Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-07 | Make GPU debugger a bit prettier | makamys | |
2022-06-07 | Improve Util#intBufferToArray, add Util#floatBufferToArray | makamys | |
2022-06-07 | Add GPU memory debugger | makamys | |
2022-06-07 | Don't use MeshQuads when mesh optimization is disabled | makamys | |
Fixes some rendering issues (like cacti on chunk corners, and missing bottom faces) and improves performance, when optimization is not enabled. | |||
2022-06-04 | Add debug feature enabling overriding resource files externally | makamys | |
2021-06-04 | Add option to force vanilla temperature algorithm, fixes SS incompatibility | makamys | |
Serene Seasons changes biomes to be colder in certain seasons, making LODMod think there should be snow there, while no snow is actually generated. Setting this config option to true fixes this mismatch. | |||
2021-05-09 | Sort pass 2 meshes | makamys | |
2021-05-07 | Refactor MyRenderer to use a singleton instead of being static | makamys | |
This should help with memory leaks and clean up the code a bit | |||
2021-05-07 | Port mod from MCP to Forge! | makamys | |
The only known regression is the sides of LOD=1 chunks look darker for some reason |