package moe.nea.ledger @JvmInline value class ItemId( val string: String ) { fun singleItem(): Pair { return withStackSize(1) } fun withStackSize(size: Number): Pair { return Pair(this, size.toDouble()) } companion object { fun skill(skill: String) = ItemId("SKYBLOCK_SKILL_$skill") val GARDEN = skill("GARDEN") val FARMING = skill("FARMING") val ARCHFIEND_DYE = ItemId("DYE_ARCHFIEND") val ARCHFIEND_HIGH_CLASS = ItemId("HIGH_CLASS_ARCHFIEND_DICE") val ARCHFIEND_LOW_CLASS = ItemId("ARCHFIEND_DICE") val BITS = ItemId("SKYBLOCK_BIT") val BOOSTER_COOKIE = ItemId("BOOSTER_COOKIE") val CAP_EYEDROPS = ItemId("CAPSAICIN_EYEDROPS_NO_CHARGES") val COINS = ItemId("SKYBLOCK_COIN") val COPPER = ItemId("SKYBLOCK_COPPER") val DRAGON_ESSENCE = ItemId("ESSENCE_DRAGON") val DUNGEON_CHEST_KEY = ItemId("DUNGEON_CHEST_KEY") val FINE_FLOUR = ItemId("FINE_FLOUR") val GEMSTONE_POWDER = ItemId("SKYBLOCK_POWDER_GEMSTONE") val GOD_POTION = ItemId("GOD_POTION_2") val GOLD_ESSENCE = ItemId("ESSENCE_GOLD") val KISMET_FEATHER = ItemId("KISMET_FEATHER") val MITHRIL_POWDER = ItemId("SKYBLOCK_POWDER_MITHRIL") val NIL = ItemId("SKYBLOCK_NIL") val PELT = ItemId("SKYBLOCK_PELT") val SLEEPING_EYE = ItemId("SLEEPING_EYE") val SUMMONING_EYE = ItemId("SUMMONING_EYE") } }