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authormakamys <makamys@outlook.com>2021-05-19 11:39:50 +0200
committermakamys <makamys@outlook.com>2021-05-19 11:39:50 +0200
commit8b13edf3ae85ad5cd2777bdc707502d232bcbc2b (patch)
treea13ea208ac327c0004f4b3e645ea520f04700979 /src/main/java/makamys/lodmod/mixin/MixinWorldRenderer.java
parentb22772b8cfc786196579fc7a49b36356f4365ff5 (diff)
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Disable chunk meshes because they're so memory leaky
Diffstat (limited to 'src/main/java/makamys/lodmod/mixin/MixinWorldRenderer.java')
-rw-r--r--src/main/java/makamys/lodmod/mixin/MixinWorldRenderer.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main/java/makamys/lodmod/mixin/MixinWorldRenderer.java b/src/main/java/makamys/lodmod/mixin/MixinWorldRenderer.java
index 3dc2187..112c97c 100644
--- a/src/main/java/makamys/lodmod/mixin/MixinWorldRenderer.java
+++ b/src/main/java/makamys/lodmod/mixin/MixinWorldRenderer.java
@@ -91,7 +91,7 @@ abstract class MixinWorldRenderer implements IWorldRenderer {
@Inject(method = "postRenderBlocks", at = @At(value = "HEAD"))
private void prePostRenderBlocks(int pass, EntityLivingBase entity, CallbackInfo ci) {
- if(LODMod.isActive()) {
+ if(LODMod.isActive() && !LODMod.renderer.disableChunkMeshes) {
chunkMeshes.add(((ITessellator)Tessellator.instance).toChunkMesh(pass));
}
}