| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-05-09 | Improve memory tracking | makamys | |
| 2021-05-09 | Render in two passes, no more G to sort | makamys | |
| 2021-05-09 | press G to sort | makamys | |
| 2021-05-09 | Include seabed in the simple meshes of chunks with a watery surface | makamys | |
| 2021-05-08 | Make render distance not hardcoded | makamys | |
| 2021-05-08 | Fix simple meshes not getting unloaded when they're replaced | makamys | |
| 2021-05-07 | Implemented loading | makamys | |
| 2021-05-07 | Save ChunkMeshes to disk (no loading yet) | makamys | |
| 2021-05-07 | Add used RAM and mesh count to F3 | makamys | |
| 2021-05-07 | Fix distant chunks becoming invisible forever | makamys | |
| 2021-05-07 | Unload invisible meshes from VRAM | makamys | |
| 2021-05-07 | Rename MyRenderer to LODRenderer | makamys | |
| 2021-05-07 | Refactor MyRenderer to use a singleton instead of being static | makamys | |
| This should help with memory leaks and clean up the code a bit | |||
| 2021-05-07 | Port mod from MCP to Forge! | makamys | |
| The only known regression is the sides of LOD=1 chunks look darker for some reason | |||
