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<title>github/Neodymium.git/src/main/java/makamys/lodmod/util, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
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<entry>
<title>Rebrand pt. 1: Rename mod to Neodymium</title>
<updated>2022-06-09T10:57:52+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2022-06-09T10:57:52+00:00</published>
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<entry>
<title>Make GPU debugger a bit prettier</title>
<updated>2022-06-07T20:43:26+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2022-06-07T20:43:26+00:00</published>
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<entry>
<title>Improve Util#intBufferToArray, add Util#floatBufferToArray</title>
<updated>2022-06-07T17:10:06+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2022-06-07T17:10:06+00:00</published>
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</entry>
<entry>
<title>Add GPU memory debugger</title>
<updated>2022-06-06T23:24:28+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2022-06-06T23:17:55+00:00</published>
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<pre>
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</entry>
<entry>
<title>Don't use MeshQuads when mesh optimization is disabled</title>
<updated>2022-06-06T23:24:22+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2022-06-06T21:13:42+00:00</published>
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<id>9886fb39669fd7b4fe2a6f109897be2244813586</id>
<content type='text'>
Fixes some rendering issues (like cacti on chunk corners, and missing bottom
faces) and improves performance, when optimization is not enabled.
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Fixes some rendering issues (like cacti on chunk corners, and missing bottom
faces) and improves performance, when optimization is not enabled.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add debug feature enabling overriding resource files externally</title>
<updated>2022-06-04T17:49:21+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2022-06-04T17:49:21+00:00</published>
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</entry>
<entry>
<title>Add option to force vanilla temperature algorithm, fixes SS incompatibility</title>
<updated>2021-06-04T20:20:54+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2021-06-04T20:20:54+00:00</published>
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<content type='text'>
Serene Seasons changes biomes to be colder in certain seasons, making
LODMod think there should be snow there, while no snow is actually
generated. Setting this config option to true fixes this mismatch.
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Serene Seasons changes biomes to be colder in certain seasons, making
LODMod think there should be snow there, while no snow is actually
generated. Setting this config option to true fixes this mismatch.
</pre>
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</content>
</entry>
<entry>
<title>Sort pass 2 meshes</title>
<updated>2021-05-09T03:58:42+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2021-05-09T03:54:55+00:00</published>
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<entry>
<title>Refactor MyRenderer to use a singleton instead of being static</title>
<updated>2021-05-07T12:14:58+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2021-05-07T08:22:11+00:00</published>
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This should help with memory leaks and clean up the code a bit
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This should help with memory leaks and clean up the code a bit
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</entry>
<entry>
<title>Port mod from MCP to Forge!</title>
<updated>2021-05-07T06:42:32+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2021-05-07T06:42:32+00:00</published>
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<content type='text'>
The only known regression is the sides of LOD=1 chunks look darker for some
reason
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The only known regression is the sides of LOD=1 chunks look darker for some
reason
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