Age | Commit message (Expand) | Author |
---|---|---|
2021-05-08 | add an isActive check | makamys |
2021-05-08 | Fix simple meshes not getting unloaded when they're replaced | makamys |
2021-05-08 | less flicker | makamys |
2021-05-07 | Implemented loading | makamys |
2021-05-07 | Save ChunkMeshes to disk (no loading yet) | makamys |
2021-05-07 | Disabled culling of dark quads (for now) | makamys |
2021-05-07 | Add used RAM and mesh count to F3 | makamys |
2021-05-07 | Fix distant chunks becoming invisible forever | makamys |
2021-05-07 | Unload invisible meshes from VRAM | makamys |
2021-05-07 | Unload stuff from RAM on world unload | makamys |
2021-05-07 | Add VRAM meter to F3 overlay | makamys |
2021-05-07 | Rename MyRenderer to LODRenderer | makamys |
2021-05-07 | Refactor MyRenderer to use a singleton instead of being static | makamys |
2021-05-07 | Port mod from MCP to Forge! | makamys |
2021-05-06 | Implement EntityRenderer changes | makamys |
2021-05-06 | foggy | makamys |
2021-05-06 | Print farPlaneDistance in setupCameraTransform | makamys |
2021-05-06 | Initial commit (basic Mixin setup) | makamys |