Age | Commit message (Collapse) | Author |
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Partial fix for invisible chunks on the edge of the loaded world when
using OptiFine
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Fixes incompatibility with BOP
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Reduces RAM usage from 4GB to 3GB (peak heap from 1200 MB to 700 MB) in my
testing done standing still after spawning
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This is not needed anymore
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Fixes ocean water derpiness
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I really should force fast leaves on LOD models
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I culled them to get rid of caves which shouldn't be part of LODs. But it caused
gaps in geometry in seabeds and cliff overhangs.
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This should help with memory leaks and clean up the code a bit
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The only known regression is the sides of LOD=1 chunks look darker for some
reason
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