diff options
Diffstat (limited to 'src/main/java/makamys/neodymium/renderer/ChunkMesh.java')
-rw-r--r-- | src/main/java/makamys/neodymium/renderer/ChunkMesh.java | 455 |
1 files changed, 455 insertions, 0 deletions
diff --git a/src/main/java/makamys/neodymium/renderer/ChunkMesh.java b/src/main/java/makamys/neodymium/renderer/ChunkMesh.java new file mode 100644 index 0000000..6c4cd59 --- /dev/null +++ b/src/main/java/makamys/neodymium/renderer/ChunkMesh.java @@ -0,0 +1,455 @@ +package makamys.neodymium.renderer; + +import java.io.ByteArrayOutputStream; +import java.io.DataInputStream; +import java.io.DataOutputStream; +import java.io.IOException; +import java.nio.ByteBuffer; +import java.nio.FloatBuffer; +import java.nio.IntBuffer; +import java.nio.ShortBuffer; +import java.util.ArrayList; +import java.util.List; +import java.util.stream.Collectors; + +import org.lwjgl.BufferUtils; + +import makamys.neodymium.LODMod; +import makamys.neodymium.MixinConfigPlugin; +import makamys.neodymium.ducks.IWorldRenderer; +import makamys.neodymium.util.BufferWriter; +import net.minecraft.client.Minecraft; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.client.renderer.WorldRenderer; +import net.minecraft.client.renderer.texture.TextureAtlasSprite; +import net.minecraft.client.renderer.texture.TextureMap; +import net.minecraft.entity.Entity; +import net.minecraft.nbt.NBTBase; +import net.minecraft.nbt.NBTTagByteArray; +import net.minecraft.tileentity.TileEntity; + +public class ChunkMesh extends Mesh { + + Flags flags; + + // TODO move this somewhere else + List<String> nameList = (List<String>) ((TextureMap)Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.locationBlocksTexture)).mapUploadedSprites.keySet().stream().collect(Collectors.toList()); + + public static int usedRAM = 0; + public static int instances = 0; + + public ChunkMesh(int x, int y, int z, Flags flags, int quadCount, ByteBuffer buffer, int pass) { + this.x = x; + this.y = y; + this.z = z; + this.flags = flags; + this.quadCount = quadCount; + this.pass = pass; + + this.buffer = buffer; + usedRAM += buffer.limit(); + instances++; + } + + public ChunkMesh(int x, int y, int z, Flags flags, int quadCount, List<MeshQuad> quads, int pass) { + this.x = x; + this.y = y; + this.z = z; + this.flags = flags; + this.quadCount = quadCount; + this.pass = pass; + + NBTBase nbtData = toNBT(quads, quadCount); + buffer = createBuffer(((NBTTagByteArray)nbtData).func_150292_c(), nameList); + usedRAM += buffer.limit(); + instances++; + } + + private static int totalOriginalQuadCount = 0; + private static int totalSimplifiedQuadCount = 0; + + public static ChunkMesh fromTessellator(int pass, WorldRenderer wr, Tessellator t) { + if(t.vertexCount % 4 != 0) { + System.out.println("Error: Vertex count is not a multiple of 4"); + return null; + } + + int xOffset = wr.posX; + int yOffset = wr.posY; + int zOffset = wr.posZ; + + boolean fr = MixinConfigPlugin.isOptiFinePresent() && LODMod.ofFastRender; + int tessellatorXOffset = fr ? xOffset : 0; + int tessellatorYOffset = fr ? yOffset : 0; + int tessellatorZOffset = fr ? zOffset : 0; + + boolean optimize = LODMod.optimizeChunkMeshes; + + ChunkMesh.Flags flags = new ChunkMesh.Flags(t.hasTexture, t.hasBrightness, t.hasColor, t.hasNormals); + + if(optimize) { + List<MeshQuad> quads = new ArrayList<>(); + + for(int quadI = 0; quadI < t.vertexCount / 4; quadI++) { + MeshQuad quad = new MeshQuad(t.rawBuffer, quadI * 