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authormakamys <makamys@outlook.com>2021-05-10 21:58:50 +0200
committermakamys <makamys@outlook.com>2021-05-10 21:58:50 +0200
commitf3c2b5d401fb09824e66092ac0593849ae29ee6c (patch)
tree540e295cfd8382658c08c1d2a42346e27b7fde68 /src/main/java/makamys/lodmod/renderer/LODRenderer.java
parent6fe5960e676774379174b144a15cf099e82c630d (diff)
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Unload non-visible ChunkMeshes from memory completely, reload periodically
Now the RAM usage should be as low as it can get... but there are lag spikes while the I/O transfer happens
Diffstat (limited to 'src/main/java/makamys/lodmod/renderer/LODRenderer.java')
-rw-r--r--src/main/java/makamys/lodmod/renderer/LODRenderer.java8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/main/java/makamys/lodmod/renderer/LODRenderer.java b/src/main/java/makamys/lodmod/renderer/LODRenderer.java
index 7cbb29d..4b2e016 100644
--- a/src/main/java/makamys/lodmod/renderer/LODRenderer.java
+++ b/src/main/java/makamys/lodmod/renderer/LODRenderer.java
@@ -108,6 +108,7 @@ public class LODRenderer {
gcInterval = 10 * 1000;
if(lastGCTime == -1 || (System.currentTimeMillis() - lastGCTime) > gcInterval) {
runGC();
+ onSave();
lastGCTime = System.currentTimeMillis();
}
@@ -496,13 +497,6 @@ public class LODRenderer {
setVisible(lodChunk, true, true);
}
- public void setLOD(LODChunk lodChunk, int lod) {
- if(lod == lodChunk.lod) return;
-
- lodChunk.lod = lod;
- lodChunkChanged(lodChunk);
- }
-
public void setVisible(LODChunk chunk, boolean visible) {
setVisible(chunk, visible, false);
}