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-rw-r--r--src/main/java/makamys/neodymium/renderer/NeoRenderer.java4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/main/java/makamys/neodymium/renderer/NeoRenderer.java b/src/main/java/makamys/neodymium/renderer/NeoRenderer.java
index 6a1c1e9..8d15eed 100644
--- a/src/main/java/makamys/neodymium/renderer/NeoRenderer.java
+++ b/src/main/java/makamys/neodymium/renderer/NeoRenderer.java
@@ -332,6 +332,8 @@ public class NeoRenderer {
int u_projInv = glGetUniformLocation(shaderProgram, "projInv");
int u_fogColor = glGetUniformLocation(shaderProgram, "fogColor");
int u_fogStartEnd = glGetUniformLocation(shaderProgram, "fogStartEnd");
+ int u_fogMode = glGetUniformLocation(shaderProgram, "fogMode");
+ int u_fogDensity = glGetUniformLocation(shaderProgram, "fogDensity");
glUniformMatrix4(u_modelView, false, modelView);
glUniformMatrix4(u_proj, false, projBuf);
@@ -339,6 +341,8 @@ public class NeoRenderer {
glUniform4f(u_viewport, viewportBuf.get(0),viewportBuf.get(1),viewportBuf.get(2),viewportBuf.get(3));
glUniform4(u_fogColor, fogColorBuf);
glUniform2(u_fogStartEnd, fogStartEnd);
+ glUniform1i(u_fogMode, glGetInteger(GL_FOG_MODE));
+ glUniform1f(u_fogDensity, glGetFloat(GL_FOG_DENSITY));
glUniform3f(u_playerPos, (float)eyePosX, (float)eyePosY, (float)eyePosZ);