Age | Commit message (Collapse) | Author |
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For that extra performance
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Reduced mesh count from 2529 to 2185 on Normal render distance in one scene
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From my testing, @Unique does its job for methods, but not fields, so I manually
prefixed fields.
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Fixes incorrect water rendering
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Order matters when quads are translucent. Partial fix for incorrect water
rendering.
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Fixes incorrect culling in third person (#4)
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Fixes underwater entities being invisible
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Triangulator compat
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Integrate the debug text with the forge debug text rendering system
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It's not the cool thing to do anymore. Also it's more consistent this way.
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Oops. This was a remnant from LODMod.
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Fixes chunks disappearing when you go beyond max(abs(XZ))>2000
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