32, flags, tessellatorXOffset, tessellatorYOffset, tessellatorZOffset); + //if(quad.bUs[0] == quad.bUs[1] && quad.bUs[1] == quad.bUs[2] && quad.bUs[2] == quad.bUs[3] && quad.bUs[3] == quad.bVs[0] && quad.bVs[0] == quad.bVs[1] && quad.bVs[1] == quad.bVs[2] && quad.bVs[2] == quad.bVs[3] && quad.bVs[3] == 0) { + // quad.deleted = true; + //} + if(quad.plane == quad.PLANE_XZ && !quad.isClockwiseXZ()) { + // water hack + quad.deleted = true; + } + quads.add(quad); + } + + ArrayList<ArrayList<MeshQuad>> quadsByPlaneDir = new ArrayList<>(); // XY, XZ, YZ + for(int i = 0; i < 3; i++) { + quadsByPlaneDir.add(new ArrayList<MeshQuad>()); + } + for(MeshQuad quad : quads) { + if(quad.plane != MeshQuad.PLANE_NONE) { + quadsByPlaneDir.get(quad.plane).add(quad); + } + } + for(int plane = 0; plane < 3; plane++) { + quadsByPlaneDir.get(plane).sort(MeshQuad.QuadPlaneComparator.quadPlaneComparators[plane]); + } + + for(int plane = 0; plane < 3; plane++) { + List<MeshQuad> planeDirQuads = quadsByPlaneDir.get(plane); + int planeStart = 0; + for(int quadI = 0; quadI < planeDirQuads.size(); quadI++) { + MeshQuad quad = planeDirQuads.get(quadI); + MeshQuad nextQuad = quadI == planeDirQuads.size() - 1 ? null : planeDirQuads.get(quadI + 1); + if(!quad.onSamePlaneAs(nextQuad)) { + simplifyPlane(planeDirQuads.subList(planeStart, quadI)); + planeStart = quadI + 1; + } + } + } + + int quadCount = countValidQuads(quads); + + totalOriginalQuadCount += quads.size(); + totalSimplifiedQuadCount += quadCount; + //System.out.println("simplified quads " + totalOriginalQuadCount + " -> " + totalSimplifiedQuadCount + " (ratio: " + ((float)totalSimplifiedQuadCount / (float)totalOriginalQuadCount) + ") totalMergeCountByPlane: " + Arrays.toString(totalMergeCountByPlane)); + + if(quadCount > 0) { + return new ChunkMesh( + (int)(xOffset / 16), (int)(yOffset / 16), (int)(zOffset / 16), + new ChunkMesh.Flags(t.hasTexture, t.hasBrightness, t.hasColor, t.hasNormals), + quadCount, quads, pass); + } else { + return null; + } + } else { + int quadCount = t.vertexCount / 4; + ByteBuffer buffer = BufferUtils.createByteBuffer(quadCount * 6 * 7 * 4); + BufferWriter out = new BufferWriter(buffer); + + try { + for(int i = 0; i < quadCount; i++) { + writeBufferQuad(t, i * 32, out, -tessellatorXOffset + xOffset, -tessellatorYOffset + yOffset, -tessellatorZOffset + zOffset); + } + } catch(IOException e) { + e.printStackTrace(); + } + buffer.flip(); + + if(quadCount > 0) { + return new ChunkMesh( + (int)(xOffset / 16), (int)(yOffset / 16), (int)(zOffset / 16), + flags, + quadCount, buffer, pass); + } else { + return null; + } + } + } + + private static void writeBufferQuad(Tessellator t, int offset, BufferWriter out, float offsetX, float offsetY, float offsetZ) throws IOException { + for(int vertexI = 0; vertexI < 6; vertexI++) { + + int vi = new int[]{0, 1, 2, 0, 2, 3}[vertexI]; + + int i = offset + vi * 8; + + float x = Float.intBitsToFloat(t.rawBuffer[i + 0]) + offsetX; + float y = Float.intBitsToFloat(t.rawBuffer[i + 1]) + offsetY; + float z = Float.intBitsToFloat(t.rawBuffer[i + 2]) + offsetZ; + + out.writeFloat(x); + out.writeFloat(y); + out.writeFloat(z); + + float u = Float.intBitsToFloat(t.rawBuffer[i + 3]); + float v = Float.intBitsToFloat(t.rawBuffer[i + 4]); + + out.writeFloat(u); + out.writeFloat(v); + + int brightness = t.rawBuffer[i + 7]; + out.writeInt(brightness); + + int color = t.rawBuffer[i + 5]; + out.writeInt(color); + + i += 8; + } + } + + private static void simplifyPlane(List<MeshQuad> planeQuads) { + MeshQuad lastQuad = null; + // Pass 1: merge quads to create rows + for(MeshQuad quad : planeQuads) { + if(lastQuad != null) { + lastQuad.tryToMerge(quad); + } + if(quad.isValid(quad)) { + lastQuad = quad; + } + } + + // Pass 