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<title>github/Neodymium.git/src/main/resources/META-INF, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Neodymium.git/'/>
<entry>
<title>Reimplement vanilla world renderer stats in F3 overlay</title>
<updated>2024-02-02T04:50:49+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2024-02-02T04:41:56+00:00</published>
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<id>2c0e73c7e3b510a4a51774958207e9c7094d6438</id>
<content type='text'>
Fixes regression in ad42f10, which caused all values to be 0
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Fixes regression in ad42f10, which caused all values to be 0
</pre>
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</content>
</entry>
<entry>
<title>Be able to capture chunk meshes consisting of multiple tessellations</title>
<updated>2022-07-11T20:56:53+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2022-07-11T20:55:20+00:00</published>
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<id>acdc0adecd3c8d649cad97c6932fb7ba418721e6</id>
<content type='text'>
Start of fix for #5
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Start of fix for #5
</pre>
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</content>
</entry>
<entry>
<title>Gotta rename the stuff</title>
<updated>2022-06-25T16:06:48+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2022-06-25T16:05:49+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Implement OF Fast Render compat properly</title>
<updated>2022-06-25T15:31:39+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2022-06-25T15:30:14+00:00</published>
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<id>993ae21251face5a7de2e6647f1fdb7682d7a19b</id>
<content type='text'>
Fixes chunks disappearing when you go beyond max(abs(XZ))&gt;2000
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Fixes chunks disappearing when you go beyond max(abs(XZ))&gt;2000
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</content>
</entry>
<entry>
<title>Move Tessellator#toChunkMesh to ChunkMesh class</title>
<updated>2022-06-06T14:51:10+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2022-06-06T14:51:10+00:00</published>
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<id>04535cc8889a111b5442555872a380e09855a5b7</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Fix LOD chunks loading from wrong coordinate when entering new dimension</title>
<updated>2021-06-16T16:07:47+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2021-06-16T16:07:47+00:00</published>
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</pre>
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</entry>
<entry>
<title>Add option to force vanilla temperature algorithm, fixes SS incompatibility</title>
<updated>2021-06-04T20:20:54+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2021-06-04T20:20:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/github/Neodymium.git/commit/?id=81696d7b3dfae030d10672d38eb5b28049733cd5'/>
<id>81696d7b3dfae030d10672d38eb5b28049733cd5</id>
<content type='text'>
Serene Seasons changes biomes to be colder in certain seasons, making
LODMod think there should be snow there, while no snow is actually
generated. Setting this config option to true fixes this mismatch.
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<pre>
Serene Seasons changes biomes to be colder in certain seasons, making
LODMod think there should be snow there, while no snow is actually
generated. Setting this config option to true fixes this mismatch.
</pre>
</div>
</content>
</entry>
<entry>
<title>Port mod from MCP to Forge!</title>
<updated>2021-05-07T06:42:32+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2021-05-07T06:42:32+00:00</published>
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<id>c233ea31da07957d8872d3859d6e75b99937becd</id>
<content type='text'>
The only known regression is the sides of LOD=1 chunks look darker for some
reason
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<pre>
The only known regression is the sides of LOD=1 chunks look darker for some
reason
</pre>
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</entry>
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