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Diffstat (limited to 'src/main/java/makamys/neodymium/renderer/NeoRenderer.java')
-rw-r--r--src/main/java/makamys/neodymium/renderer/NeoRenderer.java6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/main/java/makamys/neodymium/renderer/NeoRenderer.java b/src/main/java/makamys/neodymium/renderer/NeoRenderer.java
index cd15bda..8cc32f5 100644
--- a/src/main/java/makamys/neodymium/renderer/NeoRenderer.java
+++ b/src/main/java/makamys/neodymium/renderer/NeoRenderer.java
@@ -9,6 +9,7 @@ import static org.lwjgl.opengl.GL11.GL_PROJECTION_MATRIX;
import static org.lwjgl.opengl.GL11.GL_SHORT;
import static org.lwjgl.opengl.GL11.GL_TRIANGLES;
import static org.lwjgl.opengl.GL11.GL_UNSIGNED_BYTE;
+import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT;
import static org.lwjgl.opengl.GL11.GL_VIEWPORT;
import static org.lwjgl.opengl.GL11.glGetFloat;
import static org.lwjgl.opengl.GL11.glGetInteger;
@@ -420,17 +421,20 @@ public class NeoRenderer {
glBindBuffer(GL_ARRAY_BUFFER, mem.VBO);
- int stride = 7 * 4;
+ int stride = MeshQuad.getStride();
glVertexAttribPointer(0, 3, GL_FLOAT, false, stride, 0);
glVertexAttribPointer(1, 2, GL_FLOAT, false, stride, 3 * 4);
glVertexAttribPointer(2, 2, GL_SHORT, false, stride, 5 * 4);
glVertexAttribPointer(3, 4, GL_UNSIGNED_BYTE, false, stride, 6 * 4);
+ glVertexAttribPointer(4, 4, GL_UNSIGNED_BYTE, false, stride, 7 * 4);
+ // we only need 2 bytes for attribute 4, but GL freaks out if the stride isn't a multiple of 4, so we have 2 unused bytes
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glEnableVertexAttribArray(3);
+ glEnableVertexAttribArray(4);
for(int i = 0; i < 2; i++) {
piFirst[i] = BufferUtils.createIntBuffer(MAX_MESHES);