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makamys
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lodmod
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mixin
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Author
2022-06-03
Detect OptiFine fast render properly
makamys
2022-06-03
Make it work without OptiFine
makamys
2022-06-03
Make it work with fast render
makamys
2022-06-03
Add optimizeChunkMeshes option
makamys
2022-06-03
Add more options to enable usage as renderer replacer
makamys
2022-06-03
Remove leftover MixinSoundManager
makamys
2022-06-03
Fix setupCameraTransform injection?
makamys
2021-06-16
Fix wrong mixin target in MixinWorldRenderer
makamys
2021-06-04
Make WorldRenderer safer
makamys
2021-05-24
Tweak fog rendering, skybox edge is no longer visible
makamys
2021-05-23
Override fog of other mods
makamys
2021-05-19
Disable chunk meshes because they're so memory leaky
makamys
2021-05-10
Fix invisible chunks in OptiFine
makamys
2021-05-10
Move my render hook before renderSortedRenderers
makamys
2021-05-10
Setup fog distance using Forge event
makamys
2021-05-10
Make things work nicer if LODRenderer is inactive
makamys
2021-05-09
Patch RenderBlocks to not render sides of water on the edge of the world
makamys
2021-05-09
Use correct player pos for camera
makamys
2021-05-09
Render in two passes, no more G to sort
makamys
2021-05-08
Do some cleaning in LODRenderer
makamys
2021-05-08
Make far plane distance changeable on the fly
makamys
2021-05-08
add an isActive check
makamys
2021-05-08
less flicker
makamys
2021-05-07
Disabled culling of dark quads (for now)
makamys
2021-05-07
Rename MyRenderer to LODRenderer
makamys
2021-05-07
Refactor MyRenderer to use a singleton instead of being static
makamys
2021-05-07
Port mod from MCP to Forge!
makamys
2021-05-06
Implement EntityRenderer changes
makamys
2021-05-06
foggy
makamys
2021-05-06
Print farPlaneDistance in setupCameraTransform
makamys
2021-05-06
Initial commit (basic Mixin setup)
makamys