aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/makamys/lodmod/mixin
AgeCommit message (Collapse)Author
2022-06-07Fix meshes not getting deleted when their world renderers are deletedmakamys
2022-06-06Move Tessellator#toChunkMesh to ChunkMesh classmakamys
2022-06-06Improve keyboard handlingmakamys
V: Toggle world rendering F: Switch between vanilla renderer and my renderer Only accept keyboard presses if no gui is active
2022-06-04Watch chunk visibility via hooks instead of pollingmakamys
Increases fps from 340 to 360 when rendering nothing
2022-06-03Detect OptiFine fast render properlymakamys
2022-06-03Make it work without OptiFinemakamys
2022-06-03Make it work with fast rendermakamys
2022-06-03Add optimizeChunkMeshes optionmakamys
2022-06-03Add more options to enable usage as renderer replacermakamys
2022-06-03Remove leftover MixinSoundManagermakamys
2022-06-03Fix setupCameraTransform injection?makamys
This was an uncommitted change
2021-06-16Fix wrong mixin target in MixinWorldRenderermakamys
2021-06-04Make WorldRenderer safermakamys
I got NPEs here, this should fix it
2021-05-24Tweak fog rendering, skybox edge is no longer visiblemakamys
2021-05-23Override fog of other modsmakamys
2021-05-19Disable chunk meshes because they're so memory leakymakamys
2021-05-10Fix invisible chunks in OptiFinemakamys
2021-05-10Move my render hook before renderSortedRenderersmakamys
2021-05-10Setup fog distance using Forge eventmakamys
Fixes incompatibility with BOP
2021-05-10Make things work nicer if LODRenderer is inactivemakamys
2021-05-09Patch RenderBlocks to not render sides of water on the edge of the worldmakamys
2021-05-09Use correct player pos for cameramakamys
2021-05-09Render in two passes, no more G to sortmakamys
2021-05-08Do some cleaning in LODRenderermakamys
2021-05-08Make far plane distance changeable on the flymakamys
2021-05-08add an isActive checkmakamys
2021-05-08less flickermakamys
2021-05-07Disabled culling of dark quads (for now)makamys
I culled them to get rid of caves which shouldn't be part of LODs. But it caused gaps in geometry in seabeds and cliff overhangs.
2021-05-07Rename MyRenderer to LODRenderermakamys
2021-05-07Refactor MyRenderer to use a singleton instead of being staticmakamys
This should help with memory leaks and clean up the code a bit
2021-05-07Port mod from MCP to Forge!makamys
The only known regression is the sides of LOD=1 chunks look darker for some reason
2021-05-06Implement EntityRenderer changesmakamys
2021-05-06foggymakamys
2021-05-06Print farPlaneDistance in setupCameraTransformmakamys
2021-05-06Initial commit (basic Mixin setup)makamys