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<title>github/Neodymium.git/src/main/resources, branch master</title>
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<entry>
<title>Reimplement vanilla world renderer stats in F3 overlay</title>
<updated>2024-02-02T04:50:49+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2024-02-02T04:41:56+00:00</published>
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Fixes regression in ad42f10, which caused all values to be 0
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Fixes regression in ad42f10, which caused all values to be 0
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</content>
</entry>
<entry>
<title>Fix camera shake at high distances</title>
<updated>2023-12-02T23:48:45+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2023-12-02T16:59:34+00:00</published>
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<id>2f4979260b60f90ef0fce1b9305b74bcd9fb8af5</id>
<content type='text'>
- Made chunk meshes use region-relative coordinates
- Moved mesh tracking to NeoRegion
- Regions are now drawn separately, allowing a different translation to be set
  for each
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- Made chunk meshes use region-relative coordinates
- Moved mesh tracking to NeoRegion
- Regions are now drawn separately, allowing a different translation to be set
  for each
</pre>
</div>
</content>
</entry>
<entry>
<title>RPLE compat</title>
<updated>2023-12-02T13:51:33+00:00</updated>
<author>
<name>FalsePattern</name>
<email>me@falsepattern.com</email>
</author>
<published>2023-12-01T22:34:25+00:00</published>
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</content>
</entry>
<entry>
<title>abstraction layer for attribute index/stride/offset</title>
<updated>2023-12-01T17:34:00+00:00</updated>
<author>
<name>FalsePattern</name>
<email>me@falsepattern.com</email>
</author>
<published>2023-11-28T08:41:56+00:00</published>
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</entry>
<entry>
<title>removed unnecessary shader in/out</title>
<updated>2023-12-01T12:13:38+00:00</updated>
<author>
<name>FalsePattern</name>
<email>me@falsepattern.com</email>
</author>
<published>2023-11-28T08:01:54+00:00</published>
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</entry>
<entry>
<title>Removed the SimplifyMeshes feature</title>
<updated>2023-12-01T12:13:38+00:00</updated>
<author>
<name>FalsePattern</name>
<email>me@falsepattern.com</email>
</author>
<published>2023-11-27T13:07:21+00:00</published>
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</entry>
<entry>
<title>Add FastCraft compat by pretending to be OptiFine</title>
<updated>2023-02-09T20:11:50+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2023-02-09T19:58:39+00:00</published>
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<pre>
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</entry>
<entry>
<title>Be able to capture chunk meshes consisting of multiple tessellations</title>
<updated>2022-07-11T20:56:53+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2022-07-11T20:55:20+00:00</published>
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<id>acdc0adecd3c8d649cad97c6932fb7ba418721e6</id>
<content type='text'>
Start of fix for #5
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Start of fix for #5
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</entry>
<entry>
<title>Implement exponential fog</title>
<updated>2022-06-30T10:32:20+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2022-06-30T10:32:20+00:00</published>
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</entry>
<entry>
<title>Clean up vertex shader</title>
<updated>2022-06-30T10:11:35+00:00</updated>
<author>
<name>makamys</name>
<email>makamys@outlook.com</email>
</author>
<published>2022-06-30T10:11:16+00:00</published>
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