adventure.bossbar.BossBar; import net.kyori.adventure.title.Title; import net.kyori.adventure.util.Ticks; public class Settings extends YamlConfig { @Ignore public static final Settings IMP = new Settings(); @Final public String VERSION = BuildConstants.AUTH_VERSION; @Comment({ "Available serializers:", "LEGACY_AMPERSAND - \"&c&lExample &c&9Text\".", "LEGACY_SECTION - \"§c§lExample §c§9Text\".", "MINIMESSAGE - \"Example Text\". (https://webui.adventure.kyori.net/)", "GSON - \"[{\"text\":\"Example\",\"bold\":true,\"color\":\"red\"},{\"text\":\" \",\"bold\":true},{\"text\":\"Text\",\"bold\":true,\"color\":\"blue\"}]\". (https://minecraft.tools/en/json_text.php/)", "GSON_COLOR_DOWNSAMPLING - Same as GSON, but uses downsampling." }) public Serializers SERIALIZER = Serializers.LEGACY_AMPERSAND; public String PREFIX = "LimboAuth &6>>&f"; @Create public MAIN MAIN; @Comment("Don't use \\n, use {NL} for new line, and {PRFX} for prefix.") public static class MAIN { @Comment("Maximum time for player to authenticate in milliseconds. If the player stays on the auth limbo for longer than this time, then the player will be kicked.") public int AUTH_TIME = 60000; public boolean ENABLE_BOSSBAR = true; @Comment("Available colors: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE") public BossBar.Color BOSSBAR_COLOR = BossBar.Color.RED; @Comment("Available overlays: PROGRESS, NOTCHED_6, NOTCHED_10, NOTCHED_12, NOTCHED_20") public BossBar.Overlay BOSSBAR_OVERLAY = BossBar.Overlay.NOTCHED_20; public int MIN_PASSWORD_LENGTH = 4; @Comment("Max password length for the BCrypt hashing algorithm, which is used in this plugin, can't be higher than 71. You can set a lower value than 71.") public int MAX_PASSWORD_LENGTH = 71; public boolean CHECK_PASSWORD_STRENGTH = true; public String UNSAFE_PASSWORDS_FILE = "unsafe_passwords.txt"; @Comment({ "Players with premium nicknames should register/auth if this option is enabled", "Players with premium nicknames must login with a premium Minecraft account if this option is disabled", }) public boolean ONLINE_MODE_NEED_AUTH = true; @Comment("Needs floodgate plugin if disabled.") public boolean FLOODGATE_NEED_AUTH = true; @Comment("TOTALLY disables hybrid auth feature") public boolean FORCE_OFFLINE_MODE = false; @Comment("Forces all players to get offline uuid") public boolean FORCE_OFFLINE_UUID = false; @Comment("If enabled, the plugin will firstly check whether the player is premium through the local database, and secondly through Mojang API.") public boolean CHECK_PREMIUM_PRIORITY_INTERNAL = true; @Comment("Delay in milliseconds before sending auth-confirming titles and messages to the player. (login-premium-title, login-floodgate, etc.)") public int PREMIUM_AND_FLOODGATE_MESSAGES_DELAY = 1250; @Comment({ "Forcibly set player's UUID to the value from the database", "If the player had the cracked account, and switched to the premium account, the cracked UUID will be used." }) public boolean SAVE_UUID = true; @Comment({ "Saves in the database the accounts of premium users whose login is via online-mode-need-auth: false", "Can be disabled to reduce the size of stored data in the database" }) public boolean SAVE_PREMIUM_ACCOUNTS = true; public boolean ENABLE_TOTP = true; public boolean TOTP_NEED_PASSWORD = true; public boolean REGISTER_NEED_REPEAT_PASSWORD = true; public boolean CHANGE_PASSWORD_NEED_OLD_PASSWORD = true; @Comment("Used in unregister and premium commands.") public String CONFIRM_KEYWORD = "confirm"; @Comment("This prefix will be added to offline mode players nickname") public String OFFLINE_MODE_PREFIX = ""; @Comment("This prefix will be added to online mode players nickname") public String ONLINE_MODE_PREFIX = ""; @Comment({ "If you want to migrate your database from another plugin, which is not using BCrypt.", "You can set an old hash algorithm to migrate from.", "AUTHME - AuthMe SHA256(SHA256(password) + salt) that looks like $SHA$salt$hash (AuthMe, MoonVKAuth, DSKAuth, DBA)", "AUTHME_NP - AuthMe SHA256(SHA256(password) + salt) that looks like SHA$salt$hash (JPremium)", "SHA256_NP - SHA256(password) that looks like SHA$salt$hash", "SHA256_P - SHA256(password) that looks like $SHA$salt$hash", "SHA512_NP - SHA512(password) that looks like SHA$salt$hash", "SHA512_P - SHA512(password) that looks like $SHA$salt$hash", "SHA512_DBA - DBA plugin SHA512(SHA512(password) + salt) that looks like SHA$salt$hash (DBA, JPremium)", "MD5 - Basic md5 hash", "ARGON2 - Argon2 hash that looks like $argon2i$v=1234$m=1234,t=1234,p=1234$hash", "MOON_SHA256 - Moon SHA256(SHA256(password)) that looks like $SHA$hash (no salt)", "SHA256_NO_SALT - SHA256(password) that looks like $SHA$hash (NexAuth)", "SHA512_NO_SALT - SHA512(password) that looks like $SHA$hash (NexAuth)", "SHA512_P_REVERSED_HASH - SHA512(password) that looks like $SHA$hash$salt (nLogin)", "SHA512_NLOGIN - SHA512(SHA512(password) + salt) that looks like $SHA$hash$salt (nLogin)", }) public MigrationHash MIGRATION_HASH = MigrationHash.AUTHME; @Comment("Available dimensions: OVERWORLD, NETHER, THE_END") public Dimension DIMENSION = Dimension.THE_END; public long PURGE_CACHE_MILLIS = 3600000; public long PURGE_PREMIUM_CACHE_MILLIS = 28800000; public long PURGE_BRUTEFORCE_CACHE_MILLIS = 28800000; @Comment("Used to ban IPs when a possible attacker incorrectly enters the password") public int BRUTEFORCE_MAX_ATTEMPTS = 10; @Comment("QR Generator URL, set {data} placeholder") public String QR_GENERATOR_URL = "https://api.qrserver.com/v1/create-qr-code/?data={data}&size=200x200&ecc=M&margin=30"; public String TOTP_ISSUER = "LimboAuth by Elytrium"; public int BCRYPT_COST = 10; public int LOGIN_ATTEMPTS = 3; public int IP_LIMIT_REGISTRATIONS = 3; public int TOTP_RECOVERY_CODES_AMOUNT = 16; @Comment("Time in milliseconds, when ip limit works, set to 0 for disable.") public long IP_LIMIT_VALID_TIME = 21600000; @Comment({ "Regex of allowed nicknames", "^ means the start of the line, $ means the end of the line", "[A-Za-z0-9_] is a character set of A-Z, a-z, 0-9 and _", "{3,16} means that allowed length is from 3 to 16 chars" }) public String ALLOWED_NICKNAME_REGEX = "^[A-Za-z0-9_]{3,16}$"; public boolean LOAD_WORLD = false; @Comment({ "World file type:", " SCHEMATIC (MCEdit .schematic, 1.12.2 and lower, not recommended)", " STRUCTURE (structure block .nbt, any Minecraft version is supported, but the latest one is recommended).", " WORLDEDIT_SCHEM (WorldEdit .schem, any Minecraft version is supported, but the latest one is recommended)." }) public BuiltInWorldFileType WORLD_FILE_TYPE = BuiltInWorldFileType.STRUCTURE; public String WORLD_FILE_PATH = "world.nbt"; public boolean DISABLE_FALLING = true; @Comment("World time in ticks (24000 ticks == 1 in-game day)") public long WORLD_TICKS = 1000L; @Comment("World light level (from 0 to 15)") public int WORLD_LIGHT_LEVEL = 15; @Comment("Available: ADVENTURE, CREATIVE, SURVIVAL, SPECTATOR") public GameMode GAME_MODE = GameMode.ADVENTURE; @Comment({ "Custom isPremium URL", "You can use Mojang one's API (set by default)", "Or CloudFlare one's: https://api.ashcon.app/mojang/v2/user/%s", "Or use this code to make your own API: https://blog.cloudflare.com/minecraft-api-with-workers-coffeescript/", "Or