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path: root/src/main/java/makamys/lodmod/renderer/LODRegion.java
AgeCommit message (Collapse)Author
2021-05-19Disable chunk meshes because they're so memory leakymakamys
2021-05-11Do writing on threadmakamys
Reduces save time from 3.4s to 0.4s in my testing
2021-05-10Unload non-visible ChunkMeshes from memory completely, reload periodicallymakamys
Now the RAM usage should be as low as it can get... but there are lag spikes while the I/O transfer happens
2021-05-10Unload regions based on distancemakamys
2021-05-10Don't hold onto distant Chunk objectsmakamys
Reduces RAM usage from 4GB to 3GB (peak heap from 1200 MB to 700 MB) in my testing done standing still after spawning
2021-05-09Improve memory trackingmakamys
2021-05-09Don't crash on NBT errorsmakamys
2021-05-08Unload empty regionsmakamys
2021-05-07Implemented loadingmakamys
2021-05-07Save ChunkMeshes to disk (no loading yet)makamys
2021-05-07Port mod from MCP to Forge!makamys
The only known regression is the sides of LOD=1 chunks look darker for some reason