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author | makamys <makamys@outlook.com> | 2021-05-10 21:58:50 +0200 |
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committer | makamys <makamys@outlook.com> | 2021-05-10 21:58:50 +0200 |
commit | f3c2b5d401fb09824e66092ac0593849ae29ee6c (patch) | |
tree | 540e295cfd8382658c08c1d2a42346e27b7fde68 /src/main/java/makamys/lodmod/renderer/LODRenderer.java | |
parent | 6fe5960e676774379174b144a15cf099e82c630d (diff) | |
download | Neodymium-f3c2b5d401fb09824e66092ac0593849ae29ee6c.tar.gz Neodymium-f3c2b5d401fb09824e66092ac0593849ae29ee6c.tar.bz2 Neodymium-f3c2b5d401fb09824e66092ac0593849ae29ee6c.zip |
Unload non-visible ChunkMeshes from memory completely, reload periodically
Now the RAM usage should be as low as it can get... but there are lag spikes
while the I/O transfer happens
Diffstat (limited to 'src/main/java/makamys/lodmod/renderer/LODRenderer.java')
-rw-r--r-- | src/main/java/makamys/lodmod/renderer/LODRenderer.java | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/main/java/makamys/lodmod/renderer/LODRenderer.java b/src/main/java/makamys/lodmod/renderer/LODRenderer.java index 7cbb29d..4b2e016 100644 --- a/src/main/java/makamys/lodmod/renderer/LODRenderer.java +++ b/src/main/java/makamys/lodmod/renderer/LODRenderer.java @@ -108,6 +108,7 @@ public class LODRenderer { gcInterval = 10 * 1000; if(lastGCTime == -1 || (System.currentTimeMillis() - lastGCTime) > gcInterval) { runGC(); + onSave(); lastGCTime = System.currentTimeMillis(); } @@ -496,13 +497,6 @@ public class LODRenderer { setVisible(lodChunk, true, true); } - public void setLOD(LODChunk lodChunk, int lod) { - if(lod == lodChunk.lod) return; - - lodChunk.lod = lod; - lodChunkChanged(lodChunk); - } - public void setVisible(LODChunk chunk, boolean visible) { setVisible(chunk, visible, false); } |