2: merge rows to create rectangles + // TODO optimize? + for(int i = 0; i < planeQuads.size(); i++) { + for(int j = i + 1; j < planeQuads.size(); j++) { + planeQuads.get(i).tryToMerge(planeQuads.get(j)); + } + } + } + + private static int countValidQuads(List<MeshQuad> quads) { + int quadCount = 0; + for(MeshQuad quad : quads) { + if(!quad.deleted) { + quadCount++; + } + } + return quadCount; + } + + private NBTBase toNBT(List<? extends MeshQuad> quads, int quadCount) { + ByteArrayOutputStream byteOut = new ByteArrayOutputStream(quadCount * (2 + 4 * (3 + 2 + 2 + 4))); + DataOutputStream out = new DataOutputStream(byteOut); + try { + for(int pass = 0; pass <= 9; pass++){ + for(MeshQuad quad : quads) { + quad.writeToDisk(out, pass); + } + } + } catch(IOException e) {} + + NBTTagByteArray arr = new NBTTagByteArray(byteOut.toByteArray()); + usedRAM += arr.func_150292_c().length; + return arr; + } + + void destroy() { + if(buffer != null) { + usedRAM -= buffer.limit(); + instances--; + buffer = null; + + if(gpuStatus == Mesh.GPUStatus.SENT) { + gpuStatus = Mesh.GPUStatus.PENDING_DELETE; + } + } + } + + @Override + public void destroyBuffer() { + destroy(); + } + + private ByteBuffer createBuffer(byte[] data, List<String> stringTable) { + if(!(flags.hasTexture && flags.hasColor && flags.hasBrightness && !flags.hasNormals)) { + // for simplicity's sake we just assume this setup + System.out.println("invalid mesh properties, expected a chunk"); + return null; + } + int coordsOffset = quadCount * 2; + int textureOffset = quadCount * (2 + 4 + 4 + 4); + int brightnessOffset = quadCount * (2 + 4 + 4 + 4 + 4 + 4); + int colorOffset = quadCount * (2 + 4 + 4 + 4 + 4 + 4 + 4 + 4); + + ByteBuffer buffer = BufferUtils.createByteBuffer(quadCount * 6 * getStride()); + FloatBuffer floatBuffer = buffer.asFloatBuffer(); + ShortBuffer shortBuffer = buffer.asShortBuffer(); + IntBuffer intBuffer = buffer.asIntBuffer(); + + try { + for(int quadI = 0; quadI < quadCount; quadI++) { + short spriteIndex = readShortAt(data, quadI * 2); + String spriteName = stringTable.get(spriteIndex); + + TextureAtlasSprite tas = ((TextureMap)Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.locationBlocksTexture)).getAtlasSprite(spriteName); + + for (int vertexNum = 0; vertexNum < 6; vertexNum++) { + int vi = new int[]{0, 1, 3, 1, 2, 3}[vertexNum]; + int vertexI = 4 * quadI + vi; + int offset = vertexI * getStride(); + int simpleX = Byte.toUnsignedInt(data[coordsOffset + 0 * 4 * quadCount + 4 * quadI + vi]); + if(simpleX == 255) simpleX = 256; + int simpleY = Byte.toUnsignedInt(data[coordsOffset + 1 * 4 * quadCount + 4 * quadI + vi]); + if(simpleY == 255) simpleY = 256; + int simpleZ = Byte.toUnsignedInt(data[coordsOffset + 2 * 4 * quadCount + 4 * quadI + vi]); + if(simpleZ == 255) simpleZ = 256; + floatBuffer.put(x * 16 + simpleX / 16f); // x + floatBuffer.put(y * 16 + simpleY / 16f); // y + floatBuffer.put(z * 16 + simpleZ / 16f); // z + + byte relU = data[textureOffset + 0 * 4 * quadCount + 4 * quadI + vi]; + byte relV = data[textureOffset + 1 * 4 * quadCount + 4 * quadI + vi]; + + floatBuffer.put(tas.getMinU() + (tas.getMaxU() - tas.getMinU()) * (relU / 16f)); // u + floatBuffer.put(tas.getMinV() + (tas.getMaxV() - tas.getMinV()) * (relV / 16f)); // v + + shortBuffer.position(floatBuffer.position() * 2); + + shortBuffer.put((short)Byte.toUnsignedInt(data[brightnessOffset + 0 * 4 * quadCount + 4 * quadI + vi])); // bU + shortBuffer.put((short)Byte.toUnsignedInt(data[brightnessOffset + 1 * 4 * quadCount + 4 * quadI + vi])); // bV + + intBuffer.position(shortBuffer.position() / 