implement your own API, it should just respond with HTTP code 200 (see parameters below) only if the player is premium" }) public String ISPREMIUM_AUTH_URL = "https://api.mojang.com/users/profiles/minecraft/%s"; @Comment({ "Status codes (see the comment above)", "Responses with unlisted status codes will be identified as responses with a server error", "Set 200 if you use using Mojang or CloudFlare API" }) public int STATUS_CODE_USER_EXISTS = 200; @Comment("Set 204 if you use Mojang API, 404 if you use CloudFlare API") public int STATUS_CODE_USER_NOT_EXISTS = 204; @Comment("Set 429 if you use Mojang or CloudFlare API") public int STATUS_CODE_RATE_LIMIT = 429; @Comment({ "Sample Mojang API response: {\"name\":\"hevav\",\"id\":\"9c7024b2a48746b3b3934f397ae5d70f\"}", "Sample CloudFlare API response: {\"uuid\":\"9c7024b2a48746b3b3934f397ae5d70f\",\"username\":\"hevav\", ...}", "Responses with an invalid scheme will be identified as responses with a server error", "Set this parameter to [], to disable JSON scheme validation" }) public List USER_EXISTS_JSON_VALIDATOR_FIELDS = List.of("name", "id"); public String JSON_UUID_FIELD = "id"; public List USER_NOT_EXISTS_JSON_VALIDATOR_FIELDS = List.of(); @Comment({ "If Mojang rate-limits your server, we cannot determine if the player is premium or not", "This option allows you to choose whether every player will be defined as premium or as cracked while Mojang is rate-limiting the server", "True - as premium; False - as cracked" }) public boolean ON_RATE_LIMIT_PREMIUM = true; @Comment({ "If Mojang API is down, we cannot determine if the player is premium or not", "This option allows you to choose whether every player will be defined as premium or as cracked while Mojang API is unavailable", "True - as premium; False - as cracked" }) public boolean ON_SERVER_ERROR_PREMIUM = true; public List REGISTER_COMMAND = List.of("/r", "/reg", "/register"); public List LOGIN_COMMAND = List.of("/l", "/log", "/login"); public List TOTP_COMMAND = List.of("/2fa", "/totp"); @Comment("New players will be kicked with registrations-disabled-kick message") public boolean DISABLE_REGISTRATIONS = false; @Create public Settings.MAIN.MOD MOD; @Comment({ "Implement the automatic login using the plugin, the LimboAuth client mod and optionally using a custom launcher", "See https://github.com/Elytrium/LimboAuth-ClientMod" }) public static class MOD { public boolean ENABLED = true; @Comment("Should the plugin forbid logging in without a mod") public boolean LOGIN_ONLY_BY_MOD = false; @Comment("The key must be the same in the plugin config and in the server hash issuer, if you use it") @CustomSerializer(serializerClass = MD5KeySerializer.class) public byte[] VERIFY_KEY = null; } @Create public Settings.MAIN.WORLD_COORDS WORLD_COORDS; public static class WORLD_COORDS { public int X = 0; public int Y = 0; public int Z = 0; } @Create public MAIN.AUTH_COORDS AUTH_COORDS; public static class AUTH_COORDS { public double X = 0; public double Y = 0; public double Z = 0; public double YAW = 0; public double PITCH = 0; } @Create public Settings.MAIN.CRACKED_TITLE_SETTINGS CRACKED_TITLE_SETTINGS; public static class CRACKED_TITLE_SETTINGS { public int FADE_IN = 10; public int STAY = 70; public int FADE_OUT = 20; public boolean CLEAR_AFTER_LOGIN = false; public Title.Times toTimes() { return Title.Times.times(Ticks.duration(this.FADE_IN), Ticks.duration(this.STAY), Ticks.duration(this.FADE_OUT)); } } @Create public Settings.MAIN.PREMIUM_TITLE_SETTINGS PREMIUM_TITLE_SETTINGS; public static class PREMIUM_TITLE_SETTINGS { public int FADE_IN = 10; public int STAY = 70; public int FADE_OUT = 20; public Title.Times toTimes() { return Title.Times.times(Ticks.duration(this.FADE_IN), Ticks.duration(this.STAY), Ticks.duration(this.FADE_OUT)); } } @Create public MAIN.COMMAND_PERMISSION_STATE COMMAND_PERMISSION_STATE; @Comment({ "Available values: FALSE, TRUE, PERMISSION", " FALSE - the command will be disallowed", " TRUE - the command will be allowed if player has false permission state", " PERMISSION - the command will be allowed if player has true permission state" }) public static class COMMAND_PERMISSION_STATE { @Comment("Permission: limboauth.commands.changepassword") public CommandPermissionState CHANGE_PASSWORD = CommandPermissionState.PERMISSION; @Comment("Permission: limboauth.commands.destroysession") public CommandPermissionState DESTROY_SESSION = CommandPermissionState.PERMISSION; @Comment("Permission: limboauth.commands.premium") public CommandPermissionState PREMIUM = CommandPermissionState.PERMISSION; @Comment("Permission: limboauth.commands.totp") public CommandPermissionState TOTP = CommandPermissionState.PERMISSION; @Comment("Permission: limboauth.commands.unregister") public CommandPermissionState UNREGISTER = CommandPermissionState.PERMISSION; @Comment("Permission: limboauth.admin.forcechangepassword") public CommandPermissionState FORCE_CHANGE_PASSWORD = CommandPermissionState.PERMISSION; @Comment("Permission: limboauth.admin.forceunregister") public CommandPermissionState FORCE_UNREGISTER = CommandPermissionState.PERMISSION; @Comment("Permission: limboauth.admin.reload") public CommandPermissionState RELOAD = CommandPermissionState.PERMISSION; @Comment("Permission: limboauth.admin.help") public CommandPermissionState HELP = CommandPermissionState.TRUE; } /* @Create public Settings.MAIN.EVENTS_PRIORITIES EVENTS_PRIORITIES; @Comment("Available priorities: FIRST, EARLY, NORMAL, LATE, LAST") public static class EVENTS_PRIORITIES { public String PRE_LOGIN = "NORMAL"; public String LOGIN_LIMBO_REGISTER = "NORMAL"; public String SAFE_GAME_PROFILE_REQUEST = "NORMAL"; } */ @Create public MAIN.STRINGS STRINGS; public static class STRINGS { public String RELOAD = "{PRFX} &aReloaded successfully!"; public String ERROR_OCCURRED = "{PRFX} &cAn internal error has occurred!"; public String DATABASE_ERROR_KICK = "{PRFX} &cA database error has occurred!"; public String NOT_PLAYER = "{PRFX} &cСonsole is not allowed to execute this command!"; public String NOT_REGISTERED = "{PRFX} &cYou are not registered or your account is &6PREMIUM!"; public String CRACKED_COMMAND = "{PRFX}{NL}&aYou can not use this command since your account is &6PREMIUM&a!"; public String WRONG_PASSWORD = "{PRFX} &cPassword is wrong!"; public String NICKNAME_INVALID_KICK = "{PRFX}{NL}&cYour nickname contains forbidden characters. Please, change your nickname!"; public String RECONNECT_KICK = "{PRFX}{NL}&cReconnect to the server to verify your account!"; @Comment("6 hours by default in ip-limit-valid-time") public String IP_LIMIT_KICK = "{PRFX}{NL}{NL}&cYour IP has reached max registered accounts. If this is an error, restart your router, or wait about 6 hours."; public String WRONG_NICKNAME_CASE_KICK = "{PRFX}{NL}&cYou should join using username &6{0}&c, not &6{1}&c."; public String BOSSBAR = "{PRFX} You have &6{0} &fseconds left to log in."; public String TIMES_UP = "{PRFX}{NL}&cAuthorization time is up."; @Comment(value = "Can be empty.", at = Comment.At.SAME_LINE) public String LOGIN_PREMIUM = "{PRFX} You've been logged in automatically using the premium account!"; @Comment(value = "Can be empty.", at = Comment.At.SAME_LINE) public String LOGIN_PREMIUM_TITLE = "{PRFX} Welcome!"; @Comment(value = "Can be empty.", at = Comment.At.SAME_LINE) public String LOGIN_PREMIUM_SUBTITLE = "&aYou has been logged in as premium player!"; @Comment(value = "Can be empty.", at = Comment.At.SAME_LINE) public String LOGIN_FLOODGATE = "{PRFX} You've been logged in automatically using the bedrock account!"; @Comment(value = "Can be empty.", at = Comment.At.SAME_LINE) public String LOGIN_FLOODGATE_TITLE = "{PRFX} Welcome!"; @Comment(value = "Can be empty.", at = Comment.At.SAME_LINE) public String LOGIN_FLOODGATE_SUBTITLE = "&aYou has been logged in as bedrock player!"; public String LOGIN = "{PRFX} &aPlease, login using &6/login &a, you have &6{0} &aattempts."; public String LOGIN_WRONG_PASSWORD = "{PRFX} &cYou''ve entered the wrong password, you have &6{0} &cattempts left."; public String LOGIN_WRONG_PASSWORD_KICK = "{PRFX}{NL}&cYou've entered the wrong password numerous times!"; public String LOGIN_SUCCESSFUL = "{PRFX} &aSuccessfully logged in!"; @Comment(value = "Can be empty.", at = Comment.At.SAME_LINE) public String LOGIN_TITLE = "&fPlease, login using &6/login &a."; @Comment(value = "Can be empty.", at = Comment.At.SAME_LINE) public String LOGIN_SUBTITLE = "&aYou have &6{0} &aattempts."; @Comment(value = "Can be empty.", at = Comment.At.SAME_LINE) public String LOGIN_SUCCESSFUL_TITLE = "{PRFX}"; @Comment(value = "Can be empty.", at = Comment.At.SAME_LINE) public String LOGIN_SUCCESSFUL_SUBTITLE = "&aSuccessfully logged in!"; @Comment("Or if register-need-repeat-password set to false remove the \"\" part.") public String REGISTER = "{PRFX} Please, register using &6/register "; public String REGISTER_DIFFERENT_PASSWORDS = "{PRFX} &cThe entered passwords differ from each other!"; public String REGISTER_PASSWORD_TOO_SHORT = "{PRFX} &cYou entered too short password, use a different one!"; public String REGISTER_PASSWORD_TOO_LONG = "{PRFX} &cYou entered too long password, use a different one!"; public String REGISTER_PASSWORD_UNSAFE = "{PRFX} &cYour password is unsafe, use a different one!"; public String REGISTER_SUCCESSFUL = "{PRFX} &aSuccessfully registered!"; @Comment(value = "Can be empty.", at = Comment.At.SAME_LINE) public String REGISTER_TITLE = "{PRFX}"; @Comment(value = "Can be empty.", at = Comment.At.SAME_LINE) public String REGISTER_SUBTITLE = "&aPlease, register using &6/register "; @Comment(value = "Can be empty.", at = Comment.At.SAME_LINE) public String REGISTER_SUCCESSFUL_TITLE = "{PRFX}"; @Comment(value = "Can be empty.", at = Comment.At.SAME_LINE) public String REGISTER_SUCCESSFUL_SUBTITLE = "&aSuccessfully registered!"; public String UNREGISTER_SUCCESSFUL = "{PRFX}{NL}&aSuccessfully unregistered!"; public String UNREGISTER_USAGE = "{PRFX} Usage: &6/unregister confirm"; public String PREMIUM_SUCCESSFUL = "{PRFX}{NL}&aSuccessfully changed account state to &6PREMIUM&a!"; public String ALREADY_PREMIUM = "{PRFX} &cYour account is already &6PREMIUM&c!"; public String NOT_PREMIUM = "{PRFX} &cYour account is not &6PREMIUM&c!"; public String PREMIUM_USAGE = "{PRFX} Usage: &6/premium confirm"; public String EVENT_CANCELLED = "{PRFX} Authorization event was cancelled"; public String FORCE_UNREGISTER_SUCCESSFUL = "{PRFX} &6{0} &asuccessfully unregistered!"; public String FORCE_UNREGISTER_KICK = "{PRFX}{NL}&aYou have been unregistered by administrator!"; public String FORCE_UNREGISTER_NOT_SUCCESSFUL = "{PRFX} &cUnable to unregister &6{0}&c. Most likely this player has never been on this server."; public String FORCE_UNREGISTER_USAGE = "{PRFX} Usage: &6/forceunregister "; public String REGISTRATIONS_DISABLED_KICK = "{PRFX} Registrations are currently disabled."; public String CHANGE_PASSWORD_SUCCESSFUL = "{PRFX} &aSuccessfully changed password!"; @Comment("Or if change-password-need-old-pass set to false remove the \"\" part.") public String CHANGE_PASSWORD_USAGE = "{PRFX} Usage: &6/changepassword "; public String FORCE_CHANGE_PASSWORD_SUCCESSFUL = "{PRFX} &aSuccessfully changed password for player &6{0}&a!"; public String FORCE_CHANGE_PASSWORD_MESSAGE = "{PRFX} &aYour password has been changed to &6{0} &aby administator!"; public String FORCE_CHANGE_PASSWORD_NOT_SUCCESSFUL = "{PRFX} &cUnable to change password for &6{0}&c. Most likely this player has never been on this server."; public String FORCE_CHANGE_PASSWORD_USAGE = "{PRFX} Usage: &6/forcechangepassword "; public String TOTP = "{PRFX} Please, enter your 2FA key using &6/2fa "; @Comment(value = "Can be empty.", at = Comment.At.SAME_LINE) public String TOTP_TITLE = "{PRFX}"; @Comment(value = "Can be empty.", at = Comment.At.SAME_LINE) public String TOTP_SUBTITLE = "&aEnter your 2FA key using &6/2fa "; public String TOTP_SUCCESSFUL = "{PRFX} &aSuccessfully enabled 2FA!"; public String TOTP_DISABLED = "{PRFX} &aSuccessfully disabled 2FA!"; @Comment("Or if totp-need-pass set to false remove the \"\" part.") public String TOTP_USAGE = "{PRFX} Usage: &6/2fa enable &f or &6/2fa disable &f."; public String TOTP_WRONG = "{PRFX} &cWrong 2FA key!"; public String TOTP_ALREADY_ENABLED = "{PRFX} &c2FA is already enabled. Disable it using &6/2fa disable &c."; public String TOTP_QR = "{PRFX} Click here to open 2FA QR code in browser."; public String TOTP_TOKEN = "{PRFX} &aYour 2FA token &7(Click to copy)&a: &6{0}"; public String TOTP_RECOVERY = "{PRFX} &aYour recovery codes &7(Click to copy)&a: &6{0}"; public String DESTROY_SESSION_SUCCESSFUL = "{PRFX} &eYour session is now destroyed, you'll need to log in again after reconnecting."; public String MOD_SESSION_EXPIRED = "{PRFX} Your session has expired, log in again."; } } @Create public DATABASE DATABASE; @Comment("Database settings") public static class DATABASE { @Comment("Database type: mysql, postgresql, sqlite or h2.") public DatabaseLibrary STORAGE_TYPE = DatabaseLibrary.H2; @Comment("Settings for Network-based database (like MySQL, PostgreSQL): ") public String HOSTNAME = "127.0.0.1:3306"; public String USER = "user"; public String PASSWORD = "password"; public String DATABASE = "limboauth"; public String CONNECTION_PARAMETERS = "?autoReconnect=true&initialTimeout=1&useSSL=false"; } public static class MD5KeySerializer extends ConfigSerializer { private final MessageDigest md5; private final Random random; private String originalValue; public MD5KeySerializer() throws NoSuchAlgorithmException { super(byte[].class, String.class); this.md5 = MessageDigest.getInstance("MD5"); this.random = new SecureRandom(); } @Override public String serialize(byte[] from) { if (this.originalValue == null || this.originalValue.isEmpty()) { this.originalValue = generateRandomString(24); } return this.originalValue; } @Override public byte[] deserialize(String from) { this.originalValue = from; return this.md5.digest(from.getBytes(StandardCharsets.UTF_8)); } private String generateRandomString(int length) { String chars = "AaBbCcDdEeFfGgHhIiJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz1234567890"; StringBuilder builder = new StringBuilder(); for (int i = 0; i < length; i++) { builder.append(chars.charAt(this.random.nextInt(chars.length()))); } return builder.toString(); } } }