2); + + int integet = readIntAt(data, colorOffset + 4 * 4 * quadI + 4 * vi); + intBuffer.put(integet); // c + + floatBuffer.position(intBuffer.position()); + } + } + } catch(Exception e) { + e.printStackTrace(); + } + + buffer.position(floatBuffer.position() * 4); + buffer.flip(); + + usedRAM += buffer.limit(); + + return buffer; + } + + public void update() { + } + + // Java is weird. + public static short readShortAt(DataInputStream in, int offset) { + try { + in.reset(); + in.skip(offset); + return in.readShort(); + } catch(IOException e) { + return -1; + } + } + + public static short readShortAt(byte[] data, int offset) { + return (short)(Byte.toUnsignedInt(data[offset]) << 8 | Byte.toUnsignedInt(data[offset + 1])); + } + + public static int readIntAt(DataInputStream in, int offset) { + try { + in.reset(); + in.skip(offset); + return in.readInt(); + } catch(IOException e) { + return -1; + } + } + + public static int readIntAt(byte[] data, int offset) { + return (int)(Byte.toUnsignedLong(data[offset]) << 24 | Byte.toUnsignedLong(data[offset + 1]) << 16 | Byte.toUnsignedLong(data[offset + 2]) << 8 | Byte.toUnsignedLong(data[offset + 3])); + } + + public int getStride() { + return (3 * 4 + (flags.hasTexture ? 8 : 0) + (flags.hasBrightness ? 4 : 0) + (flags.hasColor ? 4 : 0) + (flags.hasNormals ? 4 : 0)); + } + + static void saveChunks(List<Integer> coords) { + System.out.println("saving " + (coords.size() / 3) + " cchunks"); + for(int i = 0; i < coords.size(); i += 3) { + if(i % 300 == 0) { + System.out.println((i / 3) + " / " + (coords.size() / 3)); + } + int theX = coords.get(i); + int theY = coords.get(i + 1); + int theZ = coords.get(i + 2); + + WorldRenderer wr = new WorldRenderer(Minecraft.getMinecraft().theWorld, new ArrayList<TileEntity>(), theX * 16, theY * 16, theZ * 16, 100000); + /* + if (this.occlusionEnabled) + { + this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].glOcclusionQuery = this.glOcclusionQueryBase.get(var3); + }*/ + + wr.isWaitingOnOcclusionQuery = false; + wr.isVisible = true; + wr.isInFrustum = true; + wr.chunkIndex = 0; + wr.markDirty(); + wr.updateRenderer(Minecraft.getMinecraft().thePlayer); + } + //Tessellator.endSave(); + } + + static List<ChunkMesh> getChunkMesh(int theX, int theY, int theZ) { + WorldRenderer wr = new WorldRenderer(Minecraft.getMinecraft().theWorld, new ArrayList<TileEntity>(), theX * 16, theY * 16, theZ * 16, 100000); + + wr.isWaitingOnOcclusionQuery = false; + wr.isVisible = true; + wr.isInFrustum = true; + wr.chunkIndex = 0; + wr.markDirty(); + wr.updateRenderer(Minecraft.getMinecraft().thePlayer); + return ((IWorldRenderer)wr).getChunkMeshes(); + } + + public double distSq(Entity player) { + int centerX = x * 16 + 8; + int centerY = y * 16 + 8; + int centerZ = z * 16 + 8; + + return player.getDistanceSq(centerX, centerY, centerZ); + } + + public static class Flags { + boolean hasTexture; + boolean hasBrightness; + boolean hasColor; + boolean hasNormals; + + public Flags(byte flags) { + hasTexture = (flags & 1) != 0; + hasBrightness = (flags & 2) != 0; + hasColor = (flags & 4) != 0; + hasNormals = (flags & 8) != 0; + } + + public Flags(boolean hasTexture, boolean hasBrightness, boolean hasColor, boolean hasNormals) { + this.hasTexture = hasTexture; + this.hasBrightness = hasBrightness; + this.hasColor = hasColor; + this.hasNormals = hasNormals; + } + + public byte toByte() { + byte flags = 0; + if(hasTexture) { + flags |= 1; + } + if(hasBrightness) { + flags |= 2; + } + if(hasColor) { + flags |= 4; + } + if(hasNormals) { + flags |= 8; + } + return flags; + } + } + +} + |